cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
848 lines (756 loc) • 36.7 kB
JavaScript
define([
'../ThirdParty/Uri',
'../ThirdParty/when',
'./AttributeCompression',
'./BoundingSphere',
'./Cartesian3',
'./Credit',
'./defaultValue',
'./defined',
'./defineProperties',
'./deprecationWarning',
'./DeveloperError',
'./Event',
'./GeographicTilingScheme',
'./HeightmapTerrainData',
'./IndexDatatype',
'./Math',
'./OrientedBoundingBox',
'./QuantizedMeshTerrainData',
'./Resource',
'./RuntimeError',
'./TerrainProvider',
'./TileAvailability',
'./TileProviderError'
], function(
Uri,
when,
AttributeCompression,
BoundingSphere,
Cartesian3,
Credit,
defaultValue,
defined,
defineProperties,
deprecationWarning,
DeveloperError,
Event,
GeographicTilingScheme,
HeightmapTerrainData,
IndexDatatype,
CesiumMath,
OrientedBoundingBox,
QuantizedMeshTerrainData,
Resource,
RuntimeError,
TerrainProvider,
TileAvailability,
TileProviderError) {
'use strict';
function LayerInformation(layer) {
this.resource = layer.resource;
this.version = layer.version;
this.isHeightmap = layer.isHeightmap;
this.tileUrlTemplates = layer.tileUrlTemplates;
this.availability = layer.availability;
this.hasVertexNormals = layer.hasVertexNormals;
this.hasWaterMask = layer.hasWaterMask;
this.littleEndianExtensionSize = layer.littleEndianExtensionSize;
}
/**
* A {@link TerrainProvider} that accesses terrain data in a Cesium terrain format.
* The format is described on the
* {@link https://github.com/AnalyticalGraphicsInc/cesium/wiki/Cesium-Terrain-Server|Cesium wiki}.
*
* @alias CesiumTerrainProvider
* @constructor
*
* @param {Object} options Object with the following properties:
* @param {Resource|String|Promise<Resource>|Promise<String>} options.url The URL of the Cesium terrain server.
* @param {Boolean} [options.requestVertexNormals=false] Flag that indicates if the client should request additional lighting information from the server, in the form of per vertex normals if available.
* @param {Boolean} [options.requestWaterMask=false] Flag that indicates if the client should request per tile water masks from the server, if available.
* @param {Ellipsoid} [options.ellipsoid] The ellipsoid. If not specified, the WGS84 ellipsoid is used.
* @param {Credit|String} [options.credit] A credit for the data source, which is displayed on the canvas.
*
*
* @example
* // Create Arctic DEM terrain with normals.
* var viewer = new Cesium.Viewer('cesiumContainer', {
* terrainProvider : new Cesium.CesiumTerrainProvider({
* url : Cesium.IonResource.fromAssetId(3956),
* requestVertexNormals : true
* });
* });
*
* @see createWorldTerrain
* @see TerrainProvider
*/
function CesiumTerrainProvider(options) {
//>>includeStart('debug', pragmas.debug)
if (!defined(options) || !defined(options.url)) {
throw new DeveloperError('options.url is required.');
}
//>>includeEnd('debug');
this._tilingScheme = new GeographicTilingScheme({
numberOfLevelZeroTilesX : 2,
numberOfLevelZeroTilesY : 1,
ellipsoid : options.ellipsoid
});
this._heightmapWidth = 65;
this._levelZeroMaximumGeometricError = TerrainProvider.getEstimatedLevelZeroGeometricErrorForAHeightmap(this._tilingScheme.ellipsoid, this._heightmapWidth, this._tilingScheme.getNumberOfXTilesAtLevel(0));
this._heightmapStructure = undefined;
this._hasWaterMask = false;
this._hasVertexNormals = false;
/**
* Boolean flag that indicates if the client should request vertex normals from the server.
* @type {Boolean}
* @default false
* @private
*/
this._requestVertexNormals = defaultValue(options.requestVertexNormals, false);
/**
* Boolean flag that indicates if the client should request tile watermasks from the server.
