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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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//This file is automatically rebuilt by the Cesium build process. define(function() { 'use strict'; return "uniform sampler2D u_atlas;\n\ \n\ #ifdef VECTOR_TILE\n\ uniform vec4 u_highlightColor;\n\ #endif\n\ \n\ varying vec2 v_textureCoordinates;\n\ \n\ #ifdef RENDER_FOR_PICK\n\ varying vec4 v_pickColor;\n\ #else\n\ varying vec4 v_color;\n\ #endif\n\ \n\ void main()\n\ {\n\ #ifdef RENDER_FOR_PICK\n\ vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\ #else\n\ vec4 vertexColor = v_color;\n\ #endif\n\ \n\ vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\ \n\ // Fully transparent parts of the billboard are not pickable.\n\ #if defined(RENDER_FOR_PICK) || (!defined(OPAQUE) && !defined(TRANSLUCENT))\n\ if (color.a < 0.005) // matches 0/255 and 1/255\n\ {\n\ discard;\n\ }\n\ #else\n\ // The billboard is rendered twice. The opaque pass discards translucent fragments\n\ // and the translucent pass discards opaque fragments.\n\ #ifdef OPAQUE\n\ if (color.a < 0.995) // matches < 254/255\n\ {\n\ discard;\n\ }\n\ #else\n\ if (color.a >= 0.995) // matches 254/255 and 255/255\n\ {\n\ discard;\n\ }\n\ #endif\n\ #endif\n\ \n\ #ifdef VECTOR_TILE\n\ color *= u_highlightColor;\n\ #endif\n\ \n\ #ifdef RENDER_FOR_PICK\n\ gl_FragColor = v_pickColor;\n\ #else\n\ gl_FragColor = color;\n\ #endif\n\ \n\ czm_writeLogDepth();\n\ }\n\ "; });