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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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define([ '../Core/Color', '../Core/defaultValue', '../Core/defined', '../Core/defineProperties', '../Core/deprecationWarning', '../Core/destroyObject', '../Core/DeveloperError', '../Core/FeatureDetection', '../Core/getBaseUri', '../Core/getStringFromTypedArray', '../Core/RequestType', '../Core/RuntimeError', '../Renderer/Pass', './Cesium3DTileBatchTable', './Cesium3DTileFeature', './Cesium3DTileFeatureTable', './ClassificationModel', './Model', './ModelUtility' ], function( Color, defaultValue, defined, defineProperties, deprecationWarning, destroyObject, DeveloperError, FeatureDetection, getBaseUri, getStringFromTypedArray, RequestType, RuntimeError, Pass, Cesium3DTileBatchTable, Cesium3DTileFeature, Cesium3DTileFeatureTable, ClassificationModel, Model, ModelUtility) { 'use strict'; // Bail out if the browser doesn't support typed arrays, to prevent the setup function // from failing, since we won't be able to create a WebGL context anyway. if (!FeatureDetection.supportsTypedArrays()) { return {}; } /** * Represents the contents of a * {@link https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/TileFormats/Batched3DModel/README.md|Batched 3D Model} * tile in a {@link https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/README.md|3D Tiles} tileset. * <p> * Implements the {@link Cesium3DTileContent} interface. * </p> * * @alias Batched3DModel3DTileContent * @constructor * * @private */ function Batched3DModel3DTileContent(tileset, tile, resource, arrayBuffer, byteOffset) { this._tileset = tileset; this._tile = tile; this._resource = resource; this._model = undefined; this._batchTable = undefined; this._features = undefined; // Populate from gltf when available this._batchIdAttributeName = undefined; this._diffuseAttributeOrUniformName = {}; /** * @inheritdoc Cesium3DTileContent#featurePropertiesDirty */ this.featurePropertiesDirty = false; initialize(this, arrayBuffer, byteOffset); } // This can be overridden for testing purposes Batched3DModel3DTileContent._deprecationWarning = deprecationWarning; defineProperties(Batched3DModel3DTileContent.prototype, { /** * @inheritdoc Cesium3DTileContent#featuresLength */ featuresLength : { get : function() { return this._batchTable.featuresLength; } }, /** * @inheritdoc Cesium3DTileContent#pointsLength */ pointsLength : { get : function() { return 0; } }, /** * @inheritdoc Cesium3DTileContent#trianglesLength */ trianglesLength : { get : function() { return this._model.trianglesLength; } }, /** * @inheritdoc Cesium3DTileContent#geometryByteLength */ geometryByteLength : { get : function() { return this._model.geometryByteLength; } }, /** * @inheritdoc Cesium3DTileContent#texturesByteLength */ texturesByteLength : { get : function() { return this._model.texturesByteLength; } }, /** * @inheritdoc Cesium3DTileContent#batchTableByteLength */ batchTableByteLength : { get : function() { return this._batchTable.memorySizeInBytes; } }, /** * @inheritdoc Cesium3DTileContent#innerContents */ innerContents : { get : function() { return undefined; } }, /** * @inheritdoc Cesium3DTileContent#readyPromise */ readyPromise : { get : function() { return this._model.readyPromise; } }, /** * @inheritdoc Cesium3DTileContent#tileset */ tileset : { get : function() { return this._tileset; } }, /** * @inheritdoc Cesium3DTileContent#tile */ tile : { get : function() { return this._tile; } }, /** * @inheritdoc Cesium3DTileContent#url */ url: { get: function() { return this._resource.getUrlComponent(true); } }, /** * @inheritdoc Cesium3DTileContent#batchTable */ batchTable : { get : function() { return this._batchTable; } } }); var sizeOfUint32 = Uint32Array.BYTES_PER_ELEMENT; function getBatchIdAttributeName(gltf) { var batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(gltf, '_BATCHID'); if (!defined(batchIdAttributeName)) { batchIdAttributeName = ModelUtility.getAttributeOrUniformBySemantic(gltf, 'BATCHID'); if (defined(batchIdAttributeName)) { Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-batchid', 'The glTF in this b3dm uses the semantic `BATCHID`. Application-specific semantics should be prefixed with an underscore: `_BATCHID`.'); } } return batchIdAttributeName; } function