cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import Cartesian3 from '../Core/Cartesian3.js';
import Check from '../Core/Check.js';
import Cesium3DTileOptimizationHint from './Cesium3DTileOptimizationHint.js';
import TileBoundingRegion from './TileBoundingRegion.js';
import TileOrientedBoundingBox from './TileOrientedBoundingBox.js';
/**
* Utility functions for computing optimization hints for a {@link Cesium3DTileset}.
*
* @exports Cesium3DTileOptimizations
*
* @private
*/
var Cesium3DTileOptimizations = {};
var scratchAxis = new Cartesian3();
/**
* Evaluates support for the childrenWithinParent optimization. This is used to more tightly cull tilesets if
* children bounds are fully contained within the parent. Currently, support for the optimization only works for
* oriented bounding boxes, so both the child and parent tile must be either a {@link TileOrientedBoundingBox} or
* {@link TileBoundingRegion}. The purpose of this check is to prevent use of a culling optimization when the child
* bounds exceed those of the parent. If the child bounds are greater, it is more likely that the optimization will
* waste CPU cycles. Bounding spheres are not supported for the reason that the child bounds can very often be
* partially outside of the parent bounds.
*
* @param {Cesium3DTile} tile The tile to check.
* @returns {Boolean} Whether the childrenWithinParent optimization is supported.
*/
Cesium3DTileOptimizations.checkChildrenWithinParent = function(tile) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object('tile', tile);
//>>includeEnd('debug');
var children = tile.children;
var length = children.length;
// Check if the parent has an oriented bounding box.
var boundingVolume = tile.boundingVolume;
if (boundingVolume instanceof TileOrientedBoundingBox || boundingVolume instanceof TileBoundingRegion) {
var orientedBoundingBox = boundingVolume._orientedBoundingBox;
tile._optimChildrenWithinParent = Cesium3DTileOptimizationHint.USE_OPTIMIZATION;
for (var i = 0; i < length; ++i) {
var child = children[i];
// Check if the child has an oriented bounding box.
var childBoundingVolume = child.boundingVolume;
if (!(childBoundingVolume instanceof TileOrientedBoundingBox || childBoundingVolume instanceof TileBoundingRegion)) {
// Do not support if the parent and child both do not have oriented bounding boxes.
tile._optimChildrenWithinParent = Cesium3DTileOptimizationHint.SKIP_OPTIMIZATION;
break;
}
var childOrientedBoundingBox = childBoundingVolume._orientedBoundingBox;
// Compute the axis from the parent to the child.
var axis = Cartesian3.subtract(childOrientedBoundingBox.center, orientedBoundingBox.center, scratchAxis);
var axisLength = Cartesian3.magnitude(axis);
Cartesian3.divideByScalar(axis, axisLength, axis);
// Project the bounding box of the parent onto the axis. Because the axis is a ray from the parent
// to the child, the projection parameterized along the ray will be (+/- proj1).
var proj1 = Math.abs(orientedBoundingBox.halfAxes[0] * axis.x) +
Math.abs(orientedBoundingBox.halfAxes[1] * axis.y) +
Math.abs(orientedBoundingBox.halfAxes[2] * axis.z) +
Math.abs(orientedBoundingBox.halfAxes[3] * axis.x) +
Math.abs(orientedBoundingBox.halfAxes[4] * axis.y) +
Math.abs(orientedBoundingBox.halfAxes[5] * axis.z) +
Math.abs(orientedBoundingBox.halfAxes[6] * axis.x) +
Math.abs(orientedBoundingBox.halfAxes[7] * axis.y) +
Math.abs(orientedBoundingBox.halfAxes[8] * axis.z);
// Project the bounding box of the child onto the axis. Because the axis is a ray from the parent
// to the child, the projection parameterized along the ray will be (+/- proj2) + axis.length.
var proj2 = Math.abs(childOrientedBoundingBox.halfAxes[0] * axis.x) +
Math.abs(childOrientedBoundingBox.halfAxes[1] * axis.y) +
Math.abs(childOrientedBoundingBox.halfAxes[2] * axis.z) +
Math.abs(childOrientedBoundingBox.halfAxes[3] * axis.x) +
Math.abs(childOrientedBoundingBox.halfAxes[4] * axis.y) +
Math.abs(childOrientedBoundingBox.halfAxes[5] * axis.z) +
Math.abs(childOrientedBoundingBox.halfAxes[6] * axis.x) +
Math.abs(childOrientedBoundingBox.halfAxes[7] * axis.y) +
Math.abs(childOrientedBoundingBox.halfAxes[8] * axis.z);
// If the child extends the parent's bounds, the optimization is not valid and we skip it.
if (proj1 <= proj2 + axisLength) {
tile._optimChildrenWithinParent = Cesium3DTileOptimizationHint.SKIP_OPTIMIZATION;
break;
}
}
}
return tile._optimChildrenWithinParent === Cesium3DTileOptimizationHint.USE_OPTIMIZATION;
};
export default Cesium3DTileOptimizations;