cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
280 lines (241 loc) • 10.6 kB
JavaScript
import arraySlice from '../Core/arraySlice.js';
import ComponentDatatype from '../Core/ComponentDatatype.js';
import defined from '../Core/defined.js';
import FeatureDetection from '../Core/FeatureDetection.js';
import TaskProcessor from '../Core/TaskProcessor.js';
import ForEach from '../ThirdParty/GltfPipeline/ForEach.js';
import when from '../ThirdParty/when.js';
/**
* @private
*/
function DracoLoader() {}
// Maximum concurrency to use when decoding draco models
DracoLoader._maxDecodingConcurrency = Math.max(FeatureDetection.hardwareConcurrency - 1, 1);
// Exposed for testing purposes
DracoLoader._decoderTaskProcessor = undefined;
DracoLoader._taskProcessorReady = false;
DracoLoader._getDecoderTaskProcessor = function () {
if (!defined(DracoLoader._decoderTaskProcessor)) {
var processor = new TaskProcessor('decodeDraco', DracoLoader._maxDecodingConcurrency);
processor.initWebAssemblyModule({
modulePath : 'ThirdParty/Workers/draco_wasm_wrapper.js',
wasmBinaryFile : 'ThirdParty/draco_decoder.wasm',
fallbackModulePath : 'ThirdParty/Workers/draco_decoder.js'
}).then(function () {
DracoLoader._taskProcessorReady = true;
});
DracoLoader._decoderTaskProcessor = processor;
}
return DracoLoader._decoderTaskProcessor;
};
/**
* Returns true if the model uses or requires KHR_draco_mesh_compression.
*
* @private
*/
DracoLoader.hasExtension = function(model) {
return (defined(model.extensionsRequired.KHR_draco_mesh_compression)
|| defined(model.extensionsUsed.KHR_draco_mesh_compression));
};
function addBufferToLoadResources(loadResources, typedArray) {
// Create a new id to differentiate from original glTF bufferViews
var bufferViewId = 'runtime.' + Object.keys(loadResources.createdBufferViews).length;
var loadResourceBuffers = loadResources.buffers;
var id = Object.keys(loadResourceBuffers).length;
loadResourceBuffers[id] = typedArray;
loadResources.createdBufferViews[bufferViewId] = {
buffer : id,
byteOffset : 0,
byteLength : typedArray.byteLength
};
return bufferViewId;
}
function addNewVertexBuffer(typedArray, model, context) {
var loadResources = model._loadResources;
var id = addBufferToLoadResources(loadResources, typedArray);
loadResources.vertexBuffersToCreate.enqueue(id);
return id;
}
function addNewIndexBuffer(indexArray, model, context) {
var typedArray = indexArray.typedArray;
var loadResources = model._loadResources;
var id = addBufferToLoadResources(loadResources, typedArray);
loadResources.indexBuffersToCreate.enqueue({
id : id,
componentType : ComponentDatatype.fromTypedArray(typedArray)
});
return {
bufferViewId : id,
numberOfIndices : indexArray.numberOfIndices
};
}
function scheduleDecodingTask(decoderTaskProcessor, model, loadResources, context) {
if (!DracoLoader._taskProcessorReady) {
// The task processor is not ready to schedule tasks
return;
}
var taskData = loadResources.primitivesToDecode.peek();
if (!defined(taskData)) {
// All primitives are processing
return;
}
var promise = decoderTaskProcessor.scheduleTask(taskData, [taskData.array.buffer]);
if (!defined(promise)) {
// Cannot schedule another task this frame
return;
}
loadResources.activeDecodingTasks++;
loadResources.primitivesToDecode.dequeue();
return promise.then(function (result) {
loadResources.activeDecodingTasks--;
var decodedIndexBuffer = addNewIndexBuffer(result.indexArray, model, context);
var attributes = {};
var decodedAttributeData = result.attributeData;
for (var attributeName in decodedAttributeData) {
if (decodedAttributeData.hasOwnProperty(attributeName)) {
var attribute = decodedAttributeData[attributeName];
var vertexArray = attribute.array;
var vertexBufferView = addNewVertexBuffer(vertexArray, model, context);
var data = attribute.data;
data.bufferView = vertexBufferView;
attributes[attributeName] = data;
}
}
model._decodedData[taskData.mesh + '.primitive.' + taskData.primitive] = {
bufferView : decodedIndexBuffer.bufferViewId,
numberOfIndices : decodedIndexBuffer.numberOfIndices,
attributes : attributes
};
});
}
DracoLoader._decodedModelResourceCache = undefined;
/**
* Parses draco extension on model primitives and
* adds the decoding data to the model's load resources.