* @type {Boolean}
* @default false
* @private
*/
this._requestWaterMask = defaultValue(options.requestWaterMask, false);
this._errorEvent = new Event();
var credit = options.credit;
if (typeof credit === 'string') {
credit = new Credit(credit);
}
this._credit = credit;
this._availability = undefined;
var deferred = when.defer();
this._ready = false;
this._readyPromise = deferred;
this._tileCredits = undefined;
var that = this;
var lastResource;
var metadataResource;
var metadataError;
var layers = this._layers = [];
var attribution = '';
var overallAvailability = [];
when(options.url)
.then(function(url) {
var resource = Resource.createIfNeeded(url);
resource.appendForwardSlash();
lastResource = resource;
metadataResource = lastResource.getDerivedResource({
url: 'layer.json'
});
var uri = new Uri(metadataResource.url);
if (uri.authority === 'assets.agi.com') {
var deprecationText = 'The STK World Terrain tileset is deprecated and will be available until September 1, 2018.';
var deprecationLinkText = 'Check out the new high-resolution Cesium World Terrain';
var deprecationLink = 'https://cesium.com/blog/2018/03/01/introducing-cesium-world-terrain/';
that._tileCredits = [
new Credit('<span>' + deprecationText + '</span> <a href="' + deprecationLink + '">' + deprecationLinkText + '</a>', true)
];
deprecationWarning('assets.agi.com', deprecationText + ' ' + deprecationLinkText + ' ' + deprecationLink);
} else {
// ion resources have a credits property we can use for additional attribution.
that._tileCredits = resource.credits;
}
requestMetadata();
})
.otherwise(function(e) {
deferred.reject(e);
});
function parseMetadataSuccess(data) {
var message;
if (!data.format) {
message = 'The tile format is not specified in the layer.json file.';
metadataError = TileProviderError.handleError(metadataError, that, that._errorEvent, message, undefined, undefined, undefined, requestMetadata);
return;
}
if (!data.tiles || data.tiles.length === 0) {
message = 'The layer.json file does not specify any tile URL templates.';
metadataError = TileProviderError.handleError(metadataError, that, that._errorEvent, message, undefined, undefined, undefined, requestMetadata);
return;
}
var hasVertexNormals = false;
var hasWaterMask = false;
var littleEndianExtensionSize = true;
var isHeightmap = false;
if (data.format === 'heightmap-1.0') {
isHeightmap = true;
if (!defined(that._heightmapStructure)) {
that._heightmapStructure = {
heightScale : 1.0 / 5.0,
heightOffset : -1000.0,
elementsPerHeight : 1,
stride : 1,
elementMultiplier : 256.0,
isBigEndian : false,
lowestEncodedHeight : 0,
highestEncodedHeight : 256 * 256 - 1
};
}
hasWaterMask = true;
that._requestWaterMask = true;
} else if (data.format.indexOf('quantized-mesh-1.') !== 0) {
message = 'The tile format "' + data.format + '" is invalid or not supported.';
metadataError = TileProviderError.handleError(metadataError, that, that._errorEvent, message, undefined, undefined, undefined, requestMetadata);
return;
}
var tileUrlTemplates = data.tiles;
var availableTiles = data.available;
var availability;
if (defined(availableTiles)) {
availability = new TileAvailability(that._tilingScheme, availableTiles.length);
for (var level = 0; level < availableTiles.length; ++level) {
var rangesAtLevel = availableTiles[level];
var yTiles = that._tilingScheme.getNumberOfYTilesAtLevel(level);
if (!defined(overallAvailability[level])) {
overallAvailability[level] = [];
}
for (var rangeIndex = 0; rangeIndex < rangesAtLevel.length; ++rangeIndex) {
var range = rangesAtLevel[rangeIndex];
var yStart = yTiles - range.endY - 1;
var yEnd = yTiles - range.startY - 1;
overallAvailability[level].push([range.startX, yStart, range.endX, yEnd]);
availability.addAvailableTileRange(level, range.startX, yStart, range.endX, yEnd);
}
}
}
// The vertex normals defined in the 'octvertexnormals' extension is identical to the original
// contents of the original 'vertexnormals' extension. 'vertexnormals' extension is now
// deprecated, as the extensionLength for this extension was incorrectly using big endian.
