cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
108 lines (89 loc) • 4.19 kB
JavaScript
import Cartesian2 from './Cartesian2.js';
import Cartesian3 from './Cartesian3.js';
import Check from './Check.js';
import Matrix3 from './Matrix3.js';
import OrientedBoundingBox from './OrientedBoundingBox.js';
/**
* @private
*/
var CoplanarPolygonGeometryLibrary = {};
var scratchIntersectionPoint = new Cartesian3();
var scratchXAxis = new Cartesian3();
var scratchYAxis = new Cartesian3();
var scratchZAxis = new Cartesian3();
var obbScratch = new OrientedBoundingBox();
CoplanarPolygonGeometryLibrary.validOutline = function(positions) {
//>>includeStart('debug', pragmas.debug);
Check.defined('positions', positions);
//>>includeEnd('debug');
var orientedBoundingBox = OrientedBoundingBox.fromPoints(positions, obbScratch);
var halfAxes = orientedBoundingBox.halfAxes;
var xAxis = Matrix3.getColumn(halfAxes, 0, scratchXAxis);
var yAxis = Matrix3.getColumn(halfAxes, 1, scratchYAxis);
var zAxis = Matrix3.getColumn(halfAxes, 2, scratchZAxis);
var xMag = Cartesian3.magnitude(xAxis);
var yMag = Cartesian3.magnitude(yAxis);
var zMag = Cartesian3.magnitude(zAxis);
// If all the points are on a line return undefined because we can't draw a polygon
return !((xMag === 0 && (yMag === 0 || zMag === 0)) || (yMag === 0 && zMag === 0));
};
// call after removeDuplicates
CoplanarPolygonGeometryLibrary.computeProjectTo2DArguments = function(positions, centerResult, planeAxis1Result, planeAxis2Result) {
//>>includeStart('debug', pragmas.debug);
Check.defined('positions', positions);
Check.defined('centerResult', centerResult);
Check.defined('planeAxis1Result', planeAxis1Result);
Check.defined('planeAxis2Result', planeAxis2Result);
//>>includeEnd('debug');
var orientedBoundingBox = OrientedBoundingBox.fromPoints(positions, obbScratch);
var halfAxes = orientedBoundingBox.halfAxes;
var xAxis = Matrix3.getColumn(halfAxes, 0, scratchXAxis);
var yAxis = Matrix3.getColumn(halfAxes, 1, scratchYAxis);
var zAxis = Matrix3.getColumn(halfAxes, 2, scratchZAxis);
var xMag = Cartesian3.magnitude(xAxis);
var yMag = Cartesian3.magnitude(yAxis);
var zMag = Cartesian3.magnitude(zAxis);
var min = Math.min(xMag, yMag, zMag);
// If all the points are on a line return undefined because we can't draw a polygon
if ((xMag === 0 && (yMag === 0 || zMag === 0)) || (yMag === 0 && zMag === 0)) {
return false;
}
var planeAxis1;
var planeAxis2;
if (min === yMag || min === zMag) {
planeAxis1 = xAxis;
}
if (min === xMag) {
planeAxis1 = yAxis;
} else if (min === zMag) {
planeAxis2 = yAxis;
}
if (min === xMag || min === yMag) {
planeAxis2 = zAxis;
}
Cartesian3.normalize(planeAxis1, planeAxis1Result);
Cartesian3.normalize(planeAxis2, planeAxis2Result);
Cartesian3.clone(orientedBoundingBox.center, centerResult);
return true;
};
function projectTo2D(position, center, axis1, axis2, result) {
var v = Cartesian3.subtract(position, center, scratchIntersectionPoint);
var x = Cartesian3.dot(axis1, v);
var y = Cartesian3.dot(axis2, v);
return Cartesian2.fromElements(x, y, result);
}
CoplanarPolygonGeometryLibrary.createProjectPointsTo2DFunction = function(center, axis1, axis2) {
return function(positions) {
var positionResults = new Array(positions.length);
for (var i = 0; i < positions.length; i++) {
positionResults[i] = projectTo2D(positions[i], center, axis1, axis2);
}
return positionResults;
};
};
CoplanarPolygonGeometryLibrary.createProjectPointTo2DFunction = function(center, axis1, axis2) {
return function(position, result) {
return projectTo2D(position, center, axis1, axis2, result);
};
};
export default CoplanarPolygonGeometryLibrary;