cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import defaultValue from '../Core/defaultValue.js';
import defined from '../Core/defined.js';
import destroyObject from '../Core/destroyObject.js';
import getMagic from '../Core/getMagic.js';
import RuntimeError from '../Core/RuntimeError.js';
import when from '../ThirdParty/when.js';
/**
* Represents the contents of a
* {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification/TileFormats/Composite|Composite}
* tile in a {@link https://github.com/CesiumGS/3d-tiles/tree/master/specification|3D Tiles} tileset.
* <p>
* Implements the {@link Cesium3DTileContent} interface.
* </p>
*
* @alias Composite3DTileContent
* @constructor
*
* @private
*/
function Composite3DTileContent(tileset, tile, resource, arrayBuffer, byteOffset, factory) {
this._tileset = tileset;
this._tile = tile;
this._resource = resource;
this._contents = [];
this._readyPromise = when.defer();
initialize(this, arrayBuffer, byteOffset, factory);
}
Object.defineProperties(Composite3DTileContent.prototype, {
featurePropertiesDirty : {
get : function() {
var contents = this._contents;
var length = contents.length;
for (var i = 0; i < length; ++i) {
if (contents[i].featurePropertiesDirty) {
return true;
}
}
return false;
},
set : function(value) {
var contents = this._contents;
var length = contents.length;
for (var i = 0; i < length; ++i) {
contents[i].featurePropertiesDirty = value;
}
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>0</code>. Instead call <code>featuresLength</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
featuresLength : {
get : function() {
return 0;
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>0</code>. Instead call <code>pointsLength</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
pointsLength : {
get : function() {
return 0;
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>0</code>. Instead call <code>trianglesLength</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
trianglesLength : {
get : function() {
return 0;
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>0</code>. Instead call <code>geometryByteLength</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
geometryByteLength : {
get : function() {
return 0;
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>0</code>. Instead call <code>texturesByteLength</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
texturesByteLength : {
get : function() {
return 0;
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>0</code>. Instead call <code>batchTableByteLength</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
batchTableByteLength : {
get : function() {
return 0;
}
},
innerContents : {
get : function() {
return this._contents;
}
},
readyPromise : {
get : function() {
return this._readyPromise.promise;
}
},
tileset : {
get : function() {
return this._tileset;
}
},
tile : {
get : function() {
return this._tile;
}
},
url : {
get : function() {
return this._resource.getUrlComponent(true);
}
},
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>undefined</code>. Instead call <code>batchTable</code> for a tile in the composite.
* @memberof Composite3DTileContent.prototype
*/
batchTable : {
get : function() {
return undefined;
}
}
});
var sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT;
function initialize(content, arrayBuffer, byteOffset, factory) {
byteOffset = defaultValue(byteOffset, 0);
var uint8Array = new Uint8Array(arrayBuffer);
var view = new DataView(arrayBuffer);
byteOffset += sizeOfUint32; // Skip magic
var version = view.getUint32(byteOffset, true);
if (version !== 1) {
throw new RuntimeError('Only Composite Tile version 1 is supported. Version ' + version + ' is not.');
}
byteOffset += sizeOfUint32;
// Skip byteLength
byteOffset += sizeOfUint32;
var tilesLength = view.getUint32(byteOffset, true);
byteOffset += sizeOfUint32;
var contentPromises = [];
for (var i = 0; i < tilesLength; ++i) {
var tileType = getMagic(uint8Array, byteOffset);
// Tile byte length is stored after magic and version
var tileByteLength = view.getUint32(byteOffset + sizeOfUint32 * 2, true);
var contentFactory = factory[tileType];
if (defined(contentFactory)) {
var innerContent = contentFactory(content._tileset, content._tile, content._resource, arrayBuffer, byteOffset);
content._contents.push(innerContent);
contentPromises.push(innerContent.readyPromise);
} else {
throw new RuntimeError('Unknown tile content type, ' + tileType + ', inside Composite tile');
}
byteOffset += tileByteLength;
}
when.all(contentPromises).then(function() {
content._readyPromise.resolve(content);
}).otherwise(function(error) {
content._readyPromise.reject(error);
});
}
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>false</code>. Instead call <code>hasProperty</code> for a tile in the composite.
*/
Composite3DTileContent.prototype.hasProperty = function(batchId, name) {
return false;
};
/**
* Part of the {@link Cesium3DTileContent} interface. <code>Composite3DTileContent</code>
* always returns <code>undefined</code>. Instead call <code>getFeature</code> for a tile in the composite.
*/
Composite3DTileContent.prototype.getFeature = function(batchId) {
return undefined;
};
Composite3DTileContent.prototype.applyDebugSettings = function(enabled, color) {
var contents = this._contents;
var length = contents.length;
for (var i = 0; i < length; ++i) {
contents[i].applyDebugSettings(enabled, color);
}
};
Composite3DTileContent.prototype.applyStyle = function(style) {
var contents = this._contents;
var length = contents.length;
for (var i = 0; i < length; ++i) {
contents[i].applyStyle(style);
}
};
Composite3DTileContent.prototype.update = function(tileset, frameState) {
var contents = this._contents;
var length = contents.length;
for (var i = 0; i < length; ++i) {
contents[i].update(tileset, frameState);
}
};
Composite3DTileContent.prototype.isDestroyed = function() {
return false;
};
Composite3DTileContent.prototype.destroy = function() {
var contents = this._contents;
var length = contents.length;
for (var i = 0; i < length; ++i) {
contents[i].destroy();
}
return destroyObject(this);
};
export default Composite3DTileContent;