cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
230 lines (206 loc) • 9.92 kB
JavaScript
import BoundingSphere from '../Core/BoundingSphere.js';
import Check from '../Core/Check.js';
import defined from '../Core/defined.js';
import destroyObject from '../Core/destroyObject.js';
import DeveloperError from '../Core/DeveloperError.js';
import GroundPrimitive from '../Scene/GroundPrimitive.js';
import MaterialAppearance from '../Scene/MaterialAppearance.js';
import PerInstanceColorAppearance from '../Scene/PerInstanceColorAppearance.js';
import Primitive from '../Scene/Primitive.js';
import BoundingSphereState from './BoundingSphereState.js';
import ColorMaterialProperty from './ColorMaterialProperty.js';
import MaterialProperty from './MaterialProperty.js';
import Property from './Property.js';
/**
* Defines the interface for a dynamic geometry updater. A DynamicGeometryUpdater
* is responsible for handling visualization of a specific type of geometry
* that needs to be recomputed based on simulation time.
* This object is never used directly by client code, but is instead created by
* {@link GeometryUpdater} implementations which contain dynamic geometry.
*
* This type defines an interface and cannot be instantiated directly.
*
* @alias DynamicGeometryUpdater
* @constructor
* @private
* @abstract
*/
function DynamicGeometryUpdater(geometryUpdater, primitives, orderedGroundPrimitives) {
//>>includeStart('debug', pragmas.debug);
Check.defined('geometryUpdater', geometryUpdater);
Check.defined('primitives', primitives);
Check.defined('orderedGroundPrimitives', orderedGroundPrimitives);
//>>includeEnd('debug');
this._primitives = primitives;
this._orderedGroundPrimitives = orderedGroundPrimitives;
this._primitive = undefined;
this._outlinePrimitive = undefined;
this._geometryUpdater = geometryUpdater;
this._options = geometryUpdater._options;
this._entity = geometryUpdater._entity;
this._material = undefined;
}
DynamicGeometryUpdater.prototype._isHidden = function(entity, geometry, time) {
return !entity.isShowing || !entity.isAvailable(time) || !Property.getValueOrDefault(geometry.show, time, true);
};
DynamicGeometryUpdater.prototype._setOptions = DeveloperError.throwInstantiationError;
/**
* Updates the geometry to the specified time.
* @memberof DynamicGeometryUpdater
* @function
*
* @param {JulianDate} time The current time.
*/
DynamicGeometryUpdater.prototype.update = function(time) {
//>>includeStart('debug', pragmas.debug);
Check.defined('time', time);
//>>includeEnd('debug');
var geometryUpdater = this._geometryUpdater;
var onTerrain = geometryUpdater._onTerrain;
var primitives = this._primitives;
var orderedGroundPrimitives = this._orderedGroundPrimitives;
if (onTerrain) {
orderedGroundPrimitives.remove(this._primitive);
} else {
primitives.removeAndDestroy(this._primitive);
primitives.removeAndDestroy(this._outlinePrimitive);
this._outlinePrimitive = undefined;
}
this._primitive = undefined;
var entity = this._entity;
var geometry = entity[this._geometryUpdater._geometryPropertyName];
this._setOptions(entity, geometry, time);
if (this._isHidden(entity, geometry, time)) {
return;
}
var shadows = this._geometryUpdater.shadowsProperty.getValue(time);
var options = this._options;
if (!defined(geometry.fill) || geometry.fill.getValue(time)) {
var fillMaterialProperty = geometryUpdater.fillMaterialProperty;
var isColorAppearance = fillMaterialProperty instanceof ColorMaterialProperty;
var appearance;
var closed = geometryUpdater._getIsClosed(options);
if (isColorAppearance) {
appearance = new PerInstanceColorAppearance({
closed: closed,
flat : onTerrain && !geometryUpdater._supportsMaterialsforEntitiesOnTerrain
});
} else {
var material = MaterialProperty.getValue(time, fillMaterialProperty, this._material);
this._material = material;
appearance = new MaterialAppearance({
material : material,
translucent : material.isTranslucent(),
closed : closed
});
}
if (onTerrain) {
