cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
353 lines (317 loc) • 15.5 kB
JavaScript
import AssociativeArray from '../Core/AssociativeArray.js';
import Color from '../Core/Color.js';
import ColorGeometryInstanceAttribute from '../Core/ColorGeometryInstanceAttribute.js';
import defaultValue from '../Core/defaultValue.js';
import defined from '../Core/defined.js';
import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js';
import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js';
import GroundPolylinePrimitive from '../Scene/GroundPolylinePrimitive.js';
import PolylineColorAppearance from '../Scene/PolylineColorAppearance.js';
import PolylineMaterialAppearance from '../Scene/PolylineMaterialAppearance.js';
import BoundingSphereState from './BoundingSphereState.js';
import ColorMaterialProperty from './ColorMaterialProperty.js';
import MaterialProperty from './MaterialProperty.js';
import Property from './Property.js';
var scratchColor = new Color();
var distanceDisplayConditionScratch = new DistanceDisplayCondition();
var defaultDistanceDisplayCondition = new DistanceDisplayCondition();
// Encapsulates a Primitive and all the entities that it represents.
function Batch(orderedGroundPrimitives, classificationType, materialProperty, zIndex, asynchronous) {
var appearanceType;
if (materialProperty instanceof ColorMaterialProperty) {
appearanceType = PolylineColorAppearance;
} else {
appearanceType = PolylineMaterialAppearance;
}
this.orderedGroundPrimitives = orderedGroundPrimitives; // scene level primitive collection
this.classificationType = classificationType;
this.appearanceType = appearanceType;
this.materialProperty = materialProperty;
this.updaters = new AssociativeArray();
this.createPrimitive = true;
this.primitive = undefined; // a GroundPolylinePrimitive encapsulating all the entities
this.oldPrimitive = undefined;
this.geometry = new AssociativeArray();
this.material = undefined;
this.updatersWithAttributes = new AssociativeArray();
this.attributes = new AssociativeArray();
this.invalidated = false;
this.removeMaterialSubscription = materialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this);
this.subscriptions = new AssociativeArray();
this.showsUpdated = new AssociativeArray();
this.zIndex = zIndex;
this._asynchronous = asynchronous;
}
Batch.prototype.onMaterialChanged = function() {
this.invalidated = true;
};
// Check if the given updater's material is compatible with this batch
Batch.prototype.isMaterial = function(updater) {
var material = this.materialProperty;
var updaterMaterial = updater.fillMaterialProperty;
if (updaterMaterial === material ||
(updaterMaterial instanceof ColorMaterialProperty && material instanceof ColorMaterialProperty)) {
return true;
}
return defined(material) && material.equals(updaterMaterial);
};
Batch.prototype.add = function(time, updater, geometryInstance) {
var id = updater.id;
this.updaters.set(id, updater);
this.geometry.set(id, geometryInstance);
// Updaters with dynamic attributes must be tracked separately, may exit the batch
if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) {
this.updatersWithAttributes.set(id, updater);
} else {
var that = this;
// Listen for show changes. These will be synchronized in updateShows.
this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) {
if (propertyName === 'isShowing') {
that.showsUpdated.set(updater.id, updater);
}
}));
}
this.createPrimitive = true;
};
Batch.prototype.remove = function(updater) {
var id = updater.id;
this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
if (this.updaters.remove(id)) {
this.updatersWithAttributes.remove(id);
var unsubscribe = this.subscriptions.get(id);
if (defined(unsubscribe)) {
unsubscribe();
this.subscriptions.remove(id);
}
return true;
}
return false;
};
Batch.prototype.update = function(time) {
var isUpdated = true;
var primitive = this.primitive;
var orderedGroundPrimitives = this.orderedGroundPrimitives;
var geometries = this.geometry.values;
var i;
if (this.createPrimitive) {
var geometriesLength = geometries.length;
if (geometriesLength > 0) {
if (defined(primitive)) {
// Keep a handle to the old primitive so it can be removed when the updated version is ready.
if (!defined(this.oldPrimitive)) {
this.oldPrimitive = primitive;
} else {
// For if the new primitive changes again before it is ready.