// We maintain backwards compatibility with the legacy 'vertexnormal' implementation
// by setting the _littleEndianExtensionSize to false. Always prefer 'octvertexnormals'
// over 'vertexnormals' if both extensions are supported by the server.
if (defined(data.extensions) && data.extensions.indexOf('octvertexnormals') !== -1) {
hasVertexNormals = true;
} else if (defined(data.extensions) && data.extensions.indexOf('vertexnormals') !== -1) {
hasVertexNormals = true;
littleEndianExtensionSize = false;
}
if (defined(data.extensions) && data.extensions.indexOf('watermask') !== -1) {
hasWaterMask = true;
}
that._hasWaterMask = that._hasWaterMask || hasWaterMask;
that._hasVertexNormals = that._hasVertexNormals || hasVertexNormals;
if (defined(data.attribution)) {
if (attribution.length > 0) {
attribution += ' ';
}
attribution += data.attribution;
}
layers.push(new LayerInformation({
resource: lastResource,
version: data.version,
isHeightmap: isHeightmap,
tileUrlTemplates: tileUrlTemplates,
availability: availability,
hasVertexNormals: hasVertexNormals,
hasWaterMask: hasWaterMask,
littleEndianExtensionSize: littleEndianExtensionSize
}));
var parentUrl = data.parentUrl;
if (defined(parentUrl)) {
if (!defined(availability)) {
console.log('A layer.json can\'t have a parentUrl if it does\'t have an available array.');
return when.resolve();
}
lastResource = lastResource.getDerivedResource({
url: parentUrl
});
lastResource.appendForwardSlash(); // Terrain always expects a directory
metadataResource = lastResource.getDerivedResource({
url: 'layer.json'
});
var parentMetadata = metadataResource.fetchJson();
return when(parentMetadata, parseMetadataSuccess, parseMetadataFailure);
}
return when.resolve();
}
function parseMetadataFailure(data) {
var message = 'An error occurred while accessing ' + metadataResource.url + '.';
metadataError = TileProviderError.handleError(metadataError, that, that._errorEvent, message, undefined, undefined, undefined, requestMetadata);
}
function metadataSuccess(data) {
parseMetadataSuccess(data)
.then(function() {
if (defined(metadataError)) {
return;
}
var length = overallAvailability.length;
if (length > 0) {
var availability = that._availability = new TileAvailability(that._tilingScheme, length);
for (var level = 0; level < length; ++level) {
var levelRanges = overallAvailability[level];
for (var i = 0; i < levelRanges.length; ++i) {
var range = levelRanges[i];
availability.addAvailableTileRange(level, range[0], range[1], range[2], range[3]);
}
}
}
var layerJsonCredit = new Credit(attribution);
if (defined(that._tileCredits)) {
that._tileCredits.push(layerJsonCredit);
} else {
that._tileCredits = [layerJsonCredit];
}
that._ready = true;
that._readyPromise.resolve(true);
});
}
function metadataFailure(data) {
// If the metadata is not found, assume this is a pre-metadata heightmap tileset.
if (defined(data) && data.statusCode === 404) {
metadataSuccess({
tilejson: '2.1.0',
format : 'heightmap-1.0',
version : '1.0.0',
scheme : 'tms',
tiles : [
'{z}/{x}/{y}.terrain?v={version}'
]
});
return;
}
parseMetadataFailure(data);
}
function requestMetadata() {
when(metadataResource.fetchJson())
.then(metadataSuccess)
.otherwise(metadataFailure);
}
}
/**
* When using the Quantized-Mesh format, a tile may be returned that includes additional extensions, such as PerVertexNormals, watermask, etc.
* This enumeration defines the unique identifiers for each type of extension data that has been appended to the standard mesh data.