options.vertexFormat = PerInstanceColorAppearance.VERTEX_FORMAT;
this._primitive = orderedGroundPrimitives.add(new GroundPrimitive({
geometryInstances : this._geometryUpdater.createFillGeometryInstance(time),
appearance : appearance,
asynchronous : false,
shadows : shadows,
classificationType : this._geometryUpdater.classificationTypeProperty.getValue(time)
}), Property.getValueOrUndefined(this._geometryUpdater.zIndex, time));
} else {
options.vertexFormat = appearance.vertexFormat;
var fillInstance = this._geometryUpdater.createFillGeometryInstance(time);
if (isColorAppearance) {
appearance.translucent = fillInstance.attributes.color.value[3] !== 255;
}
this._primitive = primitives.add(new Primitive({
geometryInstances : fillInstance,
appearance : appearance,
asynchronous : false,
shadows : shadows
}));
}
}
if (!onTerrain && defined(geometry.outline) && geometry.outline.getValue(time)) {
var outlineInstance = this._geometryUpdater.createOutlineGeometryInstance(time);
var outlineWidth = Property.getValueOrDefault(geometry.outlineWidth, time, 1.0);
this._outlinePrimitive = primitives.add(new Primitive({
geometryInstances : outlineInstance,
appearance : new PerInstanceColorAppearance({
flat : true,
translucent : outlineInstance.attributes.color.value[3] !== 255,
renderState : {
lineWidth : geometryUpdater._scene.clampLineWidth(outlineWidth)
}
}),
asynchronous : false,
shadows : shadows
}));
}
};
/**
* Computes a bounding sphere which encloses the visualization produced for the specified entity.
* The bounding sphere is in the fixed frame of the scene's globe.
* @function
*
* @param {BoundingSphere} result The bounding sphere onto which to store the result.
* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
* BoundingSphereState.PENDING if the result is still being computed, or
* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
* @private
*/
DynamicGeometryUpdater.prototype.getBoundingSphere = function(result) {
//>>includeStart('debug', pragmas.debug);
if (!defined(result)) {
throw new DeveloperError('result is required.');
}
//>>includeEnd('debug');
var entity = this._entity;
var primitive = this._primitive;
var outlinePrimitive = this._outlinePrimitive;
var attributes;
//Outline and Fill geometries have the same bounding sphere, so just use whichever one is defined and ready
if (defined(primitive) && primitive.show && primitive.ready) {
attributes = primitive.getGeometryInstanceAttributes(entity);
if (defined(attributes) && defined(attributes.boundingSphere)) {
BoundingSphere.clone(attributes.boundingSphere, result);
return BoundingSphereState.DONE;
}
}
if (defined(outlinePrimitive) && outlinePrimitive.show && outlinePrimitive.ready) {
attributes = outlinePrimitive.getGeometryInstanceAttributes(entity);
if (defined(attributes) && defined(attributes.boundingSphere)) {
BoundingSphere.clone(attributes.boundingSphere, result);
return BoundingSphereState.DONE;
}
}
if ((defined(primitive) && !primitive.ready) || (defined(outlinePrimitive) && !outlinePrimitive.ready)) {
return BoundingSphereState.PENDING;
}
return BoundingSphereState.FAILED;
};
/**
* Returns true if this object was destroyed; otherwise, false.
* @memberof DynamicGeometryUpdater
* @function
*
* @returns {Boolean} True if this object was destroyed; otherwise, false.
*/
DynamicGeometryUpdater.prototype.isDestroyed = function() {
return false;
};
/**
* Destroys and resources used by the object. Once an object is destroyed, it should not be used.
* @memberof DynamicGeometryUpdater
* @function
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*/
DynamicGeometryUpdater.prototype.destroy = function() {
var primitives = this._primitives;
var orderedGroundPrimitives = this._orderedGroundPrimitives;
if (this._geometryUpdater._onTerrain) {
orderedGroundPrimitives.remove(this._primitive);
} else {
primitives.removeAndDestroy(this._primitive);
}
primitives.removeAndDestroy(this._outlinePrimitive);
destroyObject(this);
};
export default DynamicGeometryUpdater;