cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
31 lines (28 loc) • 1.59 kB
JavaScript
import Check from '../Core/Check.js';
/**
* Gets a GLSL snippet that clips a fragment using the `clip` function from {@link getClippingFunction} and styles it.
*
* @param {String} samplerUniformName Name of the uniform for the clipping planes texture sampler.
* @param {String} matrixUniformName Name of the uniform for the clipping planes matrix.
* @param {String} styleUniformName Name of the uniform for the clipping planes style, a vec4.
* @returns {String} A string containing GLSL that clips and styles the current fragment.
* @private
*/
function getClipAndStyleCode(samplerUniformName, matrixUniformName, styleUniformName) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.string('samplerUniformName', samplerUniformName);
Check.typeOf.string('matrixUniformName', matrixUniformName);
Check.typeOf.string('styleUniformName', styleUniformName);
//>>includeEnd('debug');
var shaderCode =
' float clipDistance = clip(gl_FragCoord, ' + samplerUniformName + ', ' + matrixUniformName + '); \n' +
' vec4 clippingPlanesEdgeColor = vec4(1.0); \n' +
' clippingPlanesEdgeColor.rgb = ' + styleUniformName + '.rgb; \n' +
' float clippingPlanesEdgeWidth = ' + styleUniformName + '.a; \n' +
' if (clipDistance > 0.0 && clipDistance < clippingPlanesEdgeWidth) \n' +
' { \n' +
' gl_FragColor = clippingPlanesEdgeColor;\n' +
' } \n';
return shaderCode;
}
export default getClipAndStyleCode;