*
* @exports QuantizedMeshExtensionIds
* @see CesiumTerrainProvider
* @private
*/
var QuantizedMeshExtensionIds = {
/**
* Oct-Encoded Per-Vertex Normals are included as an extension to the tile mesh
*
* @type {Number}
* @constant
* @default 1
*/
OCT_VERTEX_NORMALS: 1,
/**
* A watermask is included as an extension to the tile mesh
*
* @type {Number}
* @constant
* @default 2
*/
WATER_MASK: 2
};
function getRequestHeader(extensionsList) {
if (!defined(extensionsList) || extensionsList.length === 0) {
return {
Accept : 'application/vnd.quantized-mesh,application/octet-stream;q=0.9,*/*;q=0.01'
};
}
var extensions = extensionsList.join('-');
return {
Accept : 'application/vnd.quantized-mesh;extensions=' + extensions + ',application/octet-stream;q=0.9,*/*;q=0.01'
};
}
function createHeightmapTerrainData(provider, buffer, level, x, y, tmsY) {
var heightBuffer = new Uint16Array(buffer, 0, provider._heightmapWidth * provider._heightmapWidth);
return new HeightmapTerrainData({
buffer : heightBuffer,
childTileMask : new Uint8Array(buffer, heightBuffer.byteLength, 1)[0],
waterMask : new Uint8Array(buffer, heightBuffer.byteLength + 1, buffer.byteLength - heightBuffer.byteLength - 1),
width : provider._heightmapWidth,
height : provider._heightmapWidth,
structure : provider._heightmapStructure,
credits: provider._tileCredits
});
}
function createQuantizedMeshTerrainData(provider, buffer, level, x, y, tmsY, littleEndianExtensionSize) {
var pos = 0;
var cartesian3Elements = 3;
var boundingSphereElements = cartesian3Elements + 1;
var cartesian3Length = Float64Array.BYTES_PER_ELEMENT * cartesian3Elements;
var boundingSphereLength = Float64Array.BYTES_PER_ELEMENT * boundingSphereElements;
var encodedVertexElements = 3;
var encodedVertexLength = Uint16Array.BYTES_PER_ELEMENT * encodedVertexElements;
var triangleElements = 3;
var bytesPerIndex = Uint16Array.BYTES_PER_ELEMENT;
var triangleLength = bytesPerIndex * triangleElements;
var view = new DataView(buffer);
var center = new Cartesian3(view.getFloat64(pos, true), view.getFloat64(pos + 8, true), view.getFloat64(pos + 16, true));
pos += cartesian3Length;
var minimumHeight = view.getFloat32(pos, true);
pos += Float32Array.BYTES_PER_ELEMENT;
var maximumHeight = view.getFloat32(pos, true);
pos += Float32Array.BYTES_PER_ELEMENT;
var boundingSphere = new BoundingSphere(
new Cartesian3(view.getFloat64(pos, true), view.getFloat64(pos + 8, true), view.getFloat64(pos + 16, true)),
view.getFloat64(pos + cartesian3Length, true));
pos += boundingSphereLength;
var horizonOcclusionPoint = new Cartesian3(view.getFloat64(pos, true), view.getFloat64(pos + 8, true), view.getFloat64(pos + 16, true));
pos += cartesian3Length;
var vertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
var encodedVertexBuffer = new Uint16Array(buffer, pos, vertexCount * 3);
pos += vertexCount * encodedVertexLength;
if (vertexCount > 64 * 1024) {
// More than 64k vertices, so indices are 32-bit.
bytesPerIndex = Uint32Array.BYTES_PER_ELEMENT;
triangleLength = bytesPerIndex * triangleElements;
}
// Decode the vertex buffer.
var uBuffer = encodedVertexBuffer.subarray(0, vertexCount);
var vBuffer = encodedVertexBuffer.subarray(vertexCount, 2 * vertexCount);
var heightBuffer = encodedVertexBuffer.subarray(vertexCount * 2, 3 * vertexCount);
AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
// skip over any additional padding that was added for 2/4 byte alignment
if (pos % bytesPerIndex !== 0) {
pos += (bytesPerIndex - (pos % bytesPerIndex));
}
var triangleCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
var indices = IndexDatatype.createTypedArrayFromArrayBuffer(vertexCount, buffer, pos, triangleCount * triangleElements);
pos += triangleCount * triangleLength;
// High water mark decoding based on decompressIndices_ in webgl-loader's loader.js.
