cesium
Version:
Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
538 lines (441 loc) • 20.4 kB
JavaScript
/*global define*/
define([
'../Core/AttributeCompression',
'../Core/BoundingSphere',
'../Core/Cartesian2',
'../Core/Cartesian3',
'../Core/Cartographic',
'../Core/defined',
'../Core/Ellipsoid',
'../Core/EllipsoidalOccluder',
'../Core/IndexDatatype',
'../Core/Intersections2D',
'../Core/Math',
'../Core/OrientedBoundingBox',
'../Core/TerrainEncoding',
'./createTaskProcessorWorker'
], function(
AttributeCompression,
BoundingSphere,
Cartesian2,
Cartesian3,
Cartographic,
defined,
Ellipsoid,
EllipsoidalOccluder,
IndexDatatype,
Intersections2D,
CesiumMath,
OrientedBoundingBox,
TerrainEncoding,
createTaskProcessorWorker) {
'use strict';
var maxShort = 32767;
var halfMaxShort = (maxShort / 2) | 0;
var clipScratch = [];
var clipScratch2 = [];
var verticesScratch = [];
var cartographicScratch = new Cartographic();
var cartesian3Scratch = new Cartesian3();
var uScratch = [];
var vScratch = [];
var heightScratch = [];
var indicesScratch = [];
var normalsScratch = [];
var horizonOcclusionPointScratch = new Cartesian3();
var boundingSphereScratch = new BoundingSphere();
var orientedBoundingBoxScratch = new OrientedBoundingBox();
var decodeTexCoordsScratch = new Cartesian2();
var octEncodedNormalScratch = new Cartesian3();
function upsampleQuantizedTerrainMesh(parameters, transferableObjects) {
var isEastChild = parameters.isEastChild;
var isNorthChild = parameters.isNorthChild;
var minU = isEastChild ? halfMaxShort : 0;
var maxU = isEastChild ? maxShort : halfMaxShort;
var minV = isNorthChild ? halfMaxShort : 0;
var maxV = isNorthChild ? maxShort : halfMaxShort;
var uBuffer = uScratch;
var vBuffer = vScratch;
var heightBuffer = heightScratch;
var normalBuffer = normalsScratch;
uBuffer.length = 0;
vBuffer.length = 0;
heightBuffer.length = 0;
normalBuffer.length = 0;
var indices = indicesScratch;
indices.length = 0;
var vertexMap = {};
var parentVertices = parameters.vertices;
var parentIndices = parameters.indices;
parentIndices = parentIndices.subarray(0, parameters.skirtIndex);
var encoding = TerrainEncoding.clone(parameters.encoding);
var hasVertexNormals = encoding.hasVertexNormals;
var exaggeration = parameters.exaggeration;
var vertexCount = 0;
var quantizedVertexCount = parameters.vertexCountWithoutSkirts;
var parentMinimumHeight = parameters.minimumHeight;
var parentMaximumHeight = parameters.maximumHeight;
var parentUBuffer = new Array(quantizedVertexCount);
var parentVBuffer = new Array(quantizedVertexCount);
var parentHeightBuffer = new Array(quantizedVertexCount);
var parentNormalBuffer = hasVertexNormals ? new Array(quantizedVertexCount * 2) : undefined;
var threshold = 20;
var height;
var i, n;
for (i = 0, n = 0; i < quantizedVertexCount; ++i, n += 2) {
var texCoords = encoding.decodeTextureCoordinates(parentVertices, i, decodeTexCoordsScratch);
height = encoding.decodeHeight(parentVertices, i) / exaggeration;
parentUBuffer[i] = CesiumMath.clamp((texCoords.x * maxShort) | 0, 0, maxShort);
parentVBuffer[i] = CesiumMath.clamp((texCoords.y * maxShort) | 0, 0, maxShort);
parentHeightBuffer[i] = CesiumMath.clamp((((height - parentMinimumHeight) / (parentMaximumHeight - parentMinimumHeight)) * maxShort) | 0, 0, maxShort);
if (parentUBuffer[i] < threshold) {
parentUBuffer[i] = 0;
}
if (parentVBuffer[i] < threshold) {
