cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import when from '../ThirdParty/when.js';
import Cartesian2 from './Cartesian2.js';
import defined from './defined.js';
import DeveloperError from './DeveloperError.js';
import sampleTerrain from './sampleTerrain.js';
var scratchCartesian2 = new Cartesian2();
/**
* Initiates a sampleTerrain() request at the maximum available tile level for a terrain dataset.
*
* @exports sampleTerrainMostDetailed
*
* @param {TerrainProvider} terrainProvider The terrain provider from which to query heights.
* @param {Cartographic[]} positions The positions to update with terrain heights.
* @returns {Promise.<Cartographic[]>} A promise that resolves to the provided list of positions when terrain the query has completed. This
* promise will reject if the terrain provider's `availability` property is undefined.
*
* @example
* // Query the terrain height of two Cartographic positions
* var terrainProvider = Cesium.createWorldTerrain();
* var positions = [
* Cesium.Cartographic.fromDegrees(86.925145, 27.988257),
* Cesium.Cartographic.fromDegrees(87.0, 28.0)
* ];
* var promise = Cesium.sampleTerrainMostDetailed(terrainProvider, positions);
* Cesium.when(promise, function(updatedPositions) {
* // positions[0].height and positions[1].height have been updated.
* // updatedPositions is just a reference to positions.
* });
*/
function sampleTerrainMostDetailed(terrainProvider, positions) {
//>>includeStart('debug', pragmas.debug);
if (!defined(terrainProvider)) {
throw new DeveloperError('terrainProvider is required.');
}
if (!defined(positions)) {
throw new DeveloperError('positions is required.');
}
//>>includeEnd('debug');
return terrainProvider.readyPromise
.then(function() {
var byLevel = [];
var maxLevels = [];
var availability = terrainProvider.availability;
//>>includeStart('debug', pragmas.debug);
if (!defined(availability)) {
throw new DeveloperError('sampleTerrainMostDetailed requires a terrain provider that has tile availability.');
}
//>>includeEnd('debug');
var promises = [];
for (var i = 0; i < positions.length; ++i) {
var position = positions[i];
var maxLevel = availability.computeMaximumLevelAtPosition(position);
maxLevels[i] = maxLevel;
if (maxLevel === 0) {
// This is a special case where we have a parent terrain and we are requesting
// heights from an area that isn't covered by the top level terrain at all.
// This will essentially trigger the loading of the parent terrains root tile
terrainProvider.tilingScheme.positionToTileXY(position, 1, scratchCartesian2);
var promise = terrainProvider.loadTileDataAvailability(scratchCartesian2.x, scratchCartesian2.y, 1);
if (defined(promise)) {
promises.push(promise);
}
}
var atLevel = byLevel[maxLevel];
if (!defined(atLevel)) {
byLevel[maxLevel] = atLevel = [];
}
atLevel.push(position);
}
return when.all(promises)
.then(function() {
return when.all(byLevel.map(function(positionsAtLevel, index) {
if (defined(positionsAtLevel)) {
return sampleTerrain(terrainProvider, index, positionsAtLevel);
}
}));
})
.then(function() {
var changedPositions = [];
for (var i = 0; i < positions.length; ++i) {
var position = positions[i];
var maxLevel = availability.computeMaximumLevelAtPosition(position);
if (maxLevel !== maxLevels[i]) {
// Now that we loaded the max availability, a higher level has become available
changedPositions.push(position);
}
}
if (changedPositions.length > 0) {
return sampleTerrainMostDetailed(terrainProvider, changedPositions);
}
})
.then(function() {
return positions;
});
});
}
export default sampleTerrainMostDetailed;