// https://code.google.com/p/webgl-loader/source/browse/trunk/samples/loader.js?r=99#55
// Copyright 2012 Google Inc., Apache 2.0 license.
var highest = 0;
var length = indices.length;
for (var i = 0; i < length; ++i) {
var code = indices[i];
indices[i] = highest - code;
if (code === 0) {
++highest;
}
}
var westVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
var westIndices = IndexDatatype.createTypedArrayFromArrayBuffer(vertexCount, buffer, pos, westVertexCount);
pos += westVertexCount * bytesPerIndex;
var southVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
var southIndices = IndexDatatype.createTypedArrayFromArrayBuffer(vertexCount, buffer, pos, southVertexCount);
pos += southVertexCount * bytesPerIndex;
var eastVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
var eastIndices = IndexDatatype.createTypedArrayFromArrayBuffer(vertexCount, buffer, pos, eastVertexCount);
pos += eastVertexCount * bytesPerIndex;
var northVertexCount = view.getUint32(pos, true);
pos += Uint32Array.BYTES_PER_ELEMENT;
var northIndices = IndexDatatype.createTypedArrayFromArrayBuffer(vertexCount, buffer, pos, northVertexCount);
pos += northVertexCount * bytesPerIndex;
var encodedNormalBuffer;
var waterMaskBuffer;
while (pos < view.byteLength) {
var extensionId = view.getUint8(pos, true);
pos += Uint8Array.BYTES_PER_ELEMENT;
var extensionLength = view.getUint32(pos, littleEndianExtensionSize);
pos += Uint32Array.BYTES_PER_ELEMENT;
if (extensionId === QuantizedMeshExtensionIds.OCT_VERTEX_NORMALS && provider._requestVertexNormals) {
encodedNormalBuffer = new Uint8Array(buffer, pos, vertexCount * 2);
} else if (extensionId === QuantizedMeshExtensionIds.WATER_MASK && provider._requestWaterMask) {
waterMaskBuffer = new Uint8Array(buffer, pos, extensionLength);
}
pos += extensionLength;
}
var skirtHeight = provider.getLevelMaximumGeometricError(level) * 5.0;
var rectangle = provider._tilingScheme.tileXYToRectangle(x, y, level);
var orientedBoundingBox;
if (rectangle.width < CesiumMath.PI_OVER_TWO + CesiumMath.EPSILON5) {
// Here, rectangle.width < pi/2, and rectangle.height < pi
// (though it would still work with rectangle.width up to pi)
// The skirt is not included in the OBB computation. If this ever
// causes any rendering artifacts (cracks), they are expected to be
// minor and in the corners of the screen. It's possible that this
// might need to be changed - just change to `minimumHeight - skirtHeight`
// A similar change might also be needed in `upsampleQuantizedTerrainMesh.js`.
orientedBoundingBox = OrientedBoundingBox.fromRectangle(rectangle, minimumHeight, maximumHeight, provider._tilingScheme.ellipsoid);
}
return new QuantizedMeshTerrainData({
center : center,
minimumHeight : minimumHeight,
maximumHeight : maximumHeight,
boundingSphere : boundingSphere,
orientedBoundingBox : orientedBoundingBox,
horizonOcclusionPoint : horizonOcclusionPoint,
quantizedVertices : encodedVertexBuffer,
encodedNormals : encodedNormalBuffer,
indices : indices,
westIndices : westIndices,
southIndices : southIndices,
eastIndices : eastIndices,
northIndices : northIndices,
westSkirtHeight : skirtHeight,
southSkirtHeight : skirtHeight,
eastSkirtHeight : skirtHeight,
northSkirtHeight : skirtHeight,
childTileMask: provider.availability.computeChildMaskForTile(level, x, y),
waterMask: waterMaskBuffer,
credits: provider._tileCredits
});
}
/**
* Requests the geometry for a given tile. This function should not be called before
* {@link CesiumTerrainProvider#ready} returns true. The result must include terrain data and
* may optionally include a water mask and an indication of which child tiles are available.
*
* @param {Number} x The X coordinate of the tile for which to request geometry.
* @param {Number} y The Y coordinate of the tile for which to request geometry.
* @param {Number} level The level of the tile for which to request geometry.
* @param {Request} [request] The request object. Intended for internal use only.
