UNPKG

cesium

Version:

CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

958 lines (841 loc) 42.9 kB
define([ './BoundingRectangle', './BoundingSphere', './Cartesian2', './Cartesian3', './Cartographic', './Check', './ComponentDatatype', './defaultValue', './defined', './defineProperties', './DeveloperError', './Ellipsoid', './EllipsoidTangentPlane', './Geometry', './GeometryAttribute', './GeometryInstance', './GeometryPipeline', './IndexDatatype', './Math', './Matrix2', './Matrix3', './PolygonGeometryLibrary', './PolygonPipeline', './Quaternion', './Rectangle', './VertexFormat', './WindingOrder' ], function( BoundingRectangle, BoundingSphere, Cartesian2, Cartesian3, Cartographic, Check, ComponentDatatype, defaultValue, defined, defineProperties, DeveloperError, Ellipsoid, EllipsoidTangentPlane, Geometry, GeometryAttribute, GeometryInstance, GeometryPipeline, IndexDatatype, CesiumMath, Matrix2, Matrix3, PolygonGeometryLibrary, PolygonPipeline, Quaternion, Rectangle, VertexFormat, WindingOrder) { 'use strict'; var computeBoundingRectangleCartesian2 = new Cartesian2(); var computeBoundingRectangleCartesian3 = new Cartesian3(); var computeBoundingRectangleQuaternion = new Quaternion(); var computeBoundingRectangleMatrix3 = new Matrix3(); function computeBoundingRectangle(tangentPlane, positions, angle, result) { var rotation = Quaternion.fromAxisAngle(tangentPlane._plane.normal, angle, computeBoundingRectangleQuaternion); var textureMatrix = Matrix3.fromQuaternion(rotation, computeBoundingRectangleMatrix3); var minX = Number.POSITIVE_INFINITY; var maxX = Number.NEGATIVE_INFINITY; var minY = Number.POSITIVE_INFINITY; var maxY = Number.NEGATIVE_INFINITY; var length = positions.length; for ( var i = 0; i < length; ++i) { var p = Cartesian3.clone(positions[i], computeBoundingRectangleCartesian3); Matrix3.multiplyByVector(textureMatrix, p, p); var st = tangentPlane.projectPointOntoPlane(p, computeBoundingRectangleCartesian2); if (defined(st)) { minX = Math.min(minX, st.x); maxX = Math.max(maxX, st.x); minY = Math.min(minY, st.y); maxY = Math.max(maxY, st.y); } } result.x = minX; result.y = minY; result.width = maxX - minX; result.height = maxY - minY; return result; } var scratchCarto1 = new Cartographic(); var scratchCarto2 = new Cartographic(); function adjustPosHeightsForNormal(position, p1, p2, ellipsoid) { var carto1 = ellipsoid.cartesianToCartographic(position, scratchCarto1); var height = carto1.height; var p1Carto = ellipsoid.cartesianToCartographic(p1, scratchCarto2); p1Carto.height = height; ellipsoid.cartographicToCartesian(p1Carto, p1); var p2Carto = ellipsoid.cartesianToCartographic(p2, scratchCarto2); p2Carto.height = height - 100; ellipsoid.cartographicToCartesian(p2Carto, p2); } var scratchBoundingRectangle = new BoundingRectangle(); var scratchPosition = new Cartesian3(); var scratchNormal = new Cartesian3(); var scratchTangent = new Cartesian3(); var scratchBitangent = new Cartesian3(); var p1Scratch = new Cartesian3(); var p2Scratch = new Cartesian3(); var scratchPerPosNormal = new Cartesian3(); var scratchPerPosTangent = new Cartesian3(); var scratchPerPosBitangent = new Cartesian3(); var appendTextureCoordinatesOrigin = new Cartesian2(); var appendTextureCoordinatesCartesian2 = new Cartesian2(); var appendTextureCoordinatesCartesian3 = new Cartesian3(); var appendTextureCoordinatesQuaternion = new Quaternion(); var appendTextureCoordinatesMatrix3 = new Matrix3(); function computeAttributes(options) { var vertexFormat = options.vertexFormat; var geometry = options.geometry; var shadowVolume = options.shadowVolume; if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) { // PERFORMANCE_IDEA: Compute before subdivision, then just interpolate during subdivision. // PERFORMANCE_IDEA: Compute with