cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
442 lines (383 loc) • 17.4 kB
JavaScript
define([
'../Core/BoundingSphere',
'../Core/Check',
'../Core/defaultValue',
'../Core/defined',
'../Core/defineProperties',
'../Core/destroyObject',
'../Core/EventHelper',
'../Scene/GroundPrimitive',
'../Scene/OrderedGroundPrimitiveCollection',
'../Scene/PrimitiveCollection',
'./BillboardVisualizer',
'./BoundingSphereState',
'./CustomDataSource',
'./GeometryVisualizer',
'./LabelVisualizer',
'./ModelVisualizer',
'./PathVisualizer',
'./PointVisualizer',
'./PolylineVisualizer'
], function(
BoundingSphere,
Check,
defaultValue,
defined,
defineProperties,
destroyObject,
EventHelper,
GroundPrimitive,
OrderedGroundPrimitiveCollection,
PrimitiveCollection,
BillboardVisualizer,
BoundingSphereState,
CustomDataSource,
GeometryVisualizer,
LabelVisualizer,
ModelVisualizer,
PathVisualizer,
PointVisualizer,
PolylineVisualizer) {
'use strict';
/**
* Visualizes a collection of {@link DataSource} instances.
* @alias DataSourceDisplay
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Scene} options.scene The scene in which to display the data.
* @param {DataSourceCollection} options.dataSourceCollection The data sources to display.
* @param {DataSourceDisplay~VisualizersCallback} [options.visualizersCallback=DataSourceDisplay.defaultVisualizersCallback]
* A function which creates an array of visualizers used for visualization.
* If undefined, all standard visualizers are used.
*/
function DataSourceDisplay(options) {
//>>includeStart('debug', pragmas.debug);
Check.typeOf.object('options', options);
Check.typeOf.object('options.scene', options.scene);
Check.typeOf.object('options.dataSourceCollection', options.dataSourceCollection);
//>>includeEnd('debug');
GroundPrimitive.initializeTerrainHeights();
var scene = options.scene;
var dataSourceCollection = options.dataSourceCollection;
this._eventHelper = new EventHelper();
this._eventHelper.add(dataSourceCollection.dataSourceAdded, this._onDataSourceAdded, this);
this._eventHelper.add(dataSourceCollection.dataSourceRemoved, this._onDataSourceRemoved, this);
this._eventHelper.add(dataSourceCollection.dataSourceMoved, this._onDataSourceMoved, this);
this._dataSourceCollection = dataSourceCollection;
this._scene = scene;
this._visualizersCallback = defaultValue(options.visualizersCallback, DataSourceDisplay.defaultVisualizersCallback);
var primitivesAdded = false;
var primitives = new PrimitiveCollection();
var groundPrimitives = new PrimitiveCollection();
if (dataSourceCollection.length > 0) {
scene.primitives.add(primitives);
scene.groundPrimitives.add(groundPrimitives);
primitivesAdded = true;
}
this._primitives = primitives;
this._groundPrimitives = groundPrimitives;
for (var i = 0, len = dataSourceCollection.length; i < len; i++) {
this._onDataSourceAdded(dataSourceCollection, dataSourceCollection.get(i));
}
var defaultDataSource = new CustomDataSource();
this._onDataSourceAdded(undefined, defaultDataSource);
this._defaultDataSource = defaultDataSource;
var removeDefaultDataSoureListener;
var removeDataSourceCollectionListener;
if (!primitivesAdded) {
var that = this;
var addPrimitives = function() {
scene.primitives.add(primitives);
scene.groundPrimitives.add(groundPrimitives);
removeDefaultDataSoureListener();
removeDataSourceCollectionListener();
that._removeDefaultDataSoureListener = undefined;
that._removeDataSourceCollectionListener = undefined;
};
removeDefaultDataSoureListener = defaultDataSource.entities.collectionChanged.addEventListener(addPrimitives);
removeDataSourceCollectionListener = dataSourceCollection.dataSourceAdded.addEventListener(addPrimitives);
}
this._removeDefaultDataSoureListener = removeDefaultDataSoureListener;
this._removeDataSourceCollectionListener = removeDataSourceCollectionListener;
this._ready = false;
}
/**
* Gets or sets the default function which creates an array of visualizers used for visualization.
* By default, this function uses all standard visualizers.
*
* @type {DataSourceDisplay~VisualizersCallback}
*/
DataSourceDisplay.defaultVisualizersCallback = function(scene, entityCluster, dataSource) {
var entities = dataSource.entities;
return [new BillboardVisualizer(entityCluster, entities),
new GeometryVisualizer(scene, entities, dataSource._primitives, dataSource._groundPrimitives),
new LabelVisualizer(entityCluster, entities),
new ModelVisualizer(scene, entities),
new PointVisualizer(entityCluster, entities),
new PathVisualizer(scene, entities),
new PolylineVisualizer(scene, entities)];
};
defineProperties(DataSourceDisplay.prototype, {
/**
* Gets the scene associated with this display.