*
* @returns {Promise.<TerrainData>|undefined} A promise for the requested geometry. If this method
* returns undefined instead of a promise, it is an indication that too many requests are already
* pending and the request will be retried later.
*
* @exception {DeveloperError} This function must not be called before {@link CesiumTerrainProvider#ready}
* returns true.
*/
CesiumTerrainProvider.prototype.requestTileGeometry = function(x, y, level, request) {
//>>includeStart('debug', pragmas.debug)
if (!this._ready) {
throw new DeveloperError('requestTileGeometry must not be called before the terrain provider is ready.');
}
//>>includeEnd('debug');
var layers = this._layers;
var layerToUse;
var layerCount = layers.length;
if (layerCount === 1) { // Optimized path for single layers
layerToUse = layers[0];
} else {
for (var i = 0; i < layerCount; ++i) {
var layer = layers[i];
if (!defined(layer.availability) || layer.availability.isTileAvailable(level, x, y)) {
layerToUse = layer;
break;
}
}
}
if (!defined(layerToUse)) {
return when.reject(new RuntimeError('Terrain tile doesn\'t exist'));
}
var urlTemplates = layerToUse.tileUrlTemplates;
if (urlTemplates.length === 0) {
return undefined;
}
var yTiles = this._tilingScheme.getNumberOfYTilesAtLevel(level);
var tmsY = (yTiles - y - 1);
var extensionList = [];
if (this._requestVertexNormals && layerToUse.hasVertexNormals) {
extensionList.push(layerToUse.littleEndianExtensionSize ? 'octvertexnormals' : 'vertexnormals');
}
if (this._requestWaterMask && layerToUse.hasWaterMask) {
extensionList.push('watermask');
}
var headers;
var query;
var url = urlTemplates[(x + tmsY + level) % urlTemplates.length];
var resource = layerToUse.resource;
if (defined(resource._ionEndpoint) && !defined(resource._ionEndpoint.externalType)) {
// ion uses query paremeters to request extensions
if (extensionList.length !== 0) {
query = { extensions: extensionList.join('-') };
}
headers = getRequestHeader(undefined);
} else {
//All other terrain servers
headers = getRequestHeader(extensionList);
}
var promise = resource.getDerivedResource({
url: url,
templateValues: {
version: layerToUse.version,
z: level,
x: x,
y: tmsY
},
queryParameters: query,
headers: headers,
request: request
}).fetchArrayBuffer();
if (!defined(promise)) {
return undefined;
}
var that = this;
return promise.then(function (buffer) {
if (defined(that._heightmapStructure)) {
return createHeightmapTerrainData(that, buffer, level, x, y, tmsY);
}
return createQuantizedMeshTerrainData(that, buffer, level, x, y, tmsY, layerToUse.littleEndianExtensionSize);
});
};
defineProperties(CesiumTerrainProvider.prototype, {
/**
* Gets an event that is raised when the terrain provider encounters an asynchronous error. By subscribing
* to the event, you will be notified of the error and can potentially recover from it. Event listeners
* are passed an instance of {@link TileProviderError}.
* @memberof CesiumTerrainProvider.prototype
* @type {Event}
*/
errorEvent : {
get : function() {
return this._errorEvent;
}
},
/**
* Gets the credit to display when this terrain provider is active. Typically this is used to credit
* the source of the terrain. This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
* @memberof CesiumTerrainProvider.prototype
* @type {Credit}
*/
credit : {
get : function() {
//>>includeStart('debug', pragmas.debug)
if (!this._ready) {
throw new DeveloperError('credit must not be called before the terrain provider is ready.');
}
//>>includeEnd('debug');
return this._credit;
}
},
/**
* Gets the tiling scheme used by this provider. This function should
* not be called before {@link CesiumTerrainProvider#ready} returns true.
* @memberof CesiumTerrainProvider.prototype
* @type {GeographicTilingScheme}
*/
tilingScheme : {
get : function() {
//>>includeStart('debug', pragmas.debug)
if (!this._ready) {
throw new DeveloperError('tilingScheme must not be called before the terrain provider is ready.');
}
//>>includeEnd('debug');
return this._tilingScheme;
}
},
/**
* Gets a value indicating whether or not the provider is ready for use.
