cesium
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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
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JavaScript
import arrayFill from './arrayFill.js';
import BoundingSphere from './BoundingSphere.js';
import Cartesian2 from './Cartesian2.js';
import Cartesian3 from './Cartesian3.js';
import Check from './Check.js';
import ComponentDatatype from './ComponentDatatype.js';
import CylinderGeometryLibrary from './CylinderGeometryLibrary.js';
import defaultValue from './defaultValue.js';
import defined from './defined.js';
import DeveloperError from './DeveloperError.js';
import Geometry from './Geometry.js';
import GeometryAttribute from './GeometryAttribute.js';
import GeometryAttributes from './GeometryAttributes.js';
import GeometryOffsetAttribute from './GeometryOffsetAttribute.js';
import IndexDatatype from './IndexDatatype.js';
import PrimitiveType from './PrimitiveType.js';
var radiusScratch = new Cartesian2();
/**
* A description of the outline of a cylinder.
*
* @alias CylinderOutlineGeometry
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Number} options.length The length of the cylinder.
* @param {Number} options.topRadius The radius of the top of the cylinder.
* @param {Number} options.bottomRadius The radius of the bottom of the cylinder.
* @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder.
* @param {Number} [options.numberOfVerticalLines=16] Number of lines to draw between the top and bottom surfaces of the cylinder.
*
* @exception {DeveloperError} options.length must be greater than 0.
* @exception {DeveloperError} options.topRadius must be greater than 0.
* @exception {DeveloperError} options.bottomRadius must be greater than 0.
* @exception {DeveloperError} bottomRadius and topRadius cannot both equal 0.
* @exception {DeveloperError} options.slices must be greater than or equal to 3.
*
* @see CylinderOutlineGeometry.createGeometry
*
* @example
* // create cylinder geometry
* var cylinder = new Cesium.CylinderOutlineGeometry({
* length: 200000,
* topRadius: 80000,
* bottomRadius: 200000,
* });
* var geometry = Cesium.CylinderOutlineGeometry.createGeometry(cylinder);
*/
function CylinderOutlineGeometry(options) {
options = defaultValue(options, defaultValue.EMPTY_OBJECT);
var length = options.length;
var topRadius = options.topRadius;
var bottomRadius = options.bottomRadius;
var slices = defaultValue(options.slices, 128);
var numberOfVerticalLines = Math.max(defaultValue(options.numberOfVerticalLines, 16), 0);
//>>includeStart('debug', pragmas.debug);
Check.typeOf.number('options.positions', length);
Check.typeOf.number('options.topRadius', topRadius);
Check.typeOf.number('options.bottomRadius', bottomRadius);
Check.typeOf.number.greaterThanOrEquals('options.slices', slices, 3);
if (defined(options.offsetAttribute) && options.offsetAttribute === GeometryOffsetAttribute.TOP) {
throw new DeveloperError('GeometryOffsetAttribute.TOP is not a supported options.offsetAttribute for this geometry.');
}
//>>includeEnd('debug');
this._length = length;
this._topRadius = topRadius;
this._bottomRadius = bottomRadius;
this._slices = slices;
this._numberOfVerticalLines = numberOfVerticalLines;
this._offsetAttribute = options.offsetAttribute;
this._workerName = 'createCylinderOutlineGeometry';
}
/**
* The number of elements used to pack the object into an array.
* @type {Number}
*/
CylinderOutlineGeometry.packedLength = 6;
/**
* Stores the provided instance into the provided array.
*
* @param {CylinderOutlineGeometry} value The value to pack.
* @param {Number[]} array The array to pack into.
* @param {Number} [startingIndex=0] The index into the array at which to start packing the elements.
*
* @returns {Number[]} The array that was packed into
*/
CylinderOutlineGeometry.pack = function(value, array, startingIndex) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object('value', value);
Check.defined('array', array);
//>>includeEnd('debug');
startingIndex = defaultValue(startingIndex, 0);
array[startingIndex++] = value._length;
array[startingIndex++] = value._topRadius;
array[startingIndex++] = value._bottomRadius;
array[startingIndex++] = value._slices;
array[startingIndex++] = value._numberOfVerticalLines;
array[startingIndex] = defaultValue(value._offsetAttribute, -1);
return array;
};
var scratchOptions = {
length : undefined,
topRadius : undefined,
bottomRadius : undefined,
slices : undefined,
numberOfVerticalLines : undefined,
offsetAttribute : undefined
};
/**
* Retrieves an instance from a packed array.
