cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import AssociativeArray from '../Core/AssociativeArray.js';
import defined from '../Core/defined.js';
import DistanceDisplayCondition from '../Core/DistanceDisplayCondition.js';
import DistanceDisplayConditionGeometryInstanceAttribute from '../Core/DistanceDisplayConditionGeometryInstanceAttribute.js';
import RectangleCollisionChecker from '../Core/RectangleCollisionChecker.js';
import ShowGeometryInstanceAttribute from '../Core/ShowGeometryInstanceAttribute.js';
import GroundPrimitive from '../Scene/GroundPrimitive.js';
import ShadowVolumeAppearance from '../Scene/ShadowVolumeAppearance.js';
import BoundingSphereState from './BoundingSphereState.js';
import ColorMaterialProperty from './ColorMaterialProperty.js';
import MaterialProperty from './MaterialProperty.js';
import Property from './Property.js';
var distanceDisplayConditionScratch = new DistanceDisplayCondition();
var defaultDistanceDisplayCondition = new DistanceDisplayCondition();
// Encapsulates a Primitive and all the entities that it represents.
function Batch(primitives, classificationType, appearanceType, materialProperty, usingSphericalTextureCoordinates, zIndex) {
this.primitives = primitives; // scene level primitive collection
this.classificationType = classificationType;
this.appearanceType = appearanceType;
this.materialProperty = materialProperty;
this.updaters = new AssociativeArray();
this.createPrimitive = true;
this.primitive = undefined; // a GroundPrimitive encapsulating all the entities
this.oldPrimitive = undefined;
this.geometry = new AssociativeArray();
this.material = undefined;
this.updatersWithAttributes = new AssociativeArray();
this.attributes = new AssociativeArray();
this.invalidated = false;
this.removeMaterialSubscription = materialProperty.definitionChanged.addEventListener(Batch.prototype.onMaterialChanged, this);
this.subscriptions = new AssociativeArray();
this.showsUpdated = new AssociativeArray();
this.usingSphericalTextureCoordinates = usingSphericalTextureCoordinates;
this.zIndex = zIndex;
this.rectangleCollisionCheck = new RectangleCollisionChecker();
}
Batch.prototype.onMaterialChanged = function() {
this.invalidated = true;
};
Batch.prototype.overlapping = function(rectangle) {
return this.rectangleCollisionCheck.collides(rectangle);
};
// Check if the given updater's material is compatible with this batch
Batch.prototype.isMaterial = function(updater) {
var material = this.materialProperty;
var updaterMaterial = updater.fillMaterialProperty;
if (updaterMaterial === material ||
(updaterMaterial instanceof ColorMaterialProperty && material instanceof ColorMaterialProperty)) {
return true;
}
return defined(material) && material.equals(updaterMaterial);
};
Batch.prototype.add = function(time, updater, geometryInstance) {
var id = updater.id;
this.updaters.set(id, updater);
this.geometry.set(id, geometryInstance);
this.rectangleCollisionCheck.insert(id, geometryInstance.geometry.rectangle);
// Updaters with dynamic attributes must be tracked separately, may exit the batch
if (!updater.hasConstantFill || !updater.fillMaterialProperty.isConstant || !Property.isConstant(updater.distanceDisplayConditionProperty)) {
this.updatersWithAttributes.set(id, updater);
} else {
var that = this;
// Listen for show changes. These will be synchronized in updateShows.
