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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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define([ './BoundingSphere', './Cartesian3', './ComponentDatatype', './defaultValue', './defined', './DeveloperError', './Ellipsoid', './Geometry', './GeometryAttribute', './GeometryAttributes', './IndexDatatype', './Math', './PrimitiveType' ], function( BoundingSphere, Cartesian3, ComponentDatatype, defaultValue, defined, DeveloperError, Ellipsoid, Geometry, GeometryAttribute, GeometryAttributes, IndexDatatype, CesiumMath, PrimitiveType) { 'use strict'; var defaultRadii = new Cartesian3(1.0, 1.0, 1.0); var cos = Math.cos; var sin = Math.sin; /** * A description of the outline of an ellipsoid centered at the origin. * * @alias EllipsoidOutlineGeometry * @constructor * * @param {Object} [options] Object with the following properties: * @param {Cartesian3} [options.radii=Cartesian3(1.0, 1.0, 1.0)] The radii of the ellipsoid in the x, y, and z directions. * @param {Number} [options.stackPartitions=10] The count of stacks for the ellipsoid (1 greater than the number of parallel lines). * @param {Number} [options.slicePartitions=8] The count of slices for the ellipsoid (Equal to the number of radial lines). * @param {Number} [options.subdivisions=128] The number of points per line, determining the granularity of the curvature. * * @exception {DeveloperError} options.stackPartitions must be greater than or equal to one. * @exception {DeveloperError} options.slicePartitions must be greater than or equal to zero. * @exception {DeveloperError} options.subdivisions must be greater than or equal to zero. * * @example * var ellipsoid = new Cesium.EllipsoidOutlineGeometry({ * radii : new Cesium.Cartesian3(1000000.0, 500000.0, 500000.0), * stackPartitions: 6, * slicePartitions: 5 * }); * var geometry = Cesium.EllipsoidOutlineGeometry.createGeometry(ellipsoid); */ function EllipsoidOutlineGeometry(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var radii = defaultValue(options.radii, defaultRadii); var stackPartitions = Math.round(defaultValue(options.stackPartitions, 10)); var slicePartitions = Math.round(defaultValue(options.slicePartitions, 8)); var subdivisions = Math.round(defaultValue(options.subdivisions, 128)); //>>includeStart('debug', pragmas.debug); if (stackPartitions < 1) { throw new DeveloperError('options.stackPartitions cannot be less than 1'); } if (slicePartitions < 0) { throw new DeveloperError('options.slicePartitions cannot be less than 0'); } if (subdivisions < 0) { throw new DeveloperError('options.subdivisions must be greater than or equal to zero.'); } //>>includeEnd('debug'); this._radii = Cartesian3.clone(radii); this._stackPartitions = stackPartitions; this._slicePartitions = slicePartitions; this._subdivisions = subdivisions; this._workerName = 'createEllipsoidOutlineGeometry'; } /** * The number of elements used to pack the object into an array. * @type {Number} */ EllipsoidOutlineGeometry.packedLength = Cartesian3.packedLength + 3; /** * Stores the provided instance into the provided array. * * @param {EllipsoidOutlineGeometry} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ EllipsoidOutlineGeometry.pack = function(value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError('value is required'); } if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); Cartesian3.pack(value._radii, array, startingIndex); startingIndex += Cartesian3.packedLength; array[startingIndex++] = value._stackPartitions; array[startingIndex++] = value._slicePartitions; array[startingIndex] = value._subdivisions; return array; }; var scratchRadii = new Cartesian3(); var scratchOptions = { radii : scratchRadii, stackPartitions : undefined, slicePartitions : undefined, subdivisions : undefined }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {EllipsoidOutlineGeometry} [result] The object into which to store the result. * @returns {EllipsoidOutlineGeometry} The modified result parameter or a new EllipsoidOutlineGeometry instance if one was not provided. */ EllipsoidOutlineGeometry.unpack = function(array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); var radii = Cartesian3.unpack(array, startingIndex, scratchRadii); startingIndex += Cartesian3.packedLength; var stackPartitions = array[startingIndex++]; var slicePartitions = array[startingIndex++]; var subdivisions = array[startingIndex++]; if (!defined(result)) { scratchOptions.stackPartitions = stackPartitions; scratchOptions.slicePartitions = slicePartitions; scratchOptions.subdivisions = subdivisions; return new EllipsoidOutlineGeometry(scratchOptions); } result._radii = Cartesian3.clone(radii, result._radii); result._stackPartitions = stackPartitions; result._slicePartitions = slicePartitions; result._subdivisions = subdivisions; return result; }; /** * Computes the geometric representation of an outline of an ellipsoid, including its vertices, indices, and a bounding sphere. * * @param {EllipsoidOutlineGeometry} ellipsoidGeometry A description of the ellipsoid outline. * @returns {Geometry|undefined} The computed vertices and indices. */ EllipsoidOutlineGeometry.createGeometry = function(ellipsoidGeometry) { var radii = ellipsoidGeometry._radii; if ((radii.x <= 0) || (radii.y <= 0) || (radii.z <= 0)) { return; } var ellipsoid = Ellipsoid.fromCartesian3(radii); var stackPartitions = ellipsoidGeometry._stackPartitions; var slicePartitions = ellipsoidGeometry._slicePartitions; var subdivisions = ellipsoidGeometry._subdivisions; var indicesSize = subdivisions * (stackPartitions + slicePartitions - 1); var positionSize = indicesSize - slicePartitions + 2; var positions = new Float64Array(positionSize * 3); var indices = IndexDatatype.createTypedArray(positionSize, indicesSize * 2); var i; var j; var theta; var phi; var cosPhi; var sinPhi; var index = 0; var cosTheta = new Array(subdivisions); var sinTheta = new Array(subdivisions); for (i = 0; i < subdivisions; i++) { theta = CesiumMath.TWO_PI * i / subdivisions; cosTheta[i] = cos(theta); sinTheta[i] = sin(theta); } for (i = 1; i < stackPartitions; i++) { phi = Math.PI * i / stackPartitions; cosPhi = cos(phi); sinPhi = sin(phi); for (j = 0; j < subdivisions; j++) { positions[index++] = radii.x * cosTheta[j] * sinPhi; positions[index++] = radii.y * sinTheta[j] * sinPhi; positions[index++] = radii.z * cosPhi; } } cosTheta.length = slicePartitions; sinTheta.length = slicePartitions; for (i = 0; i < slicePartitions; i++) { theta = CesiumMath.TWO_PI * i / slicePartitions; cosTheta[i] = cos(theta); sinTheta[i] = sin(theta); } positions[index++] = 0; positions[index++] = 0; positions[index++] = radii.z; for (i = 1; i < subdivisions; i++) { phi = Math.PI * i / subdivisions; cosPhi = cos(phi); sinPhi = sin(phi); for (j = 0; j < slicePartitions; j++) { positions[index++] = radii.x * cosTheta[j] * sinPhi; positions[index++] = radii.y * sinTheta[j] * sinPhi; positions[index++] = radii.z * cosPhi; } } positions[index++] = 0; positions[index++] = 0; positions[index++] = -radii.z; index = 0; for (i = 0; i < stackPartitions - 1; ++i) { var topRowOffset = (i * subdivisions); for (j = 0; j < subdivisions - 1; ++j) { indices[index++] = topRowOffset + j; indices[index++] = topRowOffset + j + 1; } indices[index++] = topRowOffset + subdivisions - 1; indices[index++] = topRowOffset; } var sliceOffset = subdivisions * (stackPartitions - 1); for (j = 1; j < slicePartitions + 1; ++j) { indices[index++] = sliceOffset; indices[index++] = sliceOffset + j; } for (i = 0; i < subdivisions - 2; ++i) { var topOffset = (i * slicePartitions) + 1 + sliceOffset; var bottomOffset = ((i + 1) * slicePartitions) + 1 + sliceOffset; for (j = 0; j < slicePartitions - 1; ++j) { indices[index++] = bottomOffset + j; indices[index++] = topOffset + j; } indices[index++] = bottomOffset + slicePartitions - 1; indices[index++] = topOffset + slicePartitions - 1; } var lastPosition = positions.length / 3 - 1; for (j = lastPosition - 1; j > lastPosition - slicePartitions - 1; --j) { indices[index++] = lastPosition; indices[index++] = j; } var attributes = new GeometryAttributes({ position: new GeometryAttribute({ componentDatatype : ComponentDatatype.DOUBLE, componentsPerAttribute : 3, values : positions }) }); return new Geometry({ attributes : attributes, indices : indices, primitiveType : PrimitiveType.LINES, boundingSphere : BoundingSphere.fromEllipsoid(ellipsoid) }); }; return EllipsoidOutlineGeometry; });