* @memberof DataSourceDisplay.prototype
* @type {Scene}
*/
scene : {
get : function() {
return this._scene;
}
},
/**
* Gets the collection of data sources to display.
* @memberof DataSourceDisplay.prototype
* @type {DataSourceCollection}
*/
dataSources : {
get : function() {
return this._dataSourceCollection;
}
},
/**
* Gets the default data source instance which can be used to
* manually create and visualize entities not tied to
* a specific data source. This instance is always available
* and does not appear in the list dataSources collection.
* @memberof DataSourceDisplay.prototype
* @type {CustomDataSource}
*/
defaultDataSource : {
get : function() {
return this._defaultDataSource;
}
},
/**
* Gets a value indicating whether or not all entities in the data source are ready
* @memberof DataSourceDisplay.prototype
* @type {Boolean}
* @readonly
*/
ready : {
get : function() {
return this._ready;
}
}
});
/**
* Returns true if this object was destroyed; otherwise, false.
* <br /><br />
* If this object was destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
*
* @returns {Boolean} True if this object was destroyed; otherwise, false.
*
* @see DataSourceDisplay#destroy
*/
DataSourceDisplay.prototype.isDestroyed = function() {
return false;
};
/**
* Destroys the WebGL resources held by this object. Destroying an object allows for deterministic
* release of WebGL resources, instead of relying on the garbage collector to destroy this object.
* <br /><br />
* Once an object is destroyed, it should not be used; calling any function other than
* <code>isDestroyed</code> will result in a {@link DeveloperError} exception. Therefore,
* assign the return value (<code>undefined</code>) to the object as done in the example.
*
* @exception {DeveloperError} This object was destroyed, i.e., destroy() was called.
*
*
* @example
* dataSourceDisplay = dataSourceDisplay.destroy();
*
* @see DataSourceDisplay#isDestroyed
*/
DataSourceDisplay.prototype.destroy = function() {
this._eventHelper.removeAll();
var dataSourceCollection = this._dataSourceCollection;
for (var i = 0, length = dataSourceCollection.length; i < length; ++i) {
this._onDataSourceRemoved(this._dataSourceCollection, dataSourceCollection.get(i));
}
this._onDataSourceRemoved(undefined, this._defaultDataSource);
if (defined(this._removeDefaultDataSoureListener)) {
this._removeDefaultDataSoureListener();
this._removeDataSourceCollectionListener();
} else {
this._scene.primitives.remove(this._primitives);
this._scene.groundPrimitives.remove(this._groundPrimitives);
}
return destroyObject(this);
};
/**
* Updates the display to the provided time.
*
* @param {JulianDate} time The simulation time.
* @returns {Boolean} True if all data sources are ready to be displayed, false otherwise.
*/
DataSourceDisplay.prototype.update = function(time) {
//>>includeStart('debug', pragmas.debug);
Check.defined('time', time);
//>>includeEnd('debug');
if (!GroundPrimitive._initialized) {
this._ready = false;
return false;
}
var result = true;
var i;
var x;
var visualizers;
var vLength;
var dataSources = this._dataSourceCollection;
var length = dataSources.length;
for (i = 0; i < length; i++) {
var dataSource = dataSources.get(i);
if (defined(dataSource.update)) {
result = dataSource.update(time) && result;
}
visualizers = dataSource._visualizers;
vLength = visualizers.length;
for (x = 0; x < vLength; x++) {
result = visualizers[x].update(time) && result;
}
}
visualizers = this._defaultDataSource._visualizers;
vLength = visualizers.length;
for (x = 0; x < vLength; x++) {
result = visualizers[x].update(time) && result;
}
this._ready = result;
return result;
};
var getBoundingSphereArrayScratch = [];
var getBoundingSphereBoundingSphereScratch = new BoundingSphere();
/**
* Computes a bounding sphere which encloses the visualization produced for the specified entity.
* The bounding sphere is in the fixed frame of the scene's globe.
*
* @param {Entity} entity The entity whose bounding sphere to compute.
* @param {Boolean} allowPartial If true, pending bounding spheres are ignored and an answer will be returned from the currently available data.
* If false, the the function will halt and return pending if any of the bounding spheres are pending.
* @param {BoundingSphere} result The bounding sphere onto which to store the result.
* @returns {BoundingSphereState} BoundingSphereState.DONE if the result contains the bounding sphere,
* BoundingSphereState.PENDING if the result is still being computed, or
* BoundingSphereState.FAILED if the entity has no visualization in the current scene.
