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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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define([ '../Core/BoundingSphere', '../Core/Cartesian3', '../Core/Check', '../Core/ColorGeometryInstanceAttribute', '../Core/defineProperties', '../Core/GeometryInstance', '../Core/Matrix4', '../Core/SphereOutlineGeometry', './PerInstanceColorAppearance', './Primitive' ], function( BoundingSphere, Cartesian3, Check, ColorGeometryInstanceAttribute, defineProperties, GeometryInstance, Matrix4, SphereOutlineGeometry, PerInstanceColorAppearance, Primitive) { 'use strict'; /** * A tile bounding volume specified as a sphere. * @alias TileBoundingSphere * @constructor * * @param {Cartesian3} [center=Cartesian3.ZERO] The center of the bounding sphere. * @param {Number} [radius=0.0] The radius of the bounding sphere. * * @private */ function TileBoundingSphere(center, radius) { this._boundingSphere = new BoundingSphere(center, radius); } defineProperties(TileBoundingSphere.prototype, { /** * The center of the bounding sphere * * @memberof TileBoundingSphere.prototype * * @type {Cartesian3} * @readonly */ center : { get : function() { return this._boundingSphere.center; } }, /** * The radius of the bounding sphere * * @memberof TileBoundingSphere.prototype * * @type {Number} * @readonly */ radius : { get : function() { return this._boundingSphere.radius; } }, /** * The underlying bounding volume * * @memberof TileBoundingSphere.prototype * * @type {Object} * @readonly */ boundingVolume : { get : function() { return this._boundingSphere; } }, /** * The underlying bounding sphere * * @memberof TileBoundingSphere.prototype * * @type {BoundingSphere} * @readonly */ boundingSphere : { get : function() { return this._boundingSphere; } } }); /** * Computes the distance between this bounding sphere and the camera attached to frameState. * * @param {FrameState} frameState The frameState to which the camera is attached. * @returns {Number} The distance between the camera and the bounding sphere in meters. Returns 0 if the camera is inside the bounding volume. * */ TileBoundingSphere.prototype.distanceToCamera = function(frameState) { //>>includeStart('debug', pragmas.debug); Check.defined('frameState', frameState); //>>includeEnd('debug'); var boundingSphere = this._boundingSphere; return Math.max(0.0, Cartesian3.distance(boundingSphere.center, frameState.camera.positionWC) - boundingSphere.radius); }; /** * Determines which side of a plane this sphere is located. * * @param {Plane} plane The plane to test against. * @returns {Intersect} {@link Intersect.INSIDE} if the entire sphere is on the side of the plane * the normal is pointing, {@link Intersect.OUTSIDE} if the entire sphere is * on the opposite side, and {@link Intersect.INTERSECTING} if the sphere * intersects the plane. */ TileBoundingSphere.prototype.intersectPlane = function(plane) { //>>includeStart('debug', pragmas.debug); Check.defined('plane', plane); //>>includeEnd('debug'); return BoundingSphere.intersectPlane(this._boundingSphere, plane); }; /** * Update the bounding sphere after the tile is transformed. * * @param {Cartesian3} center The center of the bounding sphere. * @param {Number} radius The radius of the bounding sphere. */ TileBoundingSphere.prototype.update = function(center, radius) { Cartesian3.clone(center, this._boundingSphere.center); this._boundingSphere.radius = radius; }; /** * Creates a debug primitive that shows the outline of the sphere. * * @param {Color} color The desired color of the primitive's mesh * @return {Primitive} */ TileBoundingSphere.prototype.createDebugVolume = function(color) { //>>includeStart('debug', pragmas.debug); Check.defined('color', color); //>>includeEnd('debug'); var geometry = new SphereOutlineGeometry({ radius: this.radius }); var modelMatrix = Matrix4.fromTranslation(this.center, new Matrix4.clone(Matrix4.IDENTITY)); var instance = new GeometryInstance({ geometry : geometry, modelMatrix : modelMatrix, attributes : { color : ColorGeometryInstanceAttribute.fromColor(color) } }); return new Primitive({ geometryInstances : instance, appearance : new PerInstanceColorAppearance({ translucent : false, flat : true }), asynchronous : false }); }; return TileBoundingSphere; });