cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
83 lines (70 loc) • 2.97 kB
JavaScript
import BoundingRectangle from '../Core/BoundingRectangle.js';
import defined from '../Core/defined.js';
import destroyObject from '../Core/destroyObject.js';
import PixelFormat from '../Core/PixelFormat.js';
import Framebuffer from '../Renderer/Framebuffer.js';
import PassState from '../Renderer/PassState.js';
import PixelDatatype from '../Renderer/PixelDatatype.js';
import Texture from '../Renderer/Texture.js';
/**
* @private
*/
function PickDepthFramebuffer() {
this._depthStencilTexture = undefined;
this._framebuffer = undefined;
this._passState = undefined;
}
function destroyResources(pickDepth) {
pickDepth._framebuffer = pickDepth._framebuffer && pickDepth._framebuffer.destroy();
pickDepth._depthStencilTexture = pickDepth._depthStencilTexture && pickDepth._depthStencilTexture.destroy();
}
function createResources(pickDepth, context) {
var width = context.drawingBufferWidth;
var height = context.drawingBufferHeight;
pickDepth._depthStencilTexture = new Texture({
context : context,
width : width,
height : height,
pixelFormat : PixelFormat.DEPTH_STENCIL,
pixelDatatype : PixelDatatype.UNSIGNED_INT_24_8
});
pickDepth._framebuffer = new Framebuffer({
context : context,
depthStencilTexture : pickDepth._depthStencilTexture,
destroyAttachments : false
});
var passState = new PassState(context);
passState.blendingEnabled = false;
passState.scissorTest = {
enabled : true,
rectangle : new BoundingRectangle()
};
passState.viewport = new BoundingRectangle();
pickDepth._passState = passState;
}
PickDepthFramebuffer.prototype.update = function(context, drawingBufferPosition, viewport) {
var width = viewport.width;
var height = viewport.height;
if (!defined(this._framebuffer) || width !== this._depthStencilTexture.width || height !== this._depthStencilTexture.height) {
destroyResources(this);
createResources(this, context);
}
var framebuffer = this._framebuffer;
var passState = this._passState;
passState.framebuffer = framebuffer;
passState.viewport.width = width;
passState.viewport.height = height;
passState.scissorTest.rectangle.x = drawingBufferPosition.x;
passState.scissorTest.rectangle.y = height - drawingBufferPosition.y;
passState.scissorTest.rectangle.width = 1;
passState.scissorTest.rectangle.height = 1;
return passState;
};
PickDepthFramebuffer.prototype.isDestroyed = function() {
return false;
};
PickDepthFramebuffer.prototype.destroy = function() {
destroyResources(this);
return destroyObject(this);
};
export default PickDepthFramebuffer;