this.subscriptions.set(id, updater.entity.definitionChanged.addEventListener(function(entity, propertyName, newValue, oldValue) {
if (propertyName === 'isShowing') {
that.showsUpdated.set(updater.id, updater);
}
}));
}
this.createPrimitive = true;
};
Batch.prototype.remove = function(updater) {
var id = updater.id;
var geometryInstance = this.geometry.get(id);
this.createPrimitive = this.geometry.remove(id) || this.createPrimitive;
if (this.updaters.remove(id)) {
this.rectangleCollisionCheck.remove(id, geometryInstance.geometry.rectangle);
this.updatersWithAttributes.remove(id);
var unsubscribe = this.subscriptions.get(id);
if (defined(unsubscribe)) {
unsubscribe();
this.subscriptions.remove(id);
}
return true;
}
return false;
};
Batch.prototype.update = function(time) {
var isUpdated = true;
var primitive = this.primitive;
var primitives = this.primitives;
var geometries = this.geometry.values;
var i;
if (this.createPrimitive) {
var geometriesLength = geometries.length;
if (geometriesLength > 0) {
if (defined(primitive)) {
// Keep a handle to the old primitive so it can be removed when the updated version is ready.
if (!defined(this.oldPrimitive)) {
this.oldPrimitive = primitive;
} else {
// For if the new primitive changes again before it is ready.
primitives.remove(primitive);
}
}
this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
primitive = new GroundPrimitive({
show : false,
asynchronous : true,
geometryInstances : geometries.slice(),
appearance : new this.appearanceType({
material : this.material
// translucent and closed properties overridden
}),
classificationType : this.classificationType
});
primitives.add(primitive, this.zIndex);
isUpdated = false;
} else {
if (defined(primitive)) {
primitives.remove(primitive);
primitive = undefined;
}
var oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
primitives.remove(oldPrimitive);
this.oldPrimitive = undefined;
}
}
this.attributes.removeAll();
this.primitive = primitive;
this.createPrimitive = false;
} else if (defined(primitive) && primitive.ready) {
primitive.show = true;
if (defined(this.oldPrimitive)) {
primitives.remove(this.oldPrimitive);
this.oldPrimitive = undefined;
}
this.material = MaterialProperty.getValue(time, this.materialProperty, this.material);
this.primitive.appearance.material = this.material;
var updatersWithAttributes = this.updatersWithAttributes.values;
var length = updatersWithAttributes.length;
for (i = 0; i < length; i++) {
var updater = updatersWithAttributes[i];
var entity = updater.entity;
var instance = this.geometry.get(updater.id);
var attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
var show = entity.isShowing && (updater.hasConstantFill || updater.isFilled(time));
var currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
}
var distanceDisplayConditionProperty = updater.distanceDisplayConditionProperty;
if (!Property.isConstant(distanceDisplayConditionProperty)) {
var distanceDisplayCondition = Property.getValueOrDefault(distanceDisplayConditionProperty, time, defaultDistanceDisplayCondition, distanceDisplayConditionScratch);
if (!DistanceDisplayCondition.equals(distanceDisplayCondition, attributes._lastDistanceDisplayCondition)) {
attributes._lastDistanceDisplayCondition = DistanceDisplayCondition.clone(distanceDisplayCondition, attributes._lastDistanceDisplayCondition);
attributes.distanceDisplayCondition = DistanceDisplayConditionGeometryInstanceAttribute.toValue(distanceDisplayCondition, attributes.distanceDisplayCondition);
}
}
}
this.updateShows(primitive);
} else if (defined(primitive) && !primitive.ready) {
isUpdated = false;
}
return isUpdated;
};
Batch.prototype.updateShows = function(primitive) {
var showsUpdated = this.showsUpdated.values;
var length = showsUpdated.length;
for (var i = 0; i < length; i++) {
var updater = showsUpdated[i];
var entity = updater.entity;
var instance = this.geometry.get(updater.id);
var attributes = this.attributes.get(instance.id.id);
if (!defined(attributes)) {
attributes = primitive.getGeometryInstanceAttributes(instance.id);
this.attributes.set(instance.id.id, attributes);
