cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
89 lines (84 loc) • 3.69 kB
JavaScript
import Check from '../Core/Check.js';
import defined from '../Core/defined.js';
import DeveloperError from '../Core/DeveloperError.js';
import Resource from '../Core/Resource.js';
import when from '../ThirdParty/when.js';
import CubeMap from './CubeMap.js';
/**
* Asynchronously loads six images and creates a cube map. Returns a promise that
* will resolve to a {@link CubeMap} once loaded, or reject if any image fails to load.
*
* @exports loadCubeMap
*
* @param {Context} context The context to use to create the cube map.
* @param {Object} urls The source URL of each image. See the example below.
* @returns {Promise.<CubeMap>} a promise that will resolve to the requested {@link CubeMap} when loaded.
*
* @exception {DeveloperError} context is required.
* @exception {DeveloperError} urls is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.
*
*
* @example
* Cesium.loadCubeMap(context, {
* positiveX : 'skybox_px.png',
* negativeX : 'skybox_nx.png',
* positiveY : 'skybox_py.png',
* negativeY : 'skybox_ny.png',
* positiveZ : 'skybox_pz.png',
* negativeZ : 'skybox_nz.png'
* }).then(function(cubeMap) {
* // use the cubemap
* }).otherwise(function(error) {
* // an error occurred
* });
*
* @see {@link http://www.w3.org/TR/cors/|Cross-Origin Resource Sharing}
* @see {@link http://wiki.commonjs.org/wiki/Promises/A|CommonJS Promises/A}
*
* @private
*/
function loadCubeMap(context, urls) {
//>>includeStart('debug', pragmas.debug);
Check.defined('context', context);
if ((!defined(urls)) ||
(!defined(urls.positiveX)) ||
(!defined(urls.negativeX)) ||
(!defined(urls.positiveY)) ||
(!defined(urls.negativeY)) ||
(!defined(urls.positiveZ)) ||
(!defined(urls.negativeZ))) {
throw new DeveloperError('urls is required and must have positiveX, negativeX, positiveY, negativeY, positiveZ, and negativeZ properties.');
}
//>>includeEnd('debug');
// PERFORMANCE_IDEA: Given the size of some cube maps, we should consider tiling them, which
// would prevent hiccups when uploading, for example, six 4096x4096 textures to the GPU.
//
// Also, it is perhaps acceptable to use the context here in the callbacks, but
// ideally, we would do it in the primitive's update function.
var flipOptions = {
flipY : true,
preferImageBitmap: true
};
var facePromises = [
Resource.createIfNeeded(urls.positiveX).fetchImage(flipOptions),
Resource.createIfNeeded(urls.negativeX).fetchImage(flipOptions),
Resource.createIfNeeded(urls.positiveY).fetchImage(flipOptions),
Resource.createIfNeeded(urls.negativeY).fetchImage(flipOptions),
Resource.createIfNeeded(urls.positiveZ).fetchImage(flipOptions),
Resource.createIfNeeded(urls.negativeZ).fetchImage(flipOptions)
];
return when.all(facePromises, function(images) {
return new CubeMap({
context : context,
source : {
positiveX : images[0],
negativeX : images[1],
positiveY : images[2],
negativeY : images[3],
positiveZ : images[4],
negativeZ : images[5]
}
});
});
}
export default loadCubeMap;