cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
172 lines (161 loc) • 5.63 kB
JavaScript
define([
'../Core/BoundingSphere',
'../Core/Cartesian3',
'../Core/Check',
'../Core/ColorGeometryInstanceAttribute',
'../Core/defineProperties',
'../Core/GeometryInstance',
'../Core/Matrix4',
'../Core/SphereOutlineGeometry',
'./PerInstanceColorAppearance',
'./Primitive'
], function(
BoundingSphere,
Cartesian3,
Check,
ColorGeometryInstanceAttribute,
defineProperties,
GeometryInstance,
Matrix4,
SphereOutlineGeometry,
PerInstanceColorAppearance,
Primitive) {
'use strict';
/**
* A tile bounding volume specified as a sphere.
* @alias TileBoundingSphere
* @constructor
*
* @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere.
* @param {Number} [radius=0.0] The radius of the bounding sphere.
*
* @private
*/
function TileBoundingSphere(center, radius) {
this._boundingSphere = new BoundingSphere(center, radius);
}
defineProperties(TileBoundingSphere.prototype, {
/**
* The center of the bounding sphere
*
* @memberof TileBoundingSphere.prototype
*
* @type {Cartesian3}
* @readonly
*/
center : {
get : function() {
return this._boundingSphere.center;
}
},
/**
* The radius of the bounding sphere
*
* @memberof TileBoundingSphere.prototype
*
* @type {Number}
* @readonly
*/
radius : {
get : function() {
return this._boundingSphere.radius;
}
},
/**
* The underlying bounding volume
*
* @memberof TileBoundingSphere.prototype
*
* @type {Object}
* @readonly
*/
boundingVolume : {
get : function() {
return this._boundingSphere;
}
},
/**
* The underlying bounding sphere
*
* @memberof TileBoundingSphere.prototype
*
* @type {BoundingSphere}
* @readonly
*/
boundingSphere : {
get : function() {
return this._boundingSphere;
}
}
});
/**
* Computes the distance between this bounding sphere and the camera attached to frameState.
*
* @param {FrameState} frameState The frameState to which the camera is attached.
* @returns {Number} The distance between the camera and the bounding sphere in meters. Returns 0 if the camera is inside the bounding volume.
*
*/
TileBoundingSphere.prototype.distanceToCamera = function(frameState) {
//>>includeStart('debug', pragmas.debug);
Check.defined('frameState', frameState);
//>>includeEnd('debug');
var boundingSphere = this._boundingSphere;
return Math.max(0.0, Cartesian3.distance(boundingSphere.center, frameState.camera.positionWC) - boundingSphere.radius);
};
/**
* Determines which side of a plane this sphere is located.
*
* @param {Plane} plane The plane to test against.
* @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane
* the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is
* on the opposite side, and {@link Intersect.INTERSECTING} if the sphere
* intersects the plane.
*/
TileBoundingSphere.prototype.intersectPlane = function(plane) {
//>>includeStart('debug', pragmas.debug);
Check.defined('plane', plane);
//>>includeEnd('debug');
return BoundingSphere.intersectPlane(this._boundingSphere, plane);
};
/**
* Update the bounding sphere after the tile is transformed.
*
* @param {Cartesian3} center The center of the bounding sphere.
* @param {Number} radius The radius of the bounding sphere.
*/
TileBoundingSphere.prototype.update = function(center, radius) {
Cartesian3.clone(center, this._boundingSphere.center);
this._boundingSphere.radius = radius;
};
/**
* Creates a debug primitive that shows the outline of the sphere.
*
* @param {Color} color The desired color of the primitive's mesh
* @return {Primitive}
*/
TileBoundingSphere.prototype.createDebugVolume = function(color) {
//>>includeStart('debug', pragmas.debug);
Check.defined('color', color);
//>>includeEnd('debug');
var geometry = new SphereOutlineGeometry({
radius: this.radius
});
var modelMatrix = Matrix4.fromTranslation(this.center, new Matrix4.clone(Matrix4.IDENTITY));
var instance = new GeometryInstance({
geometry : geometry,
modelMatrix : modelMatrix,
attributes : {
color : ColorGeometryInstanceAttribute.fromColor(color)
}
});
return new Primitive({
geometryInstances : instance,
appearance : new PerInstanceColorAppearance({
translucent : false,
flat : true
}),
asynchronous : false
});
};
return TileBoundingSphere;
});