cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import Intersect from '../Core/Intersect.js';
import ManagedArray from '../Core/ManagedArray.js';
import Cesium3DTileRefine from './Cesium3DTileRefine.js';
/**
* Traversal that loads all leaves that intersect the camera frustum.
* Used to determine ray-tileset intersections during a pickFromRayMostDetailed call.
*
* @private
*/
function Cesium3DTilesetMostDetailedTraversal() {
}
var traversal = {
stack : new ManagedArray(),
stackMaximumLength : 0
};
Cesium3DTilesetMostDetailedTraversal.selectTiles = function(tileset, frameState) {
tileset._selectedTiles.length = 0;
tileset._requestedTiles.length = 0;
tileset._hasMixedContent = false;
var ready = true;
var root = tileset.root;
root.updateVisibility(frameState);
if (!isVisible(root)) {
return ready;
}
var stack = traversal.stack;
stack.push(tileset.root);
while (stack.length > 0) {
traversal.stackMaximumLength = Math.max(traversal.stackMaximumLength, stack.length);
var tile = stack.pop();
var add = (tile.refine === Cesium3DTileRefine.ADD);
var replace = (tile.refine === Cesium3DTileRefine.REPLACE);
var traverse = canTraverse(tileset, tile);
if (traverse) {
updateAndPushChildren(tileset, tile, stack, frameState);
}
if (add || (replace && !traverse)) {
loadTile(tileset, tile);
touchTile(tileset, tile, frameState);
selectDesiredTile(tileset, tile, frameState);
if (!hasEmptyContent(tile) && !tile.contentAvailable) {
ready = false;
}
}
visitTile(tileset);
}
traversal.stack.trim(traversal.stackMaximumLength);
return ready;
};
function isVisible(tile) {
return tile._visible && tile._inRequestVolume;
}
function hasEmptyContent(tile) {
return tile.hasEmptyContent || tile.hasTilesetContent;
}
function hasUnloadedContent(tile) {
return !hasEmptyContent(tile) && tile.contentUnloaded;
}
function canTraverse(tileset, tile) {
if (tile.children.length === 0) {
return false;
}
if (tile.hasTilesetContent) {
// Traverse external tileset to visit its root tile
// Don't traverse if the subtree is expired because it will be destroyed
return !tile.contentExpired;
}
if (tile.hasEmptyContent) {
return true;
}
return true; // Keep traversing until a leave is hit
}
function updateAndPushChildren(tileset, tile, stack, frameState) {
var children = tile.children;
var length = children.length;
for (var i = 0; i < length; ++i) {
var child = children[i];
child.updateVisibility(frameState);
if (isVisible(child)) {
stack.push(child);
}
}
}
function loadTile(tileset, tile) {
if (hasUnloadedContent(tile) || tile.contentExpired) {
tile._priority = 0.0; // Highest priority
tileset._requestedTiles.push(tile);
}
}
function touchTile(tileset, tile, frameState) {
if (tile._touchedFrame === frameState.frameNumber) {
// Prevents another pass from touching the frame again
return;
}
tileset._cache.touch(tile);
tile._touchedFrame = frameState.frameNumber;
}
function visitTile(tileset) {
++tileset.statistics.visited;
}
function selectDesiredTile(tileset, tile, frameState) {
if (tile.contentAvailable && (tile.contentVisibility(frameState) !== Intersect.OUTSIDE)) {
tileset._selectedTiles.push(tile);
}
}
export default Cesium3DTilesetMostDetailedTraversal;