* @memberof CesiumTerrainProvider.prototype
* @type {Boolean}
*/
ready : {
get : function() {
return this._ready;
}
},
/**
* Gets a promise that resolves to true when the provider is ready for use.
* @memberof CesiumTerrainProvider.prototype
* @type {Promise.<Boolean>}
* @readonly
*/
readyPromise : {
get : function() {
return this._readyPromise.promise;
}
},
/**
* Gets a value indicating whether or not the provider includes a water mask. The water mask
* indicates which areas of the globe are water rather than land, so they can be rendered
* as a reflective surface with animated waves. This function should not be
* called before {@link CesiumTerrainProvider#ready} returns true.
* @memberof CesiumTerrainProvider.prototype
* @type {Boolean}
* @exception {DeveloperError} This property must not be called before {@link CesiumTerrainProvider#ready}
*/
hasWaterMask : {
get : function() {
//>>includeStart('debug', pragmas.debug)
if (!this._ready) {
throw new DeveloperError('hasWaterMask must not be called before the terrain provider is ready.');
}
//>>includeEnd('debug');
return this._hasWaterMask && this._requestWaterMask;
}
},
/**
* Gets a value indicating whether or not the requested tiles include vertex normals.
* This function should not be called before {@link CesiumTerrainProvider#ready} returns true.
* @memberof CesiumTerrainProvider.prototype
* @type {Boolean}
* @exception {DeveloperError} This property must not be called before {@link CesiumTerrainProvider#ready}
*/
hasVertexNormals : {
get : function() {
//>>includeStart('debug', pragmas.debug)
if (!this._ready) {
throw new DeveloperError('hasVertexNormals must not be called before the terrain provider is ready.');
}
//>>includeEnd('debug');
// returns true if we can request vertex normals from the server
return this._hasVertexNormals && this._requestVertexNormals;
}
},
/**
* Boolean flag that indicates if the client should request vertex normals from the server.
* Vertex normals data is appended to the standard tile mesh data only if the client requests the vertex normals and
* if the server provides vertex normals.
* @memberof CesiumTerrainProvider.prototype
* @type {Boolean}
*/
requestVertexNormals : {
get : function() {
return this._requestVertexNormals;
}
},
/**
* Boolean flag that indicates if the client should request a watermask from the server.
* Watermask data is appended to the standard tile mesh data only if the client requests the watermask and
* if the server provides a watermask.
* @memberof CesiumTerrainProvider.prototype
* @type {Boolean}
*/
requestWaterMask : {
get : function() {
return this._requestWaterMask;
}
},
/**
* Gets an object that can be used to determine availability of terrain from this provider, such as
* at points and in rectangles. This function should not be called before
* {@link CesiumTerrainProvider#ready} returns true. This property may be undefined if availability
* information is not available.
* @memberof CesiumTerrainProvider.prototype
* @type {TileAvailability}
*/
availability : {
get : function() {
//>>includeStart('debug', pragmas.debug)
if (!this._ready) {
throw new DeveloperError('availability must not be called before the terrain provider is ready.');
}
//>>includeEnd('debug');
return this._availability;
}
}
});
/**
* Gets the maximum geometric error allowed in a tile at a given level.
*
* @param {Number} level The tile level for which to get the maximum geometric error.
* @returns {Number} The maximum geometric error.
*/
CesiumTerrainProvider.prototype.getLevelMaximumGeometricError = function(level) {
return this._levelZeroMaximumGeometricError / (1 << level);
};
/**
* Determines whether data for a tile is available to be loaded.
*
* @param {Number} x The X coordinate of the tile for which to request geometry.
* @param {Number} y The Y coordinate of the tile for which to request geometry.
* @param {Number} level The level of the tile for which to request geometry.
* @returns {Boolean} Undefined if not supported, otherwise true or false.
*/
CesiumTerrainProvider.prototype.getTileDataAvailable = function(x, y, level) {
if (!defined(this._availability)) {
return undefined;
}
return this._availability.isTileAvailable(level, x, y);
};
return CesiumTerrainProvider;
});