* @private
*/
DataSourceDisplay.prototype.getBoundingSphere = function(entity, allowPartial, result) {
//>>includeStart('debug', pragmas.debug);
Check.defined('entity', entity);
Check.typeOf.bool('allowPartial', allowPartial);
Check.defined('result', result);
//>>includeEnd('debug');
if (!this._ready) {
return BoundingSphereState.PENDING;
}
var i;
var length;
var dataSource = this._defaultDataSource;
if (!dataSource.entities.contains(entity)) {
dataSource = undefined;
var dataSources = this._dataSourceCollection;
length = dataSources.length;
for (i = 0; i < length; i++) {
var d = dataSources.get(i);
if (d.entities.contains(entity)) {
dataSource = d;
break;
}
}
}
if (!defined(dataSource)) {
return BoundingSphereState.FAILED;
}
var boundingSpheres = getBoundingSphereArrayScratch;
var tmp = getBoundingSphereBoundingSphereScratch;
var count = 0;
var state = BoundingSphereState.DONE;
var visualizers = dataSource._visualizers;
var visualizersLength = visualizers.length;
for (i = 0; i < visualizersLength; i++) {
var visualizer = visualizers[i];
if (defined(visualizer.getBoundingSphere)) {
state = visualizers[i].getBoundingSphere(entity, tmp);
if (!allowPartial && state === BoundingSphereState.PENDING) {
return BoundingSphereState.PENDING;
} else if (state === BoundingSphereState.DONE) {
boundingSpheres[count] = BoundingSphere.clone(tmp, boundingSpheres[count]);
count++;
}
}
}
if (count === 0) {
return BoundingSphereState.FAILED;
}
boundingSpheres.length = count;
BoundingSphere.fromBoundingSpheres(boundingSpheres, result);
return BoundingSphereState.DONE;
};
DataSourceDisplay.prototype._onDataSourceAdded = function(dataSourceCollection, dataSource) {
var scene = this._scene;
var displayPrimitives = this._primitives;
var displayGroundPrimitives = this._groundPrimitives;
var primitives = displayPrimitives.add(new PrimitiveCollection());
var groundPrimitives = displayGroundPrimitives.add(new OrderedGroundPrimitiveCollection());
dataSource._primitives = primitives;
dataSource._groundPrimitives = groundPrimitives;
var entityCluster = dataSource.clustering;
entityCluster._initialize(scene);
primitives.add(entityCluster);
dataSource._visualizers = this._visualizersCallback(scene, entityCluster, dataSource);
};
DataSourceDisplay.prototype._onDataSourceRemoved = function(dataSourceCollection, dataSource) {
var displayPrimitives = this._primitives;
var displayGroundPrimitives = this._groundPrimitives;
var primitives = dataSource._primitives;
var groundPrimitives = dataSource._groundPrimitives;
var entityCluster = dataSource.clustering;
primitives.remove(entityCluster);
var visualizers = dataSource._visualizers;
var length = visualizers.length;
for (var i = 0; i < length; i++) {
visualizers[i].destroy();
}
displayPrimitives.remove(primitives);
displayGroundPrimitives.remove(groundPrimitives);
dataSource._visualizers = undefined;
};
DataSourceDisplay.prototype._onDataSourceMoved = function(dataSource, newIndex, oldIndex) {
var displayPrimitives = this._primitives;
var displayGroundPrimitives = this._groundPrimitives;
var primitives = dataSource._primitives;
var groundPrimitives = dataSource._groundPrimitives;
if (newIndex === oldIndex + 1) {
displayPrimitives.raise(primitives);
displayGroundPrimitives.raise(groundPrimitives);
} else if (newIndex === oldIndex - 1) {
displayPrimitives.lower(primitives);
displayGroundPrimitives.lower(groundPrimitives);
} else if (newIndex === 0) {
displayPrimitives.lowerToBottom(primitives);
displayGroundPrimitives.lowerToBottom(groundPrimitives);
displayPrimitives.raise(primitives); // keep defaultDataSource primitives at index 0 since it's not in the collection
displayGroundPrimitives.raise(groundPrimitives);
} else {
displayPrimitives.raiseToTop(primitives);
displayGroundPrimitives.raiseToTop(groundPrimitives);
}
};
/**
* A function which creates an array of visualizers used for visualization.
* @callback DataSourceDisplay~VisualizersCallback
*
* @param {Scene} scene The scene to create visualizers for.
* @param {DataSource} dataSource The data source to create visualizers for.
* @returns {Visualizer[]} An array of visualizers used for visualization.
*
* @example
* function createVisualizers(scene, dataSource) {
* return [new Cesium.BillboardVisualizer(scene, dataSource.entities)];
* }
*/
return DataSourceDisplay;
});