*
* @private
*/
DracoLoader.parse = function(model, context) {
if (!DracoLoader.hasExtension(model)) {
return;
}
var loadResources = model._loadResources;
var cacheKey = model.cacheKey;
if (defined(cacheKey)) {
if (!defined(DracoLoader._decodedModelResourceCache)) {
if (!defined(context.cache.modelDecodingCache)) {
context.cache.modelDecodingCache = {};
}
DracoLoader._decodedModelResourceCache = context.cache.modelDecodingCache;
}
// Decoded data for model will be loaded from cache
var cachedData = DracoLoader._decodedModelResourceCache[cacheKey];
if (defined(cachedData)) {
cachedData.count++;
loadResources.pendingDecodingCache = true;
return;
}
}
var dequantizeInShader = model._dequantizeInShader;
var gltf = model.gltf;
ForEach.mesh(gltf, function(mesh, meshId) {
ForEach.meshPrimitive(mesh, function(primitive, primitiveId) {
if (!defined(primitive.extensions)) {
return;
}
var compressionData = primitive.extensions.KHR_draco_mesh_compression;
if (!defined(compressionData)) {
return;
}
var bufferView = gltf.bufferViews[compressionData.bufferView];
var typedArray = arraySlice(gltf.buffers[bufferView.buffer].extras._pipeline.source, bufferView.byteOffset, bufferView.byteOffset + bufferView.byteLength);
loadResources.primitivesToDecode.enqueue({
mesh : meshId,
primitive : primitiveId,
array : typedArray,
bufferView : bufferView,
compressedAttributes : compressionData.attributes,
dequantizeInShader : dequantizeInShader
});
});
});
};
/**
* Schedules decoding tasks available this frame.
* @private
*/
DracoLoader.decodeModel = function(model, context) {
if (!DracoLoader.hasExtension(model)) {
return when.resolve();
}
var loadResources = model._loadResources;
var cacheKey = model.cacheKey;
if (defined(cacheKey) && defined(DracoLoader._decodedModelResourceCache)) {
var cachedData = DracoLoader._decodedModelResourceCache[cacheKey];
// Load decoded data for model when cache is ready
if (defined(cachedData) && loadResources.pendingDecodingCache) {
return when(cachedData.ready, function () {
model._decodedData = cachedData.data;
loadResources.pendingDecodingCache = false;
});
}
// Decoded data for model should be cached when ready
DracoLoader._decodedModelResourceCache[cacheKey] = {
ready : false,
count : 1,
data : undefined
};
}
if (loadResources.primitivesToDecode.length === 0) {
// No more tasks to schedule
return when.resolve();
}
var decoderTaskProcessor = DracoLoader._getDecoderTaskProcessor();
var decodingPromises = [];
var promise = scheduleDecodingTask(decoderTaskProcessor, model, loadResources, context);
while (defined(promise)) {
decodingPromises.push(promise);
promise = scheduleDecodingTask(decoderTaskProcessor, model, loadResources, context);
}
return when.all(decodingPromises);
};
/**
* Decodes a compressed point cloud. Returns undefined if the task cannot be scheduled.
* @private
*/
DracoLoader.decodePointCloud = function(parameters) {
var decoderTaskProcessor = DracoLoader._getDecoderTaskProcessor();
if (!DracoLoader._taskProcessorReady) {
// The task processor is not ready to schedule tasks
return;
}
return decoderTaskProcessor.scheduleTask(parameters, [parameters.buffer.buffer]);
};
/**
* Caches a models decoded data so it doesn't need to decode more than once.
* @private
*/
DracoLoader.cacheDataForModel = function(model) {
var cacheKey = model.cacheKey;
if (defined(cacheKey) && defined(DracoLoader._decodedModelResourceCache)) {
var cachedData = DracoLoader._decodedModelResourceCache[cacheKey];
if (defined(cachedData)) {
cachedData.ready = true;
cachedData.data = model._decodedData;
}
}
};
/**
* Destroys the cached data that this model references if it is no longer in use.
* @private
*/
DracoLoader.destroyCachedDataForModel = function(model) {
var cacheKey = model.cacheKey;
if (defined(cacheKey) && defined(DracoLoader._decodedModelResourceCache)) {
var cachedData = DracoLoader._decodedModelResourceCache[cacheKey];
if (defined(cachedData) && --cachedData.count === 0) {
delete DracoLoader._decodedModelResourceCache[cacheKey];
}
}
};
export default DracoLoader;