*
* @param {Number[]} array The packed array.
* @param {Number} [startingIndex=0] The starting index of the element to be unpacked.
* @param {CylinderOutlineGeometry} [result] The object into which to store the result.
* @returns {CylinderOutlineGeometry} The modified result parameter or a new CylinderOutlineGeometry instance if one was not provided.
*/
CylinderOutlineGeometry.unpack = function(array, startingIndex, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined('array', array);
//>>includeEnd('debug');
startingIndex = defaultValue(startingIndex, 0);
var length = array[startingIndex++];
var topRadius = array[startingIndex++];
var bottomRadius = array[startingIndex++];
var slices = array[startingIndex++];
var numberOfVerticalLines = array[startingIndex++];
var offsetAttribute = array[startingIndex];
if (!defined(result)) {
scratchOptions.length = length;
scratchOptions.topRadius = topRadius;
scratchOptions.bottomRadius = bottomRadius;
scratchOptions.slices = slices;
scratchOptions.numberOfVerticalLines = numberOfVerticalLines;
scratchOptions.offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
return new CylinderOutlineGeometry(scratchOptions);
}
result._length = length;
result._topRadius = topRadius;
result._bottomRadius = bottomRadius;
result._slices = slices;
result._numberOfVerticalLines = numberOfVerticalLines;
result._offsetAttribute = offsetAttribute === -1 ? undefined : offsetAttribute;
return result;
};
/**
* Computes the geometric representation of an outline of a cylinder, including its vertices, indices, and a bounding sphere.
*
* @param {CylinderOutlineGeometry} cylinderGeometry A description of the cylinder outline.
* @returns {Geometry|undefined} The computed vertices and indices.
*/
CylinderOutlineGeometry.createGeometry = function(cylinderGeometry) {
var length = cylinderGeometry._length;
var topRadius = cylinderGeometry._topRadius;
var bottomRadius = cylinderGeometry._bottomRadius;
var slices = cylinderGeometry._slices;
var numberOfVerticalLines = cylinderGeometry._numberOfVerticalLines;
if ((length <= 0) || (topRadius < 0) || (bottomRadius < 0) || ((topRadius === 0) && (bottomRadius === 0))) {
return;
}
var numVertices = slices * 2;
var positions = CylinderGeometryLibrary.computePositions(length, topRadius, bottomRadius, slices, false);
var numIndices = slices * 2;
var numSide;
if (numberOfVerticalLines > 0) {
var numSideLines = Math.min(numberOfVerticalLines, slices);
numSide = Math.round(slices / numSideLines);
numIndices += numSideLines;
}
var indices = IndexDatatype.createTypedArray(numVertices, numIndices * 2);
var index = 0;
var i;
for (i = 0; i < slices - 1; i++) {
indices[index++] = i;
indices[index++] = i + 1;
indices[index++] = i + slices;
indices[index++] = i + 1 + slices;
}
indices[index++] = slices - 1;
indices[index++] = 0;
indices[index++] = slices + slices - 1;
indices[index++] = slices;
if (numberOfVerticalLines > 0) {
for (i = 0; i < slices; i += numSide) {
indices[index++] = i;
indices[index++] = i + slices;
}
}
var attributes = new GeometryAttributes();
attributes.position = new GeometryAttribute({
componentDatatype : ComponentDatatype.DOUBLE,
componentsPerAttribute : 3,
values : positions
});
radiusScratch.x = length * 0.5;
radiusScratch.y = Math.max(bottomRadius, topRadius);
var boundingSphere = new BoundingSphere(Cartesian3.ZERO, Cartesian2.magnitude(radiusScratch));
if (defined(cylinderGeometry._offsetAttribute)) {
length = positions.length;
var applyOffset = new Uint8Array(length / 3);
var offsetValue = cylinderGeometry._offsetAttribute === GeometryOffsetAttribute.NONE ? 0 : 1;
arrayFill(applyOffset, offsetValue);
attributes.applyOffset = new GeometryAttribute({
componentDatatype : ComponentDatatype.UNSIGNED_BYTE,
componentsPerAttribute : 1,
values: applyOffset
});
}
return new Geometry({
attributes : attributes,
indices : indices,
primitiveType : PrimitiveType.LINES,
boundingSphere : boundingSphere,
offsetAttribute : cylinderGeometry._offsetAttribute
});
};
export default CylinderOutlineGeometry;