createGeometryFromPositions() for fast path when there's no holes. var boundingRectangle = options.boundingRectangle; var tangentPlane = options.tangentPlane; var ellipsoid = options.ellipsoid; var stRotation = options.stRotation; var wall = options.wall; var top = options.top || wall; var bottom = options.bottom || wall; var perPositionHeight = options.perPositionHeight; var origin = appendTextureCoordinatesOrigin; origin.x = boundingRectangle.x; origin.y = boundingRectangle.y; var flatPositions = geometry.attributes.position.values; var length = flatPositions.length; var textureCoordinates = vertexFormat.st ? new Float32Array(2 * (length / 3)) : undefined; var normals; if (vertexFormat.normal) { if (perPositionHeight && top && !wall) { normals = geometry.attributes.normal.values; } else { normals = new Float32Array(length); } } var tangents = vertexFormat.tangent ? new Float32Array(length) : undefined; var bitangents = vertexFormat.bitangent ? new Float32Array(length) : undefined; var extrudeNormals = shadowVolume ? new Float32Array(length) : undefined; var textureCoordIndex = 0; var attrIndex = 0; var normal = scratchNormal; var tangent = scratchTangent; var bitangent = scratchBitangent; var recomputeNormal = true; var rotation = Quaternion.fromAxisAngle(tangentPlane._plane.normal, stRotation, appendTextureCoordinatesQuaternion); var textureMatrix = Matrix3.fromQuaternion(rotation, appendTextureCoordinatesMatrix3); var bottomOffset = 0; var bottomOffset2 = 0; if (top && bottom) { bottomOffset = length / 2; bottomOffset2 = length / 3; length /= 2; } for ( var i = 0; i < length; i += 3) { var position = Cartesian3.fromArray(flatPositions, i, appendTextureCoordinatesCartesian3); if (vertexFormat.st) { var p = Matrix3.multiplyByVector(textureMatrix, position, scratchPosition); p = ellipsoid.scaleToGeodeticSurface(p,p); var st = tangentPlane.projectPointOntoPlane(p, appendTextureCoordinatesCartesian2); Cartesian2.subtract(st, origin, st); var stx = CesiumMath.clamp(st.x / boundingRectangle.width, 0, 1); var sty = CesiumMath.clamp(st.y / boundingRectangle.height, 0, 1); if (bottom) { textureCoordinates[textureCoordIndex + bottomOffset2] = stx; textureCoordinates[textureCoordIndex + 1 + bottomOffset2] = sty; } if (top) { textureCoordinates[textureCoordIndex] = stx; textureCoordinates[textureCoordIndex + 1] = sty; } textureCoordIndex += 2; } if (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent || shadowVolume) { var attrIndex1 = attrIndex + 1; var attrIndex2 = attrIndex + 2; if (wall) { if (i + 3 < length) { var p1 = Cartesian3.fromArray(flatPositions, i + 3, p1Scratch); if (recomputeNormal) { var p2 = Cartesian3.fromArray(flatPositions, i + length, p2Scratch); if (perPositionHeight) { adjustPosHeightsForNormal(position, p1, p2, ellipsoid); } Cartesian3.subtract(p1, position, p1); Cartesian3.subtract(p2, position, p2); normal = Cartesian3.normalize(Cartesian3.cross(p2, p1, normal), normal); recomputeNormal = false; } if (Cartesian3.equalsEpsilon(p1, position, CesiumMath.EPSILON10)) { // if we've reached a corner recomputeNormal = true; } } if (vertexFormat.tangent || vertexFormat.bitangent) { bitangent = ellipsoid.geodeticSurfaceNormal(position, bitangent); if (vertexFormat.tangent) { tangent = Cartesian3.normalize(Cartesian3.cross(bitangent, normal, tangent), tangent); } } } else { normal = ellipsoid.geodeticSurfaceNormal(position, normal); if (vertexFormat.tangent || vertexFormat.bitangent) { if (perPositionHeight) { scratchPerPosNormal = Cartesian3.fromArray(normals, attrIndex, scratchPerPosNormal); scratchPerPosTangent = Cartesian3.cross(Cartesian3.UNIT_Z, scratchPerPosNormal, scratchPerPosTangent); scratchPerPosTangent = Cartesian3.normalize(Matrix3.multiplyByVector(textureMatrix, scratchPerPosTangent, scratchPerPosTangent), scratchPerPosTangent); if (vertexFormat.bitangent) { scratchPerPosBitangent = Cartesian3.normalize(Cartesian3.cross(scratchPerPosNormal, scratchPerPosTangent, scratchPerPosBitangent), scratchPerPosBitangent); } } tangent = Cartesian3.cross(Cartesian3.UNIT_Z, normal, tangent); tangent = Cartesian3.normalize(Matrix3.multiplyByVector(textureMatrix, tangent, tangent), tangent); if (vertexFormat.bitangent) { bitangent = Cartesian3.normalize(Cartesian3.cross(normal, tangent, bitangent), bitangent); } } } if (vertexFormat.normal) { if (options.wall) { normals[attrIndex + bottomOffset] = normal.x; normals[attrIndex1 + bottomOffset] = normal.y; normals[attrIndex2 + bottomOffset] = normal.z; } else if (bottom){ normals[attrIndex + bottomOffset] = -normal.x; normals[attrIndex1 + bottomOffset] = -normal.y; normals[attrIndex2 + bottomOffset] = -normal.z; } if ((top && !perPositionHeight) || wall) { normals[attrIndex] = normal.x; normals[attrIndex1] = normal.y; normals[attrIndex2] = normal.z; } } if (shadowVolume) { if (wall) { normal = ellipsoid.geodeticSurfaceNormal(position, normal); } extrudeNormals[attrIndex + bottomOffset] = -normal.x; extrudeNormals[attrIndex1 + bottomOffset] = -normal.y; extrudeNormals[attrIndex2 + bottomOffset] = -normal.z; } if (vertexFormat.tangent) { if (options.wall) { tangents[attrIndex + bottomOffset] = tangent.x; tangents[attrIndex1 + bottomOffset] = tangent.y; tangents[attrIndex2 + bottomOffset] = tangent.z; } else if (bottom) { tangents[attrIndex + bottomOffset] = -tangent.x; tangents[attrIndex1 + bottomOffset] = -tangent.y; tangents[attrIndex2 + bottomOffset] = -tangent.z; } if(top) { if (perPositionHeight) { tangents[attrIndex] = scratchPerPosTangent.x; tangents[attrIndex1] = scratchPerPosTangent.y; tangents[attrIndex2] = scratchPerPosTangent.z; } else { tangents[attrIndex] = tangent.x; tangents[attrIndex1] = tangent.y; tangents[attrIndex2] = tangent.z; } } } if (vertexFormat.bitangent) { if (bottom) { bitangents[attrIndex + bottomOffset] = bitangent.x; bitangents[attrIndex1 + bottomOffset] = bitangent.y; bitangents[attrIndex2 + bottomOffset] = bitangent.z; } if (top) { if (perPositionHeight) { bitangents[attrIndex] = scratchPerPosBitangent.x; bitangents[attrIndex1] = scratchPerPosBitangent.y; bitangents[attrIndex2] = scratchPerPosBitangent.z; } else { bitangents[attrIndex] = bitangent.x; bitangents[attrIndex1] = bitangent.y; bitangents[attrIndex2] = bitangent.z; } } } attrIndex += 3; } } if (vertexFormat.st) { geometry.attributes.st = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 2, values : textureCoordinates }); } if (vertexFormat.normal) { geometry.attributes.normal = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : normals }); } if (vertexFormat.tangent) { geometry.attributes.tangent = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : tangents }); } if (vertexFormat.bitangent) { geometry.attributes.bitangent = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : bitangents }); } if (shadowVolume) { geometry.attributes.extrudeDirection = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : extrudeNormals }); } } return geometry; } var createGeometryFromPositionsExtrudedPositions = []; function createGeometryFromPositionsExtruded(ellipsoid, polygon, granularity, hierarchy, perPositionHeight, closeTop, closeBottom, vertexFormat) { var geos = { walls : [] }; var i; if (closeTop || closeBottom) { var topGeo = PolygonGeometryLibrary.createGeometryFromPositions(ellipsoid, polygon, granularity, perPositionHeight, vertexFormat); var edgePoints = topGeo.attributes.position.values; var indices = topGeo.indices; var numPositions; var newIndices; if (closeTop && closeBottom) { var topBottomPositions = edgePoints.concat(edgePoints); numPositions = topBottomPositions.length / 3; newIndices = IndexDatatype.createTypedArray(numPositions, indices.length * 2); newIndices.set(indices); var ilength = indices.length; var length = numPositions / 2; for (i = 0; i < ilength; i += 3) { var i0 = newIndices[i] + length; var i1 = newIndices[i + 1] + length; var i2 = newIndices[i + 2] + length; newIndices[i + ilength] = i2; newIndices[i + 1 + ilength] = i1; newIndices[i + 2 + ilength] = i0; } topGeo.attributes.position.values = topBottomPositions; if (perPositionHeight) { var normals = topGeo.attributes.normal.values; topGeo.attributes.normal.values = new Float32Array(topBottomPositions.length); topGeo.attributes.normal.values.set(normals); } topGeo.indices = newIndices; } else if (closeBottom) { numPositions = edgePoints.length / 3; newIndices = IndexDatatype.createTypedArray(numPositions, indices.length); for (i = 0; i < indices.length; i += 3) { newIndices[i] = indices[i + 2]; newIndices[i + 1] = indices[i + 1]; newIndices[i + 2] = indices[i]; } topGeo.indices = newIndices; } geos.topAndBottom = new GeometryInstance({ geometry : topGeo }); } var outerRing = hierarchy.outerRing; var tangentPlane = EllipsoidTangentPlane.fromPoints(outerRing, ellipsoid); var positions2D = tangentPlane.projectPointsOntoPlane(outerRing, createGeometryFromPositionsExtrudedPositions); var windingOrder = PolygonPipeline.computeWindingOrder2D(positions2D); if (windingOrder === WindingOrder.CLOCKWISE) { outerRing = outerRing.slice().reverse(); } var wallGeo = PolygonGeometryLibrary.computeWallGeometry(outerRing, ellipsoid, granularity, perPositionHeight); geos.walls.push(new GeometryInstance({ geometry : wallGeo })); var holes = hierarchy.holes; for (i = 0; i < holes.length; i++) { var hole = holes[i]; tangentPlane = EllipsoidTangentPlane.fromPoints(hole, ellipsoid); positions2D = tangentPlane.projectPointsOntoPlane(hole, createGeometryFromPositionsExtrudedPositions); windingOrder = PolygonPipeline.computeWindingOrder2D(positions2D); if (windingOrder === WindingOrder.COUNTER_CLOCKWISE) { hole = hole.slice().reverse(); } wallGeo = PolygonGeometryLibrary.computeWallGeometry(hole, ellipsoid, granularity); geos.walls.push(new GeometryInstance({ geometry : wallGeo })); } return geos; } /** * A description of a polygon on the ellipsoid. The polygon is defined by a polygon hierarchy. Polygon geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}. * * @alias PolygonGeometry * @constructor * * @param {Object} options Object with the following properties: * @param {PolygonHierarchy} options.polygonHierarchy A polygon hierarchy that can include holes. * @param {Number} [options.height=0.0] The distance in meters between the polygon and the ellipsoid surface. * @param {Number} [options.extrudedHeight] The distance in meters between the polygon's extruded face and the ellipsoid surface. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise. * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference. * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer. * @param {Boolean} [options.perPositionHeight=false] Use the height of options.positions for each position instead of using options.height to determine the height. * @param {Boolean} [options.closeTop=true] When false, leaves off the top of an extruded polygon open. * @param {Boolean} [options.closeBottom=true] When false, leaves off the bottom of an extruded polygon open. * * @see PolygonGeometry#createGeometry * @see PolygonGeometry#fromPositions * * @demo {@link https://cesiumjs.org/Cesium/Apps/Sandcastle/index.html?src=Polygon.html|Cesium Sandcastle Polygon Demo} * * @example * // 1. create a polygon from points * var polygon = new Cesium.PolygonGeometry({ * polygonHierarchy : new Cesium.PolygonHierarchy( * Cesium.Cartesian3.fromDegreesArray([ * -72.0, 40.0, * -70.0, 35.0, * -75.0, 30.0, * -70.0, 30.0, * -68.0, 40.0 * ]) * ) * }); * var geometry = Cesium.PolygonGeometry.createGeometry(polygon); * * // 2. create a nested polygon with holes * var polygonWithHole = new Cesium.PolygonGeometry({ * polygonHierarchy : new Cesium.PolygonHierarchy( * Cesium.Cartesian3.fromDegreesArray([ * -109.0, 30.0, * -95.0, 30.0, * -95.0, 40.0, * -109.0, 40.0 * ]), * [new Cesium.PolygonHierarchy( * Cesium.Cartesian3.fromDegreesArray([ * -107.0, 31.0, * -107.0, 39.0, * -97.0, 39.0, * -97.0, 31.0 * ]), * [new Cesium.PolygonHierarchy( * Cesium.Cartesian3.fromDegreesArray([ * -105.0, 33.0, * -99.0, 33.0, * -99.0, 37.0, * -105.0, 37.0 * ]), * [new Cesium.PolygonHierarchy( * Cesium.Cartesian3.fromDegreesArray([ * -103.0, 34.0, * -101.0, 34.0, * -101.0, 36.0, * -103.0, 36.0 * ]) * )] * )] * )] * ) * }); * var geometry = Cesium.PolygonGeometry.createGeometry(polygonWithHole); * * // 3. create extruded polygon * var extrudedPolygon = new Cesium.PolygonGeometry({ * polygonHierarchy : new Cesium.PolygonHierarchy( * Cesium.Cartesian3.fromDegreesArray([ * -72.0, 40.0, * -70.0, 35.0, * -75.0, 30.0, * -70.0, 30.0, * -68.0, 40.0 * ]) * ), * extrudedHeight: 300000 * }); * var geometry = Cesium.PolygonGeometry.createGeometry(extrudedPolygon); */ function PolygonGeometry(options) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object('options', options); Check.typeOf.object('options.polygonHierarchy', options.polygonHierarchy); if (defined(options.perPositionHeight) && options.perPositionHeight && defined(options.height)) { throw new DeveloperError('Cannot use both options.perPositionHeight and options.height'); } //>>includeEnd('debug'); var polygonHierarchy = options.polygonHierarchy; var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT); var ellipsoid = defaultValue(options.ellipsoid, Ellipsoid.WGS84); var granularity = defaultValue(options.granularity, CesiumMath.RADIANS_PER_DEGREE); var stRotation = defaultValue(options.stRotation, 0.0); var perPositionHeight = defaultValue(options.perPositionHeight, false); var perPositionHeightExtrude = perPositionHeight && defined(options.extrudedHeight); var height = defaultValue(options.height, 0.0); var extrudedHeight = defaultValue(options.extrudedHeight, height); if (!perPositionHeightExtrude) { var h = Math.max(height, extrudedHeight); extrudedHeight = Math.min(height, extrudedHeight); height = h; } this._vertexFormat = VertexFormat.clone(vertexFormat); this._ellipsoid = Ellipsoid.clone(ellipsoid); this._granularity = granularity; this._stRotation = stRotation; this._height = height; this._extrudedHeight = extrudedHeight; this._closeTop = defaultValue(options.closeTop, true); this._closeBottom = defaultValue(options.closeBottom, true); this._polygonHierarchy = polygonHierarchy; this._perPositionHeight = perPositionHeight; this._perPositionHeightExtrude = perPositionHeightExtrude; this._shadowVolume = defaultValue(options.shadowVolume, false); this._workerName = 'createPolygonGeometry'; this._rectangle = undefined; this._textureCoordinateRotationPoints = undefined; /** * The number of elements used to pack the object into an array. * @type {Number} */ this.packedLength = PolygonGeometryLibrary.computeHierarchyPackedLength(polygonHierarchy) + Ellipsoid.packedLength + VertexFormat.packedLength + 10; } /** * A description of a polygon from an array of positions. Polygon geometry can be rendered with both {@link Primitive} and {@link GroundPrimitive}. * * @param {Object} options Object with the following properties: * @param {Cartesian3[]} options.positions An array of positions that defined the corner points of the polygon. * @param {Number} [options.height=0.0] The height of the polygon. * @param {Number} [options.extrudedHeight] The height of the polygon extrusion. