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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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define([ './BoundingSphere', './Cartesian2', './Cartesian3', './ComponentDatatype', './defaultValue', './defined', './DeveloperError', './Ellipsoid', './Geometry', './GeometryAttribute', './GeometryAttributes', './IndexDatatype', './Math', './PrimitiveType', './VertexFormat' ], function( BoundingSphere, Cartesian2, Cartesian3, ComponentDatatype, defaultValue, defined, DeveloperError, Ellipsoid, Geometry, GeometryAttribute, GeometryAttributes, IndexDatatype, CesiumMath, PrimitiveType, VertexFormat) { 'use strict'; var scratchPosition = new Cartesian3(); var scratchNormal = new Cartesian3(); var scratchTangent = new Cartesian3(); var scratchBitangent = new Cartesian3(); var scratchNormalST = new Cartesian3(); var defaultRadii = new Cartesian3(1.0, 1.0, 1.0); var cos = Math.cos; var sin = Math.sin; /** * A description of an ellipsoid centered at the origin. * * @alias EllipsoidGeometry * @constructor * * @param {Object} [options] Object with the following properties: * @param {Cartesian3} [options.radii=Cartesian3(1.0, 1.0, 1.0)] The radii of the ellipsoid in the x, y, and z directions. * @param {Number} [options.stackPartitions=64] The number of times to partition the ellipsoid into stacks. * @param {Number} [options.slicePartitions=64] The number of times to partition the ellipsoid into radial slices. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. * * @exception {DeveloperError} options.slicePartitions cannot be less than three. * @exception {DeveloperError} options.stackPartitions cannot be less than three. * * @see EllipsoidGeometry#createGeometry * * @example * var ellipsoid = new Cesium.EllipsoidGeometry({ * vertexFormat : Cesium.VertexFormat.POSITION_ONLY, * radii : new Cesium.Cartesian3(1000000.0, 500000.0, 500000.0) * }); * var geometry = Cesium.EllipsoidGeometry.createGeometry(ellipsoid); */ function EllipsoidGeometry(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var radii = defaultValue(options.radii, defaultRadii); var stackPartitions = Math.round(defaultValue(options.stackPartitions, 64)); var slicePartitions = Math.round(defaultValue(options.slicePartitions, 64)); var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT); //>>includeStart('debug', pragmas.debug); if (slicePartitions < 3) { throw new DeveloperError ('options.slicePartitions cannot be less than three.'); } if (stackPartitions < 3) { throw new DeveloperError('options.stackPartitions cannot be less than three.'); } //>>includeEnd('debug'); this._radii = Cartesian3.clone(radii); this._stackPartitions = stackPartitions; this._slicePartitions = slicePartitions; this._vertexFormat = VertexFormat.clone(vertexFormat); this._workerName = 'createEllipsoidGeometry'; } /** * The number of elements used to pack the object into an array. * @type {Number} */ EllipsoidGeometry.packedLength = Cartesian3.packedLength + VertexFormat.packedLength + 2; /** * Stores the provided instance into the provided array. * * @param {EllipsoidGeometry} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ EllipsoidGeometry.pack = function(value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError('value is required'); } if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); Cartesian3.pack(value._radii, array, startingIndex); startingIndex += Cartesian3.packedLength; VertexFormat.pack(value._vertexFormat, array, startingIndex); startingIndex += VertexFormat.packedLength; array[startingIndex++] = value._stackPartitions; array[startingIndex] = value._slicePartitions; return array; }; var scratchRadii = new Cartesian3(); var scratchVertexFormat = new VertexFormat(); var scratchOptions = { radii : scratchRadii, vertexFormat : scratchVertexFormat, stackPartitions : undefined, slicePartitions : undefined }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {EllipsoidGeometry} [result] The object into which to store the result. * @returns {EllipsoidGeometry} The modified result parameter or a new EllipsoidGeometry instance if one was not provided. */ EllipsoidGeometry.unpack = function(array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); var radii = Cartesian3.unpack(array, startingIndex, scratchRadii); startingIndex += Cartesian3.packedLength; var vertexFormat = VertexFormat.unpack(array, startingIndex, scratchVertexFormat); startingIndex += VertexFormat.packedLength; var stackPartitions = array[startingIndex++]; var slicePartitions = array[startingIndex]; if (!defined(result)) { scratchOptions.stackPartitions = stackPartitions; scratchOptions.slicePartitions = slicePartitions; return new EllipsoidGeometry(scratchOptions); } result._radii = Cartesian3.clone(radii, result._radii); result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat); result._stackPartitions = stackPartitions; result._slicePartitions = slicePartitions; return result; }; /** * Computes the geometric representation of an ellipsoid, including its vertices, indices, and a bounding sphere. * * @param {EllipsoidGeometry} ellipsoidGeometry A description of the ellipsoid. * @returns {Geometry|undefined} The computed vertices and indices. */ EllipsoidGeometry.createGeometry = function(ellipsoidGeometry) { var radii = ellipsoidGeometry._radii; if ((radii.x <= 0) || (radii.y <= 0) || (radii.z <= 0)) { return; } var ellipsoid = Ellipsoid.fromCartesian3(radii); var vertexFormat = ellipsoidGeometry._vertexFormat; // The extra slice and stack are for duplicating points at the x axis and poles. // We need the texture coordinates to interpolate from (2 * pi - delta) to 2 * pi instead of // (2 * pi - delta) to 0. var slicePartitions = ellipsoidGeometry._slicePartitions + 1; var stackPartitions = ellipsoidGeometry._stackPartitions + 1; var vertexCount = stackPartitions * slicePartitions; var positions = new Float64Array(vertexCount * 3); var numIndices = 6 * (slicePartitions - 1) * (stackPartitions - 2); var indices = IndexDatatype.createTypedArray(vertexCount, numIndices); var normals = (vertexFormat.normal) ? new Float32Array(vertexCount * 3) : undefined; var tangents = (vertexFormat.tangent) ? new Float32Array(vertexCount * 3) : undefined; var bitangents = (vertexFormat.bitangent) ? new Float32Array(vertexCount * 3) : undefined; var st = (vertexFormat.st) ? new Float32Array(vertexCount * 2) : undefined; var cosTheta = new Array(slicePartitions); var sinTheta = new Array(slicePartitions); var i; var j; var index = 0; for (i = 0; i < slicePartitions; i++) { var theta = CesiumMath.TWO_PI * i / (slicePartitions - 1); cosTheta[i] = cos(theta); sinTheta[i] = sin(theta); // duplicate first point for correct // texture coordinates at the north pole. positions[index++] = 0.0; positions[index++] = 0.0; positions[index++] = radii.z; } for (i = 1; i < stackPartitions - 1; i++) { var phi = Math.PI * i / (stackPartitions - 1); var sinPhi = sin(phi); var xSinPhi = radii.x * sinPhi; var ySinPhi = radii.y * sinPhi; var zCosPhi = radii.z * cos(phi); for (j = 0; j < slicePartitions; j++) { positions[index++] = cosTheta[j] * xSinPhi; positions[index++] = sinTheta[j] * ySinPhi; positions[index++] = zCosPhi; } } for (i = 0; i < slicePartitions; i++) { // duplicate first point for correct // texture coordinates at the south pole. positions[index++] = 0.0; positions[index++] = 0.0; positions[index++] = -radii.z; } var attributes = new GeometryAttributes(); if (vertexFormat.position) { attributes.position = new GeometryAttribute({ componentDatatype : ComponentDatatype.DOUBLE, componentsPerAttribute : 3, values : positions }); } var stIndex = 0; var normalIndex = 0; var tangentIndex = 0; var bitangentIndex = 0; if (vertexFormat.st || vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent) { for( i = 0; i < vertexCount; i++) { var position = Cartesian3.fromArray(positions, i * 3, scratchPosition); var normal = ellipsoid.geodeticSurfaceNormal(position, scratchNormal); if (vertexFormat.st) { var normalST = Cartesian2.negate(normal, scratchNormalST); // if the point is at or close to the pole, find a point along the same longitude // close to the xy-plane for the s coordinate. if (Cartesian2.magnitude(normalST) < CesiumMath.EPSILON6) { index = (i + slicePartitions * Math.floor(stackPartitions * 0.5)) * 3; if (index > positions.length) { index = (i - slicePartitions * Math.floor(stackPartitions * 0.5)) * 3; } Cartesian3.fromArray(positions, index, normalST); ellipsoid.geodeticSurfaceNormal(normalST, normalST); Cartesian2.negate(normalST, normalST); } st[stIndex++] = (Math.atan2(normalST.y, normalST.x) / CesiumMath.TWO_PI) + 0.5; st[stIndex++] = (Math.asin(normal.z) / Math.PI) + 0.5; } if (vertexFormat.normal) { normals[normalIndex++] = normal.x; normals[normalIndex++] = normal.y; normals[normalIndex++] = normal.z; } if (vertexFormat.tangent || vertexFormat.bitangent) { var tangent = scratchTangent; if (i < slicePartitions || i > vertexCount - slicePartitions - 1) { Cartesian3.cross(Cartesian3.UNIT_X, normal, tangent); Cartesian3.normalize(tangent, tangent); } else { Cartesian3.cross(Cartesian3.UNIT_Z, normal, tangent); Cartesian3.normalize(tangent, tangent); } if (vertexFormat.tangent) { tangents[tangentIndex++] = tangent.x; tangents[tangentIndex++] = tangent.y; tangents[tangentIndex++] = tangent.z; } if (vertexFormat.bitangent) { var bitangent = Cartesian3.cross(normal, tangent, scratchBitangent); Cartesian3.normalize(bitangent, bitangent); bitangents[bitangentIndex++] = bitangent.x; bitangents[bitangentIndex++] = bitangent.y; bitangents[bitangentIndex++] = bitangent.z; } } } if (vertexFormat.st) { attributes.st = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 2, values : st }); } if (vertexFormat.normal) { attributes.normal = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : normals }); } if (vertexFormat.tangent) { attributes.tangent = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : tangents }); } if (vertexFormat.bitangent) { attributes.bitangent = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : bitangents }); } } index = 0; for (j = 0; j < slicePartitions - 1; j++) { indices[index++] = slicePartitions + j; indices[index++] = slicePartitions + j + 1; indices[index++] = j + 1; } var topOffset; var bottomOffset; for (i = 1; i < stackPartitions - 2; i++) { topOffset = i * slicePartitions; bottomOffset = (i + 1) * slicePartitions; for (j = 0; j < slicePartitions - 1; j++) { indices[index++] = bottomOffset + j; indices[index++] = bottomOffset + j + 1; indices[index++] = topOffset + j + 1; indices[index++] = bottomOffset + j; indices[index++] = topOffset + j + 1; indices[index++] = topOffset + j; } } i = stackPartitions - 2; topOffset = i * slicePartitions; bottomOffset = (i + 1) * slicePartitions; for (j = 0; j < slicePartitions - 1; j++) { indices[index++] = bottomOffset + j; indices[index++] = topOffset + j + 1; indices[index++] = topOffset + j; } return new Geometry({ attributes : attributes, indices : indices, primitiveType : PrimitiveType.TRIANGLES, boundingSphere : BoundingSphere.fromEllipsoid(ellipsoid) }); }; var unitEllipsoidGeometry; /** * Returns the geometric representation of a unit ellipsoid, including its vertices, indices, and a bounding sphere. * @returns {Geometry} The computed vertices and indices. * * @private */ EllipsoidGeometry.getUnitEllipsoid = function() { if (!defined(unitEllipsoidGeometry)) { unitEllipsoidGeometry = EllipsoidGeometry.createGeometry((new EllipsoidGeometry({ radii : new Cartesian3(1.0, 1.0, 1.0), vertexFormat : VertexFormat.POSITION_ONLY }))); } return unitEllipsoidGeometry; }; return EllipsoidGeometry; });