cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
155 lines (145 loc) • 5.78 kB
JavaScript
define([
'../Core/BoundingSphere',
'../Core/BoxOutlineGeometry',
'../Core/Cartesian3',
'../Core/Check',
'../Core/ColorGeometryInstanceAttribute',
'../Core/defineProperties',
'../Core/GeometryInstance',
'../Core/Matrix3',
'../Core/Matrix4',
'../Core/OrientedBoundingBox',
'./PerInstanceColorAppearance',
'./Primitive'
], function(
BoundingSphere,
BoxOutlineGeometry,
Cartesian3,
Check,
ColorGeometryInstanceAttribute,
defineProperties,
GeometryInstance,
Matrix3,
Matrix4,
OrientedBoundingBox,
PerInstanceColorAppearance,
Primitive) {
'use strict';
/**
* A tile bounding volume specified as an oriented bounding box.
* @alias TileOrientedBoundingBox
* @constructor
*
* @param {Cartesian3} [center=Cartesian3.ZERO] The center of the box.
* @param {Matrix3} [halfAxes=Matrix3.ZERO] The three orthogonal half-axes of the bounding box.
* Equivalently, the transformation matrix, to rotate and scale a 2x2x2
* cube centered at the origin.
*
* @private
*/
function TileOrientedBoundingBox(center, halfAxes) {
this._orientedBoundingBox = new OrientedBoundingBox(center, halfAxes);
this._boundingSphere = BoundingSphere.fromOrientedBoundingBox(this._orientedBoundingBox);
}
defineProperties(TileOrientedBoundingBox.prototype, {
/**
* The underlying bounding volume.
*
* @memberof TileOrientedBoundingBox.prototype
*
* @type {Object}
* @readonly
*/
boundingVolume : {
get : function() {
return this._orientedBoundingBox;
}
},
/**
* The underlying bounding sphere.
*
* @memberof TileOrientedBoundingBox.prototype
*
* @type {BoundingSphere}
* @readonly
*/
boundingSphere : {
get : function() {
return this._boundingSphere;
}
}
});
/**
* Computes the distance between this bounding box and the camera attached to frameState.
*
* @param {FrameState} frameState The frameState to which the camera is attached.
* @returns {Number} The distance between the camera and the bounding box in meters. Returns 0 if the camera is inside the bounding volume.
*/
TileOrientedBoundingBox.prototype.distanceToCamera = function(frameState) {
//>>includeStart('debug', pragmas.debug);
Check.defined('frameState', frameState);
//>>includeEnd('debug');
return Math.sqrt(this._orientedBoundingBox.distanceSquaredTo(frameState.camera.positionWC));
};
/**
* Determines which side of a plane this box is located.
*
* @param {Plane} plane The plane to test against.
* @returns {Intersect} {@link Intersect.INSIDE} if the entire box is on the side of the plane
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire box is
* on the opposite side, and {@link Intersect.INTERSECTING} if the box
* intersects the plane.
*/
TileOrientedBoundingBox.prototype.intersectPlane = function(plane) {
//>>includeStart('debug', pragmas.debug);
Check.defined('plane', plane);
//>>includeEnd('debug');
return this._orientedBoundingBox.intersectPlane(plane);
};
/**
* Update the bounding box after the tile is transformed.
*
* @param {Cartesian3} center The center of the box.
* @param {Matrix3} halfAxes The three orthogonal half-axes of the bounding box.
* Equivalently, the transformation matrix, to rotate and scale a 2x2x2
* cube centered at the origin.
*/
TileOrientedBoundingBox.prototype.update = function(center, halfAxes) {
Cartesian3.clone(center, this._orientedBoundingBox.center);
Matrix3.clone(halfAxes, this._orientedBoundingBox.halfAxes);
BoundingSphere.fromOrientedBoundingBox(this._orientedBoundingBox, this._boundingSphere);
};
/**
* Creates a debug primitive that shows the outline of the box.
*
* @param {Color} color The desired color of the primitive's mesh
* @return {Primitive}
*/
TileOrientedBoundingBox.prototype.createDebugVolume = function(color) {
//>>includeStart('debug', pragmas.debug);
Check.defined('color', color);
//>>includeEnd('debug');
var geometry = new BoxOutlineGeometry({
// Make a 2x2x2 cube
minimum: new Cartesian3(-1.0, -1.0, -1.0),
maximum: new Cartesian3(1.0, 1.0, 1.0)
});
var modelMatrix = Matrix4.fromRotationTranslation(this.boundingVolume.halfAxes, this.boundingVolume.center);
var instance = new GeometryInstance({
geometry : geometry,
modelMatrix : modelMatrix,
attributes : {
color : ColorGeometryInstanceAttribute.fromColor(color)
}
});
return new Primitive({
geometryInstances : instance,
appearance : new PerInstanceColorAppearance({
translucent : false,
flat : true
}),
asynchronous : false
});
};
return TileOrientedBoundingBox;
});