}
var show = entity.isShowing;
var currentShow = attributes.show[0] === 1;
if (show !== currentShow) {
attributes.show = ShowGeometryInstanceAttribute.toValue(show, attributes.show);
instance.attributes.show.value[0] = attributes.show[0];
}
}
this.showsUpdated.removeAll();
};
Batch.prototype.contains = function(updater) {
return this.updaters.contains(updater.id);
};
Batch.prototype.getBoundingSphere = function(updater, result) {
var primitive = this.primitive;
if (!primitive.ready) {
return BoundingSphereState.PENDING;
}
var attributes = primitive.getGeometryInstanceAttributes(updater.entity);
if (!defined(attributes) || !defined(attributes.boundingSphere) ||
(defined(attributes.show) && attributes.show[0] === 0)) {
return BoundingSphereState.FAILED;
}
attributes.boundingSphere.clone(result);
return BoundingSphereState.DONE;
};
Batch.prototype.destroy = function() {
var primitive = this.primitive;
var primitives = this.primitives;
if (defined(primitive)) {
primitives.remove(primitive);
}
var oldPrimitive = this.oldPrimitive;
if (defined(oldPrimitive)) {
primitives.remove(oldPrimitive);
}
this.removeMaterialSubscription();
};
/**
* @private
*/
function StaticGroundGeometryPerMaterialBatch(primitives, classificationType, appearanceType) {
this._items = [];
this._primitives = primitives;
this._classificationType = classificationType;
this._appearanceType = appearanceType;
}
StaticGroundGeometryPerMaterialBatch.prototype.add = function(time, updater) {
var items = this._items;
var length = items.length;
var geometryInstance = updater.createFillGeometryInstance(time);
var usingSphericalTextureCoordinates = ShadowVolumeAppearance.shouldUseSphericalCoordinates(geometryInstance.geometry.rectangle);
var zIndex = Property.getValueOrDefault(updater.zIndex, 0);
// Check if the Entity represented by the updater can be placed in an existing batch. Requirements:
// * compatible material (same material or same color)
// * same type of texture coordinates (spherical vs. planar)
// * conservatively non-overlapping with any entities in the existing batch
for (var i = 0; i < length; ++i) {
var item = items[i];
if (item.isMaterial(updater) &&
item.usingSphericalTextureCoordinates === usingSphericalTextureCoordinates &&
item.zIndex === zIndex &&
!item.overlapping(geometryInstance.geometry.rectangle)) {
item.add(time, updater, geometryInstance);
return;
}
}
// If a compatible batch wasn't found, create a new batch.
var batch = new Batch(this._primitives, this._classificationType, this._appearanceType, updater.fillMaterialProperty, usingSphericalTextureCoordinates, zIndex);
batch.add(time, updater, geometryInstance);
items.push(batch);
};
StaticGroundGeometryPerMaterialBatch.prototype.remove = function(updater) {
var items = this._items;
var length = items.length;
for (var i = length - 1; i >= 0; i--) {
var item = items[i];
if (item.remove(updater)) {
if (item.updaters.length === 0) {
items.splice(i, 1);
item.destroy();
}
break;
}
}
};
StaticGroundGeometryPerMaterialBatch.prototype.update = function(time) {
var i;
var items = this._items;
var length = items.length;
for (i = length - 1; i >= 0; i--) {
var item = items[i];
if (item.invalidated) {
items.splice(i, 1);
var updaters = item.updaters.values;
var updatersLength = updaters.length;
for (var h = 0; h < updatersLength; h++) {
this.add(time, updaters[h]);
}
item.destroy();
}
}
var isUpdated = true;
for (i = 0; i < items.length; i++) {
isUpdated = items[i].update(time) && isUpdated;
}
return isUpdated;
};
StaticGroundGeometryPerMaterialBatch.prototype.getBoundingSphere = function(updater, result) {
var items = this._items;
var length = items.length;
for (var i = 0; i < length; i++) {
var item = items[i];
if (item.contains(updater)){
return item.getBoundingSphere(updater, result);
}
}
return BoundingSphereState.FAILED;
};
StaticGroundGeometryPerMaterialBatch.prototype.removeAllPrimitives = function() {
var items = this._items;
var length = items.length;
for (var i = 0; i < length; i++) {
items[i].destroy();
}
this._items.length = 0;
};
export default StaticGroundGeometryPerMaterialBatch;