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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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define([ './BoundingSphere', './Cartesian2', './Cartesian3', './ComponentDatatype', './CylinderGeometryLibrary', './defaultValue', './defined', './DeveloperError', './Geometry', './GeometryAttribute', './GeometryAttributes', './IndexDatatype', './Math', './PrimitiveType', './VertexFormat' ], function( BoundingSphere, Cartesian2, Cartesian3, ComponentDatatype, CylinderGeometryLibrary, defaultValue, defined, DeveloperError, Geometry, GeometryAttribute, GeometryAttributes, IndexDatatype, CesiumMath, PrimitiveType, VertexFormat) { 'use strict'; var radiusScratch = new Cartesian2(); var normalScratch = new Cartesian3(); var bitangentScratch = new Cartesian3(); var tangentScratch = new Cartesian3(); var positionScratch = new Cartesian3(); /** * A description of a cylinder. * * @alias CylinderGeometry * @constructor * * @param {Object} options Object with the following properties: * @param {Number} options.length The length of the cylinder. * @param {Number} options.topRadius The radius of the top of the cylinder. * @param {Number} options.bottomRadius The radius of the bottom of the cylinder. * @param {Number} [options.slices=128] The number of edges around the perimeter of the cylinder. * @param {VertexFormat} [options.vertexFormat=VertexFormat.DEFAULT] The vertex attributes to be computed. * * @exception {DeveloperError} options.slices must be greater than or equal to 3. * * @see CylinderGeometry.createGeometry * * @example * // create cylinder geometry * var cylinder = new Cesium.CylinderGeometry({ * length: 200000, * topRadius: 80000, * bottomRadius: 200000, * }); * var geometry = Cesium.CylinderGeometry.createGeometry(cylinder); */ function CylinderGeometry(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); var length = options.length; var topRadius = options.topRadius; var bottomRadius = options.bottomRadius; var vertexFormat = defaultValue(options.vertexFormat, VertexFormat.DEFAULT); var slices = defaultValue(options.slices, 128); //>>includeStart('debug', pragmas.debug); if (!defined(length)) { throw new DeveloperError('options.length must be defined.'); } if (!defined(topRadius)) { throw new DeveloperError('options.topRadius must be defined.'); } if (!defined(bottomRadius)) { throw new DeveloperError('options.bottomRadius must be defined.'); } if (slices < 3) { throw new DeveloperError('options.slices must be greater than or equal to 3.'); } //>>includeEnd('debug'); this._length = length; this._topRadius = topRadius; this._bottomRadius = bottomRadius; this._vertexFormat = VertexFormat.clone(vertexFormat); this._slices = slices; this._workerName = 'createCylinderGeometry'; } /** * The number of elements used to pack the object into an array. * @type {Number} */ CylinderGeometry.packedLength = VertexFormat.packedLength + 4; /** * Stores the provided instance into the provided array. * * @param {CylinderGeometry} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. * * @returns {Number[]} The array that was packed into */ CylinderGeometry.pack = function(value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError('value is required'); } if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); VertexFormat.pack(value._vertexFormat, array, startingIndex); startingIndex += VertexFormat.packedLength; array[startingIndex++] = value._length; array[startingIndex++] = value._topRadius; array[startingIndex++] = value._bottomRadius; array[startingIndex] = value._slices; return array; }; var scratchVertexFormat = new VertexFormat(); var scratchOptions = { vertexFormat : scratchVertexFormat, length : undefined, topRadius : undefined, bottomRadius : undefined, slices : undefined }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {CylinderGeometry} [result] The object into which to store the result. * @returns {CylinderGeometry} The modified result parameter or a new CylinderGeometry instance if one was not provided. */ CylinderGeometry.unpack = function(array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); var vertexFormat = VertexFormat.unpack(array, startingIndex, scratchVertexFormat); startingIndex += VertexFormat.packedLength; var length = array[startingIndex++]; var topRadius = array[startingIndex++]; var bottomRadius = array[startingIndex++]; var slices = array[startingIndex]; if (!defined(result)) { scratchOptions.length = length; scratchOptions.topRadius = topRadius; scratchOptions.bottomRadius = bottomRadius; scratchOptions.slices = slices; return new CylinderGeometry(scratchOptions); } result._vertexFormat = VertexFormat.clone(vertexFormat, result._vertexFormat); result._length = length; result._topRadius = topRadius; result._bottomRadius = bottomRadius; result._slices = slices; return result; }; /** * Computes the geometric representation of a cylinder, including its vertices, indices, and a bounding sphere. * * @param {CylinderGeometry} cylinderGeometry A description of the cylinder. * @returns {Geometry|undefined} The computed vertices and indices. */ CylinderGeometry.createGeometry = function(cylinderGeometry) { var length = cylinderGeometry._length; var topRadius = cylinderGeometry._topRadius; var bottomRadius = cylinderGeometry._bottomRadius; var vertexFormat = cylinderGeometry._vertexFormat; var slices = cylinderGeometry._slices; if ((length <= 0) || (topRadius < 0) || (bottomRadius < 0) || ((topRadius === 0) && (bottomRadius === 0))) { return; } var twoSlices = slices + slices; var threeSlices = slices + twoSlices; var numVertices = twoSlices + twoSlices; var positions = CylinderGeometryLibrary.computePositions(length, topRadius, bottomRadius, slices, true); var st = (vertexFormat.st) ? new Float32Array(numVertices * 2) : undefined; var normals = (vertexFormat.normal) ? new Float32Array(numVertices * 3) : undefined; var tangents = (vertexFormat.tangent) ? new Float32Array(numVertices * 3) : undefined; var bitangents = (vertexFormat.bitangent) ? new Float32Array(numVertices * 3) : undefined; var i; var computeNormal = (vertexFormat.normal || vertexFormat.tangent || vertexFormat.bitangent); if (computeNormal) { var computeTangent = (vertexFormat.tangent || vertexFormat.bitangent); var normalIndex = 0; var tangentIndex = 0; var bitangentIndex = 0; var normal = normalScratch; normal.z = 0; var tangent = tangentScratch; var bitangent = bitangentScratch; for (i = 0; i < slices; i++) { var angle = i / slices * CesiumMath.TWO_PI; var x = Math.cos(angle); var y = Math.sin(angle); if (computeNormal) { normal.x = x; normal.y = y; if (computeTangent) { tangent = Cartesian3.normalize(Cartesian3.cross(Cartesian3.UNIT_Z, normal, tangent), tangent); } if (vertexFormat.normal) { normals[normalIndex++] = x; normals[normalIndex++] = y; normals[normalIndex++] = 0; normals[normalIndex++] = x; normals[normalIndex++] = y; normals[normalIndex++] = 0; } if (vertexFormat.tangent) { tangents[tangentIndex++] = tangent.x; tangents[tangentIndex++] = tangent.y; tangents[tangentIndex++] = tangent.z; tangents[tangentIndex++] = tangent.x; tangents[tangentIndex++] = tangent.y; tangents[tangentIndex++] = tangent.z; } if (vertexFormat.bitangent) { bitangent = Cartesian3.normalize(Cartesian3.cross(normal, tangent, bitangent), bitangent); bitangents[bitangentIndex++] = bitangent.x; bitangents[bitangentIndex++] = bitangent.y; bitangents[bitangentIndex++] = bitangent.z; bitangents[bitangentIndex++] = bitangent.x; bitangents[bitangentIndex++] = bitangent.y; bitangents[bitangentIndex++] = bitangent.z; } } } for (i = 0; i < slices; i++) { if (vertexFormat.normal) { normals[normalIndex++] = 0; normals[normalIndex++] = 0; normals[normalIndex++] = -1; } if (vertexFormat.tangent) { tangents[tangentIndex++] = 1; tangents[tangentIndex++] = 0; tangents[tangentIndex++] = 0; } if (vertexFormat.bitangent) { bitangents[bitangentIndex++] = 0; bitangents[bitangentIndex++] = -1; bitangents[bitangentIndex++] = 0; } } for (i = 0; i < slices; i++) { if (vertexFormat.normal) { normals[normalIndex++] = 0; normals[normalIndex++] = 0; normals[normalIndex++] = 1; } if (vertexFormat.tangent) { tangents[tangentIndex++] = 1; tangents[tangentIndex++] = 0; tangents[tangentIndex++] = 0; } if (vertexFormat.bitangent) { bitangents[bitangentIndex++] = 0; bitangents[bitangentIndex++] = 1; bitangents[bitangentIndex++] = 0; } } } var numIndices = 12 * slices - 12; var indices = IndexDatatype.createTypedArray(numVertices, numIndices); var index = 0; var j = 0; for (i = 0; i < slices - 1; i++) { indices[index++] = j; indices[index++] = j + 2; indices[index++] = j + 3; indices[index++] = j; indices[index++] = j + 3; indices[index++] = j + 1; j += 2; } indices[index++] = twoSlices - 2; indices[index++] = 0; indices[index++] = 1; indices[index++] = twoSlices - 2; indices[index++] = 1; indices[index++] = twoSlices - 1; for (i = 1; i < slices - 1; i++) { indices[index++] = twoSlices + i + 1; indices[index++] = twoSlices + i; indices[index++] = twoSlices; } for (i = 1; i < slices - 1; i++) { indices[index++] = threeSlices; indices[index++] = threeSlices + i; indices[index++] = threeSlices + i + 1; } var textureCoordIndex = 0; if (vertexFormat.st) { var rad = Math.max(topRadius, bottomRadius); for (i = 0; i < numVertices; i++) { var position = Cartesian3.fromArray(positions, i * 3, positionScratch); st[textureCoordIndex++] = (position.x + rad) / (2.0 * rad); st[textureCoordIndex++] = (position.y + rad) / (2.0 * rad); } } var attributes = new GeometryAttributes(); if (vertexFormat.position) { attributes.position = new GeometryAttribute({ componentDatatype: ComponentDatatype.DOUBLE, componentsPerAttribute: 3, values: positions }); } if (vertexFormat.normal) { attributes.normal = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : normals }); } if (vertexFormat.tangent) { attributes.tangent = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : tangents }); } if (vertexFormat.bitangent) { attributes.bitangent = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 3, values : bitangents }); } if (vertexFormat.st) { attributes.st = new GeometryAttribute({ componentDatatype : ComponentDatatype.FLOAT, componentsPerAttribute : 2, values : st }); } radiusScratch.x = length * 0.5; radiusScratch.y = Math.max(bottomRadius, topRadius); var boundingSphere = new BoundingSphere(Cartesian3.ZERO, Cartesian2.magnitude(radiusScratch)); return new Geometry({ attributes : attributes, indices : indices, primitiveType : PrimitiveType.TRIANGLES, boundingSphere : boundingSphere }); }; var unitCylinderGeometry; /** * Returns the geometric representation of a unit cylinder, including its vertices, indices, and a bounding sphere. * @returns {Geometry} The computed vertices and indices. * * @private */ CylinderGeometry.getUnitCylinder = function() { if (!defined(unitCylinderGeometry)) { unitCylinderGeometry = CylinderGeometry.createGeometry(new CylinderGeometry({ topRadius : 1.0, bottomRadius : 1.0, length : 1.0, vertexFormat : VertexFormat.POSITION_ONLY })); } return unitCylinderGeometry; }; return CylinderGeometry; });