getVertexShaderCallback(content) { return function(vs, programId) { var batchTable = content._batchTable; var handleTranslucent = !defined(content._tileset.classificationType); var gltf = content._model.gltf; if (defined(gltf)) { content._batchIdAttributeName = getBatchIdAttributeName(gltf); content._diffuseAttributeOrUniformName[programId] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId); } var callback = batchTable.getVertexShaderCallback(handleTranslucent, content._batchIdAttributeName, content._diffuseAttributeOrUniformName[programId]); return defined(callback) ? callback(vs) : vs; }; } function getPickVertexShaderCallback(content) { return function(vs) { var batchTable = content._batchTable; var gltf = content._model.gltf; if (defined(gltf)) { content._batchIdAttributeName = getBatchIdAttributeName(gltf); } var callback = batchTable.getPickVertexShaderCallback(content._batchIdAttributeName); return defined(callback) ? callback(vs) : vs; }; } function getFragmentShaderCallback(content) { return function(fs, programId) { var batchTable = content._batchTable; var handleTranslucent = !defined(content._tileset.classificationType); var gltf = content._model.gltf; if (defined(gltf)) { content._diffuseAttributeOrUniformName[programId] = ModelUtility.getDiffuseAttributeOrUniform(gltf, programId); } var callback = batchTable.getFragmentShaderCallback(handleTranslucent, content._diffuseAttributeOrUniformName[programId]); return defined(callback) ? callback(fs) : fs; }; } function getClassificationFragmentShaderCallback(content) { return function(fs) { var batchTable = content._batchTable; var callback = batchTable.getClassificationFragmentShaderCallback(); return defined(callback) ? callback(fs) : fs; }; } function createColorChangedCallback(content) { return function(batchId, color) { content._model.updateCommands(batchId, color); }; } function initialize(content, arrayBuffer, byteOffset) { var tileset = content._tileset; var tile = content._tile; var resource = content._resource; var byteStart = defaultValue(byteOffset, 0); byteOffset = byteStart; var uint8Array = new Uint8Array(arrayBuffer); var view = new DataView(arrayBuffer); byteOffset += sizeOfUint32; // Skip magic var version = view.getUint32(byteOffset, true); if (version !== 1) { throw new RuntimeError('Only Batched 3D Model version 1 is supported. Version ' + version + ' is not.'); } byteOffset += sizeOfUint32; var byteLength = view.getUint32(byteOffset, true); byteOffset += sizeOfUint32; var featureTableJsonByteLength = view.getUint32(byteOffset, true); byteOffset += sizeOfUint32; var featureTableBinaryByteLength = view.getUint32(byteOffset, true); byteOffset += sizeOfUint32; var batchTableJsonByteLength = view.getUint32(byteOffset, true); byteOffset += sizeOfUint32; var batchTableBinaryByteLength = view.getUint32(byteOffset, true); byteOffset += sizeOfUint32; var batchLength; // Legacy header #1: [batchLength] [batchTableByteLength] // Legacy header #2: [batchTableJsonByteLength] [batchTableBinaryByteLength] [batchLength] // Current header: [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] // If the header is in the first legacy format 'batchTableJsonByteLength' will be the start of the JSON string (a quotation mark) or the glTF magic. // Accordingly its first byte will be either 0x22 or 0x67, and so the minimum uint32 expected is 0x22000000 = 570425344 = 570MB. It is unlikely that the feature table JSON will exceed this length. // The check for the second legacy format is similar, except it checks 'batchTableBinaryByteLength' instead if (batchTableJsonByteLength >= 570425344) { // First legacy check byteOffset -= sizeOfUint32 * 2; batchLength = featureTableJsonByteLength; batchTableJsonByteLength = featureTableBinaryByteLength; batchTableBinaryByteLength = 0; featureTableJsonByteLength = 0; featureTableBinaryByteLength = 0; Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-header', 'This b3dm header is using the legacy format [batchLength] [batchTableByteLength]. The new format is [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] from https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/TileFormats/Batched3DModel/README.md.'); } else if (batchTableBinaryByteLength >= 570425344) { // Second legacy check byteOffset -= sizeOfUint32; batchLength = batchTableJsonByteLength; batchTableJsonByteLength = featureTableJsonByteLength; batchTableBinaryByteLength = featureTableBinaryByteLength; featureTableJsonByteLength = 0; featureTableBinaryByteLength = 0; Batched3DModel3DTileContent._deprecationWarning('b3dm-legacy-header', 'This b3dm header is using the legacy format [batchTableJsonByteLength] [batchTableBinaryByteLength] [batchLength]. The new format is [featureTableJsonByteLength] [featureTableBinaryByteLength] [batchTableJsonByteLength] [batchTableBinaryByteLength] from https://github.com/AnalyticalGraphicsInc/3d-tiles/blob/master/TileFormats/Batched3DModel/README.md.'); } var featureTableJson; if (featureTableJsonByteLength === 0) { featureTableJson = { BATCH_LENGTH : defaultValue(batchLength, 0) }; } else { var featureTableString = getStringFromTypedArray(uint8Array, byteOffset, featureTableJsonByteLength); featureTableJson = JSON.parse(featureTableString); byteOffset += featureTableJsonByteLength; } var featureTableBinary = new Uint8Array(arrayBuffer, byteOffset, featureTableBinaryByteLength); byteOffset += featureTableBinaryByteLength; var featureTable = new Cesium3DTileFeatureTable(featureTableJson, featureTableBinary); batchLength = featureTable.getGlobalProperty('BATCH_LENGTH'); featureTable.featuresLength = batchLength; var batchTableJson; var batchTableBinary; if (batchTableJsonByteLength > 0) { // PERFORMANCE_IDEA: is it possible to allocate this on-demand? Perhaps keep the // arraybuffer/string compressed in memory and then decompress it when it is first accessed. // // We could also make another request for it, but that would make the property set/get // API async, and would double the number of numbers in some cases. var batchTableString = getStringFromTypedArray(uint8Array, byteOffset, batchTableJsonByteLength); batchTableJson = JSON.parse(batchTableString); byteOffset += batchTableJsonByteLength; if (batchTableBinaryByteLength > 0) { // Has a batch table binary batchTableBinary = new Uint8Array(arrayBuffer, byteOffset, batchTableBinaryByteLength); // Copy the batchTableBinary section and let the underlying ArrayBuffer be freed batchTableBinary = new Uint8Array(batchTableBinary); byteOffset += batchTableBinaryByteLength; } } var colorChangedCallback; if (defined(tileset.classificationType)) { colorChangedCallback = createColorChangedCallback(content); } var batchTable = new Cesium3DTileBatchTable(content, batchLength, batchTableJson, batchTableBinary, colorChangedCallback); content._batchTable = batchTable; var gltfByteLength = byteStart + byteLength - byteOffset; if (gltfByteLength === 0) { throw new RuntimeError('glTF byte length must be greater than 0.'); } var gltfView; if (byteOffset % 4 === 0) { gltfView = new Uint8Array(arrayBuffer, byteOffset, gltfByteLength); } else { // Create a copy of the glb so that it is 4-byte aligned Batched3DModel3DTileContent._deprecationWarning('b3dm-glb-unaligned', 'The embedded glb is not aligned to a 4-byte boundary.'); gltfView = new Uint8Array(uint8Array.subarray(byteOffset, byteOffset + gltfByteLength)); } var pickObject = { content : content, primitive : tileset }; if (!defined(tileset.classificationType)) { // PERFORMANCE_IDEA: patch the shader on demand, e.g., the first time show/color changes. // The pick shader still needs to be patched. content._model = new Model({ gltf : gltfView, cull : false, // The model is already culled by 3D Tiles releaseGltfJson : true, // Models are unique and will not benefit from caching so save memory opaquePass : Pass.CESIUM_3D_TILE, // Draw opaque portions of the model during the 3D Tiles pass basePath : resource, requestType : RequestType.TILES3D, modelMatrix : tile.computedTransform, upAxis : tileset._gltfUpAxis, shadows: tileset.shadows, debugWireframe: tileset.debugWireframe, incrementallyLoadTextures : false, vertexShaderLoaded : getVertexShaderCallback(content), fragmentShaderLoaded : getFragmentShaderCallback(content), uniformMapLoaded : batchTable.getUniformMapCallback(), pickVertexShaderLoaded : getPickVertexShaderCallback(content), pickFragmentShaderLoaded : batchTable.getPickFragmentShaderCallback(), pickUniformMapLoaded : batchTable.getPickUniformMapCallback(), addBatchIdToGeneratedShaders : (batchLength > 0), // If the batch table has values in it, generated shaders will need a batchId attribute pickObject : pickObject }); } else { // This transcodes glTF to an internal representation for geometry so we can take advantage of the re-batching of vector data. // For a list of limitations on the input glTF, see the documentation for classificationType of Cesium3DTileset. content._model = new ClassificationModel({ gltf : gltfView, cull : false, // The model is already culled by 3D Tiles basePath : resource, requestType : RequestType.TILES3D, modelMatrix : tile.computedTransform, upAxis : tileset._gltfUpAxis, debugWireframe : tileset.debugWireframe, vertexShaderLoaded : getVertexShaderCallback(content), classificationShaderLoaded : getClassificationFragmentShaderCallback(content), uniformMapLoaded : batchTable.getUniformMapCallback(), pickVertexShaderLoaded : getPickVertexShaderCallback(content), pickFragmentShaderLoaded : batchTable.getPickFragmentShaderCallback(), pickUniformMapLoaded : batchTable.getPickUniformMapCallback(), classificationType : tileset._classificationType, batchTable : batchTable }); } } function createFeatures(content) { var featuresLength = content.featuresLength; if (!defined(content._features) && (featuresLength > 0)) { var features = new Array(featuresLength); for (var i = 0; i < featuresLength; ++i) { features[i] = new Cesium3DTileFeature(content, i); } content._features = features; } } /** * @inheritdoc Cesium3DTileContent#hasProperty */ Batched3DModel3DTileContent.prototype.hasProperty = function(batchId, name) { return this._batchTable.hasProperty(batchId, name); }; /** * @inheritdoc Cesium3DTileContent#getFeature */ Batched3DModel3DTileContent.prototype.getFeature = function(batchId) { //>>includeStart('debug', pragmas.debug); var featuresLength = this.featuresLength; if (!defined(batchId) || (batchId < 0) || (batchId >= featuresLength)) { throw new DeveloperError('batchId is required and between zero and featuresLength - 1 (' + (featuresLength - 1) + ').'); } //>>includeEnd('debug'); createFeatures(this); return this._features[batchId]; }; /** * @inheritdoc Cesium3DTileContent#applyDebugSettings */ Batched3DModel3DTileContent.prototype.applyDebugSettings = function(enabled, color) { color = enabled ? color : Color.WHITE; if (this.featuresLength === 0) { this._model.color = color; } else { this._batchTable.setAllColor(color); } }; /** * @inheritdoc Cesium3DTileContent#applyStyle */ Batched3DModel3DTileContent.prototype.applyStyle = function(frameState, style) { this._batchTable.applyStyle(frameState, style); }; /** * @inheritdoc Cesium3DTileContent#update */ Batched3DModel3DTileContent.prototype.update = function(tileset, frameState) { var commandStart = frameState.commandList.length; // In the PROCESSING state we may be calling update() to move forward // the content's resource loading. In the READY state, it will // actually generate commands. this._batchTable.update(tileset, frameState); this._model.modelMatrix = this._tile.computedTransform; this._model.shadows = this._tileset.shadows; this._model.debugWireframe = this._tileset.debugWireframe; // Update clipping planes var tilesetClippingPlanes = this._tileset.clippingPlanes; if (this._tile.clippingPlanesDirty && defined(tilesetClippingPlanes)) { // Dereference the clipping planes from the model if they are irrelevant. // Link/Dereference directly to avoid ownership checks. // This will also trigger synchronous shader regeneration to remove or add the clipping plane and color blending code. this._model._clippingPlanes = (tilesetClippingPlanes.enabled && this._tile._isClipped) ? tilesetClippingPlanes : undefined; } this._model.update(frameState); // If any commands were pushed, add derived commands var commandEnd = frameState.commandList.length; if ((commandStart < commandEnd) && frameState.passes.render && !defined(tileset.classificationType)) { var finalResolution = this._tile._finalResolution; this._batchTable.addDerivedCommands(frameState, commandStart, finalResolution); } }; /** * @inheritdoc Cesium3DTileContent#isDestroyed */ Batched3DModel3DTileContent.prototype.isDestroyed = function() { return false; }; /** * @inheritdoc Cesium3DTileContent#destroy */ Batched3DModel3DTileContent.prototype.destroy = function() { this._model = this._model && this._model.destroy(); this._batchTable = this._batchTable && this._batchTable.destroy(); return destroyObject(this); }; return Batched3DModel3DTileContent; });