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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import defaultValue from '../Core/defaultValue.js'; import defined from '../Core/defined.js'; import destroyObject from '../Core/destroyObject.js'; import getMagic from '../Core/getMagic.js'; import RuntimeError from '../Core/RuntimeError.js'; import when from '../ThirdParty/when.js'; /** * Represents the contents of a * {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification/TileFormats/Composite|Composite} * tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification|3D Tiles} tileset. * <p> * Implements the {@link Cesium3DTileContent} interface. * </p> * * @alias Composite3DTileContent * @constructor * * @private */ function Composite3DTileContent(tileset, tile, resource, arrayBuffer, byteOffset, factory) { this._tileset = tileset; this._tile = tile; this._resource = resource; this._contents = []; this._readyPromise = when.defer(); initialize(this, arrayBuffer, byteOffset, factory); } Object.defineProperties(Composite3DTileContent.prototype, { featurePropertiesDirty : { get : function() { var contents = this._contents; var length = contents.length; for (var i = 0; i < length; ++i) { if (contents[i].featurePropertiesDirty) { return true; } } return false; }, set : function(value) { var contents = this._contents; var length = contents.length; for (var i = 0; i < length; ++i) { contents[i].featurePropertiesDirty = value; } } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>0</code>. Instead call <code>featuresLength</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ featuresLength : { get : function() { return 0; } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>0</code>. Instead call <code>pointsLength</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ pointsLength : { get : function() { return 0; } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>0</code>. Instead call <code>trianglesLength</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ trianglesLength : { get : function() { return 0; } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>0</code>. Instead call <code>geometryByteLength</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ geometryByteLength : { get : function() { return 0; } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>0</code>. Instead call <code>texturesByteLength</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ texturesByteLength : { get : function() { return 0; } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>0</code>. Instead call <code>batchTableByteLength</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ batchTableByteLength : { get : function() { return 0; } }, innerContents : { get : function() { return this._contents; } }, readyPromise : { get : function() { return this._readyPromise.promise; } }, tileset : { get : function() { return this._tileset; } }, tile : { get : function() { return this._tile; } }, url : { get : function() { return this._resource.getUrlComponent(true); } }, /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>undefined</code>. Instead call <code>batchTable</code> for a tile in the composite. * @memberof Composite3DTileContent.prototype */ batchTable : { get : function() { return undefined; } } }); var sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT; function initialize(content, arrayBuffer, byteOffset, factory) { byteOffset = defaultValue(byteOffset, 0); var uint8Array = new Uint8Array(arrayBuffer); var view = new DataView(arrayBuffer); byteOffset += sizeOfUint32; // Skip magic var version = view.getUint32(byteOffset, true); if (version !== 1) { throw new RuntimeError('Only Composite Tile version 1 is supported. Version ' + version + ' is not.'); } byteOffset += sizeOfUint32; // Skip byteLength byteOffset += sizeOfUint32; var tilesLength = view.getUint32(byteOffset, true); byteOffset += sizeOfUint32; var contentPromises = []; for (var i = 0; i < tilesLength; ++i) { var tileType = getMagic(uint8Array, byteOffset); // Tile byte length is stored after magic and version var tileByteLength = view.getUint32(byteOffset + sizeOfUint32 * 2, true); var contentFactory = factory[tileType]; if (defined(contentFactory)) { var innerContent = contentFactory(content._tileset, content._tile, content._resource, arrayBuffer, byteOffset); content._contents.push(innerContent); contentPromises.push(innerContent.readyPromise); } else { throw new RuntimeError('Unknown tile content type, ' + tileType + ', inside Composite tile'); } byteOffset += tileByteLength; } when.all(contentPromises).then(function() { content._readyPromise.resolve(content); }).otherwise(function(error) { content._readyPromise.reject(error); }); } /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>false</code>. Instead call <code>hasProperty</code> for a tile in the composite. */ Composite3DTileContent.prototype.hasProperty = function(batchId, name) { return false; }; /** * Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code> * always returns <code>undefined</code>. Instead call <code>getFeature</code> for a tile in the composite. */ Composite3DTileContent.prototype.getFeature = function(batchId) { return undefined; }; Composite3DTileContent.prototype.applyDebugSettings = function(enabled, color) { var contents = this._contents; var length = contents.length; for (var i = 0; i < length; ++i) { contents[i].applyDebugSettings(enabled, color); } }; Composite3DTileContent.prototype.applyStyle = function(style) { var contents = this._contents; var length = contents.length; for (var i = 0; i < length; ++i) { contents[i].applyStyle(style); } }; Composite3DTileContent.prototype.update = function(tileset, frameState) { var contents = this._contents; var length = contents.length; for (var i = 0; i < length; ++i) { contents[i].update(tileset, frameState); } }; Composite3DTileContent.prototype.isDestroyed = function() { return false; }; Composite3DTileContent.prototype.destroy = function() { var contents = this._contents; var length = contents.length; for (var i = 0; i < length; ++i) { contents[i].destroy(); } return destroyObject(this); }; export default Composite3DTileContent;