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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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import AssociativeArray from '../Core/AssociativeArray.js'; import BoundingSphere from '../Core/BoundingSphere.js'; import defined from '../Core/defined.js'; import destroyObject from '../Core/destroyObject.js'; import DeveloperError from '../Core/DeveloperError.js'; import Matrix4 from '../Core/Matrix4.js'; import Resource from '../Core/Resource.js'; import Cesium3DTileset from '../Scene/Cesium3DTileset.js'; import BoundingSphereState from './BoundingSphereState.js'; import Property from './Property.js'; var modelMatrixScratch = new Matrix4(); /** * A {@link Visualizer} which maps {@link Entity#tileset} to a {@link Cesium3DTileset}. * @alias Cesium3DTilesetVisualizer * @constructor * * @param {Scene} scene The scene the primitives will be rendered in. * @param {EntityCollection} entityCollection The entityCollection to visualize. */ function Cesium3DTilesetVisualizer(scene, entityCollection) { //>>includeStart('debug', pragmas.debug); if (!defined(scene)) { throw new DeveloperError('scene is required.'); } if (!defined(entityCollection)) { throw new DeveloperError('entityCollection is required.'); } //>>includeEnd('debug'); entityCollection.collectionChanged.addEventListener(Cesium3DTilesetVisualizer.prototype._onCollectionChanged, this); this._scene = scene; this._primitives = scene.primitives; this._entityCollection = entityCollection; this._tilesetHash = {}; this._entitiesToVisualize = new AssociativeArray(); this._onCollectionChanged(entityCollection, entityCollection.values, [], []); } /** * Updates models created this visualizer to match their * Entity counterpart at the given time. * * @param {JulianDate} time The time to update to. * @returns {Boolean} This function always returns true. */ Cesium3DTilesetVisualizer.prototype.update = function(time) { //>>includeStart('debug', pragmas.debug); if (!defined(time)) { throw new DeveloperError('time is required.'); } //>>includeEnd('debug'); var entities = this._entitiesToVisualize.values; var tilesetHash = this._tilesetHash; var primitives = this._primitives; for (var i = 0, len = entities.length; i < len; i++) { var entity = entities[i]; var tilesetGraphics = entity._tileset; var resource; var tilesetData = tilesetHash[entity.id]; var show = entity.isShowing && entity.isAvailable(time) && Property.getValueOrDefault(tilesetGraphics._show, time, true); var modelMatrix; if (show) { modelMatrix = entity.computeModelMatrix(time, modelMatrixScratch); resource = Resource.createIfNeeded(Property.getValueOrUndefined(tilesetGraphics._uri, time)); } if (!show) { if (defined(tilesetData)) { tilesetData.tilesetPrimitive.show = false; } continue; } var tileset = defined(tilesetData) ? tilesetData.tilesetPrimitive : undefined; if (!defined(tileset) || resource.url !== tilesetData.url) { if (defined(tileset)) { primitives.removeAndDestroy(tileset); delete tilesetHash[entity.id]; } tileset = new Cesium3DTileset({ url: resource }); tileset.id = entity; primitives.add(tileset); tilesetData = { tilesetPrimitive: tileset, url: resource.url, loadFail: false }; tilesetHash[entity.id] = tilesetData; checkLoad(tileset, entity, tilesetHash); } tileset.show = true; if (defined(modelMatrix)) { tileset.modelMatrix = modelMatrix; } tileset.maximumScreenSpaceError = Property.getValueOrDefault(tilesetGraphics.maximumScreenSpaceError, time, tileset.maximumScreenSpaceError); } return true; }; /** * Returns true if this object was destroyed; otherwise, false. * * @returns {Boolean} True if this object was destroyed; otherwise, false. */ Cesium3DTilesetVisualizer.prototype.isDestroyed = function() { return false; }; /** * Removes and destroys all primitives created by this instance. */ Cesium3DTilesetVisualizer.prototype.destroy = function() { this._entityCollection.collectionChanged.removeEventListener(Cesium3DTilesetVisualizer.prototype._onCollectionChanged, this); var entities = this._entitiesToVisualize.values; var tilesetHash = this._tilesetHash; var primitives = this._primitives; for (var i = entities.length - 1; i > -1; i--) { removeTileset(this, entities[i], tilesetHash, primitives); } return destroyObject(this); }; /** * Computes a bounding sphere which encloses the visualization produced for the specified entity. * The bounding sphere is in the fixed frame of the scene's globe. * * @param {Entity} entity The entity whose bounding sphere to compute. * @param {BoundingSphere} result The bounding sphere onto which to store the result. * @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere, * BoundingSphereState.PENDING if the result is still being computed, or * BoundingSphereState.FAILED if the entity has no visualization in the current scene. * @private */ Cesium3DTilesetVisualizer.prototype.getBoundingSphere = function(entity, result) { //>>includeStart('debug', pragmas.debug); if (!defined(entity)) { throw new DeveloperError('entity is required.'); } if (!defined(result)) { throw new DeveloperError('result is required.'); } //>>includeEnd('debug'); var tilesetData = this._tilesetHash[entity.id]; if (!defined(tilesetData) || tilesetData.loadFail) { return BoundingSphereState.FAILED; } var primitive = tilesetData.tilesetPrimitive; if (!defined(primitive) || !primitive.show) { return BoundingSphereState.FAILED; } if (!primitive.ready) { return BoundingSphereState.PENDING; } BoundingSphere.clone(primitive.boundingSphere, result); return BoundingSphereState.DONE; }; /** * @private */ Cesium3DTilesetVisualizer.prototype._onCollectionChanged = function(entityCollection, added, removed, changed) { var i; var entity; var entities = this._entitiesToVisualize; var tilesetHash = this._tilesetHash; var primitives = this._primitives; for (i = added.length - 1; i > -1; i--) { entity = added[i]; if (defined(entity._tileset)) { entities.set(entity.id, entity); } } for (i = changed.length - 1; i > -1; i--) { entity = changed[i]; if (defined(entity._tileset)) { entities.set(entity.id, entity); } else { removeTileset(this, entity, tilesetHash, primitives); entities.remove(entity.id); } } for (i = removed.length - 1; i > -1; i--) { entity = removed[i]; removeTileset(this, entity, tilesetHash, primitives); entities.remove(entity.id); } }; function removeTileset(visualizer, entity, tilesetHash, primitives) { var tilesetData = tilesetHash[entity.id]; if (defined(tilesetData)) { primitives.removeAndDestroy(tilesetData.tilesetPrimitive); delete tilesetHash[entity.id]; } } function checkLoad(primitive, entity, tilesetHash) { primitive.readyPromise.otherwise(function(error) { console.error(error); tilesetHash[entity.id].loadFail = true; }); } export default Cesium3DTilesetVisualizer;