orderedGroundPrimitives.remove(primitive);
}
}
primitive = new GroundPolylinePrimitive({
show : false,
asynchronous : this._asynchronous,
geometryInstances : geometries.slice(),
appearance : new this.appearanceType(),
classificationType : this.classificationType
});
if (this.appearanceType === PolylineMaterialAppearance) {
this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
primitive.appearance.material = this.material;
}
orderedGroundPrimitives.add(primitive, this.zIndex);
isUpdated = false;
} else {
if (defined(primitive)) {
orderedGroundPrimitives.remove(primitive);
primitive = undefined;
}
var oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
orderedGroundPrimitives.remove(oldPrimitive);
this.oldPrimitive = undefined;
}
}
this.attributes.removeAll();
this.primitive = primitive;
this.createPrimitive = false;
} else if (defined(primitive) && primitive.ready) {
primitive.show = true;
if (defined(this.oldPrimitive)) {
orderedGroundPrimitives.remove(this.oldPrimitive);
this.oldPrimitive = undefined;
}
if (this.appearanceType === PolylineMaterialAppearance) {
this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
this.primitive.appearance.material = this.material;
}
var updatersWithAttributes = this.updatersWithAttributes.values;
var length = updatersWithAttributes.length;
for (i = 0; i < length; i++) {
var updater = updatersWithAttributes[i];
var entity = updater.entity;
var instance = this.geometry.get(updater.id);
var attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
if (!updater.fillMaterialProperty.isConstant) {
var colorProperty = updater.fillMaterialProperty.color;
var resultColor = Property.getValueOrDefault(colorProperty, time, Color.WHITE, scratchColor);
if (!Color.equals(attributes._lastColor, resultColor)) {
attributes._lastColor = Color.clone(resultColor, attributes._lastColor);
attributes.color = ColorGeometryInstanceAttribute.toValue(resultColor, attributes.color);
}
}
var show = entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
var currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
}
var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty;
if (!Property.isConstant(distanceDisplayConditionProperty)) {
var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch);
if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) {
attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition);
attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
}
}
}
this.updateShows(primitive);
} else if (defined(primitive) && !primitive.ready) {
isUpdated = false;
}
return isUpdated;
};
Batch.prototype.updateShows = function(primitive) {
var showsUpdated = this.showsUpdated.values;
var length = showsUpdated.length;
for (var i = 0; i < length; i++) {
var updater = showsUpdated[i];
var entity = updater.entity;
var instance = this.geometry.get(updater.id);
var attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
var show = entity.isShowing;
var currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
instance.attributes.show.value[0] = attributes.show[0];
}
}
this.showsUpdated.removeAll();
};
Batch.prototype.contains = function(updater) {
return this.updaters.contains(updater.id);
};
Batch.prototype.getBoundingSphere = function(updater, result) {
var primitive = this.primitive;
if (!primitive.ready) {
return BoundingSphereState.PENDING;
}
var attributes = primitive.getGeometryInstanceAttributes(updater.entity);
if (!defined(attributes) || !defined(attributes.boundingSphere) ||
(defined(attributes.show) && attributes.show[0] === 0)) {
return BoundingSphereState.FAILED;
}
attributes.boundingSphere.clone(result);
return BoundingSphereState.DONE;
};
Batch.prototype.destroy = function() {
var primitive = this.primitive;
var orderedGroundPrimitives = this.orderedGroundPrimitives;
if (defined(primitive)) {
orderedGroundPrimitives.remove(primitive);
}
var oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
orderedGroundPrimitives.remove(oldPrimitive);
}
this.removeMaterialSubscription();
};
/**
* @private
*/
function StaticGroundPolylinePerMaterialBatch(orderedGroundPrimitives, classificationType, asynchronous) {
this._items = [];
this._orderedGroundPrimitives = orderedGroundPrimitives;
this._classificationType = classificationType;
this._asynchronous = defaultValue(asynchronous, true);
}
StaticGroundPolylinePerMaterialBatch.prototype.add = function(time, updater) {
var items = this._items;
var length = items.length;
var geometryInstance = updater.createFillGeometryInstance(time);
var zIndex = Property.getValueOrDefault(updater.zIndex, 0);
// Check if the Entity represented by the updater has the same material or a material representable with per-instance color.
for (var i = 0; i < length; ++i) {
var item = items[i];
if (item.isMaterial(updater) &&
item.zIndex === zIndex) {
item.add(time, updater, geometryInstance);
return;
}
}
// If a compatible batch wasn't found, create a new batch.
var batch = new Batch(this._orderedGroundPrimitives, this._classificationType, updater.fillMaterialProperty, zIndex, this._asynchronous);
batch.add(time, updater, geometryInstance);
items.push(batch);
};
StaticGroundPolylinePerMaterialBatch.prototype.remove = function(updater) {
var items = this._items;
var length = items.length;
for (var i = length - 1; i >= 0; i--) {
var item = items[i];
if (item.remove(updater)) {
if (item.updaters.length === 0) {
items.splice(i, 1);
item.destroy();
}
break;
}
}
};
StaticGroundPolylinePerMaterialBatch.prototype.update = function(time) {
var i;
var items = this._items;
var length = items.length;
for (i = length - 1; i >= 0; i--) {
var item = items[i];
if (item.invalidated) {
items.splice(i, 1);
var updaters = item.updaters.values;
var updatersLength = updaters.length;
for (var h = 0; h < updatersLength; h++) {
this.add(time, updaters[h]);
}
item.destroy();
}
}
var isUpdated = true;
for (i = 0; i < items.length; i++) {
isUpdated = items[i].update(time) && isUpdated;
}
return isUpdated;
};
StaticGroundPolylinePerMaterialBatch.prototype.getBoundingSphere = function(updater, result) {
var items = this._items;
var length = items.length;
for (var i = 0; i < length; i++) {
var item = items[i];
if (item.contains(updater)){
return item.getBoundingSphere(updater, result);
}
}
return BoundingSphereState.FAILED;
};
StaticGroundPolylinePerMaterialBatch.prototype.removeAllPrimitives = function() {
var items = this._items;
var length = items.length;
for (var i = 0; i < length; i++) {
items[i].destroy();
}
this._items.length = 0;
};
export default StaticGroundPolylinePerMaterialBatch;