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. * @param {Number} [options.stRotation=0.0] The rotation of the texture coordinates, in radians. A positive rotation is counter-clockwise. * @param {Ellipsoid} [options.ellipsoid=Ellipsoid.WGS84] The ellipsoid to be used as a reference. * @param {Number} [options.granularity=CesiumMath.RADIANS_PER_DEGREE] The distance, in radians, between each latitude and longitude. Determines the number of positions in the buffer. * @param {Boolean} [options.perPositionHeight=false] Use the height of options.positions for each position instead of using options.height to determine the height. * @param {Boolean} [options.closeTop=true] When false, leaves off the top of an extruded polygon open. * @param {Boolean} [options.closeBottom=true] When false, leaves off the bottom of an extruded polygon open. * @returns {PolygonGeometry} * * * @example * // create a polygon from points * var polygon = Cesium.PolygonGeometry.fromPositions({ * positions : Cesium.Cartesian3.fromDegreesArray([ * -72.0, 40.0, * -70.0, 35.0, * -75.0, 30.0, * -70.0, 30.0, * -68.0, 40.0 * ]) * }); * var geometry = Cesium.PolygonGeometry.createGeometry(polygon); * * @see PolygonGeometry#createGeometry */ PolygonGeometry.fromPositions = function(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); //>>includeStart('debug', pragmas.debug); Check.defined('options.positions', options.positions); //>>includeEnd('debug'); var newOptions = { polygonHierarchy : { positions : options.positions }, height : options.height, extrudedHeight : options.extrudedHeight, vertexFormat : options.vertexFormat, stRotation : options.stRotation, ellipsoid : options.ellipsoid, granularity : options.granularity, perPositionHeight : options.perPositionHeight, closeTop : options.closeTop, closeBottom: options.closeBottom }; return new PolygonGeometry(newOptions); }; /** * Stores the provided instance into the provided array. * * @param {PolygonGeometry} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ PolygonGeometry.pack = function(value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); Check.typeOf.object('value', value); Check.defined('array', array); //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); startingIndex = PolygonGeometryLibrary.packPolygonHierarchy(value._polygonHierarchy, array, startingIndex); Ellipsoid.pack(value._ellipsoid, array, startingIndex); startingIndex += Ellipsoid.packedLength; VertexFormat.pack(value._vertexFormat, array, startingIndex); startingIndex += VertexFormat.packedLength; array[startingIndex++] = value._height; array[startingIndex++] = value._extrudedHeight; array[startingIndex++] = value._granularity; array[startingIndex++] = value._stRotation; array[startingIndex++] = value._perPositionHeightExtrude ? 1.0 : 0.0; array[startingIndex++] = value._perPositionHeight ? 1.0 : 0.0; array[startingIndex++] = value._closeTop ? 1.0 : 0.0; array[startingIndex++] = value._closeBottom ? 1.0 : 0.0; array[startingIndex++] = value._shadowVolume ? 1.0 : 0.0; array[startingIndex] = value.packedLength; return array; }; var scratchEllipsoid = Ellipsoid.clone(Ellipsoid.UNIT_SPHERE); var scratchVertexFormat = new VertexFormat(); //Only used to avoid inaability to default construct. var dummyOptions = { polygonHierarchy : {} }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {PolygonGeometry} [result] The object into which to store the result. */ PolygonGeometry.unpack = function(array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); Check.defined('array', array); //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); var polygonHierarchy = PolygonGeometryLibrary.unpackPolygonHierarchy(array, startingIndex); startingIndex = polygonHierarchy.startingIndex; delete polygonHierarchy.startingIndex; var ellipsoid = Ellipsoid.unpack(array, startingIndex, scratchEllipsoid); startingIndex += Ellipsoid.packedLength; var vertexFormat = VertexFormat.unpack(array, startingIndex, scratchVertexFormat); startingIndex += VertexFormat.packedLength; var height = array[startingIndex++]; var extrudedHeight = array[startingIndex++]; var granularity = array[startingIndex++]; var stRotation = array[startingIndex++]; var perPositionHeightExtrude = array[startingIndex++] === 1.0; var perPositionHeight = array[startingIndex++] === 1.0; var closeTop = array[startingIndex++] === 1.0; var closeBottom = array[startingIndex++] === 1.0; var shadowVolume = array[startingIndex++] === 1.0; var packedLength = array[startingIndex]; if (!defined(result)) { result = new PolygonGeometry(dummyOptions); } result._polygonHierarchy = polygonHierarchy; result._ellipsoid = Ellipsoid.clone(ellipsoid, result._ellipsoid); result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat); result._height = height; result._extrudedHeight = extrudedHeight; result._granularity = granularity; result._stRotation = stRotation; result._perPositionHeightExtrude = perPositionHeightExtrude; result._perPositionHeight = perPositionHeight; result._closeTop = closeTop; result._closeBottom = closeBottom; result._shadowVolume = shadowVolume; result.packedLength = packedLength; return result; }; /** * Computes the geometric representation of a polygon, including its vertices, indices, and a bounding sphere. * * @param {PolygonGeometry} polygonGeometry A description of the polygon. * @returns {Geometry|undefined} The computed vertices and indices. */ PolygonGeometry.createGeometry = function(polygonGeometry) { var vertexFormat = polygonGeometry._vertexFormat; var ellipsoid = polygonGeometry._ellipsoid; var granularity = polygonGeometry._granularity; var stRotation = polygonGeometry._stRotation; var polygonHierarchy = polygonGeometry._polygonHierarchy; var perPositionHeight = polygonGeometry._perPositionHeight; var closeTop = polygonGeometry._closeTop; var closeBottom = polygonGeometry._closeBottom; var outerPositions = polygonHierarchy.positions; if (outerPositions.length < 3) { return; } var tangentPlane = EllipsoidTangentPlane.fromPoints(outerPositions, ellipsoid); var results = PolygonGeometryLibrary.polygonsFromHierarchy(polygonHierarchy, perPositionHeight, tangentPlane, ellipsoid); var hierarchy = results.hierarchy; var polygons = results.polygons; if (hierarchy.length === 0) { return; } outerPositions = hierarchy[0].outerRing; var boundingRectangle = computeBoundingRectangle(tangentPlane, outerPositions, stRotation, scratchBoundingRectangle); var geometry; var geometries = []; var height = polygonGeometry._height; var extrudedHeight = polygonGeometry._extrudedHeight; var extrude = polygonGeometry._perPositionHeightExtrude || !CesiumMath.equalsEpsilon(height, extrudedHeight, 0, CesiumMath.EPSILON2); var options = { perPositionHeight: perPositionHeight, vertexFormat: vertexFormat, geometry: undefined, tangentPlane: tangentPlane, boundingRectangle: boundingRectangle, ellipsoid: ellipsoid, stRotation: stRotation, bottom: false, top: true, wall: false }; var i; if (extrude) { options.top = closeTop; options.bottom = closeBottom; options.shadowVolume = polygonGeometry._shadowVolume; for (i = 0; i < polygons.length; i++) { geometry = createGeometryFromPositionsExtruded(ellipsoid, polygons[i], granularity, hierarchy[i], perPositionHeight, closeTop, closeBottom, vertexFormat); var topAndBottom; if (closeTop && closeBottom) { topAndBottom = geometry.topAndBottom; options.geometry = PolygonGeometryLibrary.scaleToGeodeticHeightExtruded(topAndBottom.geometry, height, extrudedHeight, ellipsoid, perPositionHeight); } else if (closeTop) { topAndBottom = geometry.topAndBottom; topAndBottom.geometry.attributes.position.values = PolygonPipeline.scaleToGeodeticHeight(topAndBottom.geometry.attributes.position.values, height, ellipsoid, !perPositionHeight); options.geometry = topAndBottom.geometry; } else if (closeBottom) { topAndBottom = geometry.topAndBottom; topAndBottom.geometry.attributes.position.values = PolygonPipeline.scaleToGeodeticHeight(topAndBottom.geometry.attributes.position.values, extrudedHeight, ellipsoid, true); options.geometry = topAndBottom.geometry; } if (closeTop || closeBottom) { options.wall = false; topAndBottom.geometry = computeAttributes(options); geometries.push(topAndBottom); } var walls = geometry.walls; options.wall = true; for ( var k = 0; k < walls.length; k++) { var wall = walls[k]; options.geometry = PolygonGeometryLibrary.scaleToGeodeticHeightExtruded(wall.geometry, height, extrudedHeight, ellipsoid, perPositionHeight); wall.geometry = computeAttributes(options); geometries.push(wall); } } } else { for (i = 0; i < polygons.length; i++) { geometry = new GeometryInstance({ geometry : PolygonGeometryLibrary.createGeometryFromPositions(ellipsoid, polygons[i], granularity, perPositionHeight, vertexFormat) }); geometry.geometry.attributes.position.values = PolygonPipeline.scaleToGeodeticHeight(geometry.geometry.attributes.position.values, height, ellipsoid, !perPositionHeight); options.geometry = geometry.geometry; geometry.geometry = computeAttributes(options); geometries.push(geometry); } } geometry = GeometryPipeline.combineInstances(geometries)[0]; geometry.attributes.position.values = new Float64Array(geometry.attributes.position.values); geometry.indices = IndexDatatype.createTypedArray(geometry.attributes.position.values.length / 3, geometry.indices); var attributes = geometry.attributes; var boundingSphere = BoundingSphere.fromVertices(attributes.position.values); if (!vertexFormat.position) { delete attributes.position; } return new Geometry({ attributes : attributes, indices : geometry.indices, primitiveType : geometry.primitiveType, boundingSphere : boundingSphere }); }; /** * @private */ PolygonGeometry.createShadowVolume = function(polygonGeometry, minHeightFunc, maxHeightFunc) { var granularity = polygonGeometry._granularity; var ellipsoid = polygonGeometry._ellipsoid; var minHeight = minHeightFunc(granularity, ellipsoid); var maxHeight = maxHeightFunc(granularity, ellipsoid); return new PolygonGeometry({ polygonHierarchy : polygonGeometry._polygonHierarchy, ellipsoid : ellipsoid, stRotation : polygonGeometry._stRotation, granularity : granularity, perPositionHeight : false, extrudedHeight : minHeight, height : maxHeight, vertexFormat : VertexFormat.POSITION_ONLY, shadowVolume: true }); }; function textureCoordinateRotationPoints(polygonGeometry) { var stRotation = -polygonGeometry._stRotation; if (stRotation === 0.0) { return [0, 0, 0, 1, 1, 0]; } var ellipsoid = polygonGeometry._ellipsoid; var positions = polygonGeometry._polygonHierarchy.positions; var boundingRectangle = polygonGeometry.rectangle; return Geometry._textureCoordinateRotationPoints(positions, stRotation, ellipsoid, boundingRectangle); } defineProperties(PolygonGeometry.prototype, { /** * @private */ rectangle : { get : function() { if (!defined(this._rectangle)) { var positions = this._polygonHierarchy.positions; if (!defined(positions) || positions.length < 3) { this._rectangle = new Rectangle(); } else { this._rectangle = Rectangle.fromCartesianArray(positions, this._ellipsoid); } } return this._rectangle; } }, /** * For remapping texture coordinates when rendering PolygonGeometries as GroundPrimitives. * @private */ textureCoordinateRotationPoints : { get : function() { if (!defined(this._textureCoordinateRotationPoints)) { this._textureCoordinateRotationPoints = textureCoordinateRotationPoints(this); } return this._textureCoordinateRotationPoints; } } }); return PolygonGeometry; });