parentVBuffer[i] = 0;
}
if (maxShort - parentUBuffer[i] < threshold) {
parentUBuffer[i] = maxShort;
}
if (maxShort - parentVBuffer[i] < threshold) {
parentVBuffer[i] = maxShort;
}
if (hasVertexNormals) {
var encodedNormal = encoding.getOctEncodedNormal(parentVertices, i, octEncodedNormalScratch);
parentNormalBuffer[n] = encodedNormal.x;
parentNormalBuffer[n + 1] = encodedNormal.y;
}
}
var u, v;
for (i = 0, n = 0; i < quantizedVertexCount; ++i, n += 2) {
u = parentUBuffer[i];
v = parentVBuffer[i];
if ((isEastChild && u >= halfMaxShort || !isEastChild && u <= halfMaxShort) &&
(isNorthChild && v >= halfMaxShort || !isNorthChild && v <= halfMaxShort)) {
vertexMap[i] = vertexCount;
uBuffer.push(u);
vBuffer.push(v);
heightBuffer.push(parentHeightBuffer[i]);
if (hasVertexNormals) {
normalBuffer.push(parentNormalBuffer[n]);
normalBuffer.push(parentNormalBuffer[n + 1]);
}
++vertexCount;
}
}
var triangleVertices = [];
triangleVertices.push(new Vertex());
triangleVertices.push(new Vertex());
triangleVertices.push(new Vertex());
var clippedTriangleVertices = [];
clippedTriangleVertices.push(new Vertex());
clippedTriangleVertices.push(new Vertex());
clippedTriangleVertices.push(new Vertex());
var clippedIndex;
var clipped2;
for (i = 0; i < parentIndices.length; i += 3) {
var i0 = parentIndices[i];
var i1 = parentIndices[i + 1];
var i2 = parentIndices[i + 2];
var u0 = parentUBuffer[i0];
var u1 = parentUBuffer[i1];
var u2 = parentUBuffer[i2];
triangleVertices[0].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i0);
triangleVertices[1].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i1);
triangleVertices[2].initializeIndexed(parentUBuffer, parentVBuffer, parentHeightBuffer, parentNormalBuffer, i2);
// Clip triangle on the east-west boundary.
var clipped = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isEastChild, u0, u1, u2, clipScratch);
// Get the first clipped triangle, if any.
clippedIndex = 0;
if (clippedIndex >= clipped.length) {
continue;
}
clippedIndex = clippedTriangleVertices[0].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
if (clippedIndex >= clipped.length) {
continue;
}
clippedIndex = clippedTriangleVertices[1].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
if (clippedIndex >= clipped.length) {
continue;
}
clippedIndex = clippedTriangleVertices[2].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
// Clip the triangle against the North-south boundary.
clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isNorthChild, clippedTriangleVertices[0].getV(), clippedTriangleVertices[1].getV(), clippedTriangleVertices[2].getV(), clipScratch2);
addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped2, clippedTriangleVertices, hasVertexNormals);
// If there's another vertex in the original clipped result,
// it forms a second triangle. Clip it as well.
if (clippedIndex < clipped.length) {
clippedTriangleVertices[2].clone(clippedTriangleVertices[1]);
clippedTriangleVertices[2].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
clipped2 = Intersections2D.clipTriangleAtAxisAlignedThreshold(halfMaxShort, isNorthChild, clippedTriangleVertices[0].getV(), clippedTriangleVertices[1].getV(), clippedTriangleVertices[2].getV(), clipScratch2);
addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped2, clippedTriangleVertices, hasVertexNormals);
}
}
var uOffset = isEastChild ? -maxShort : 0;
var vOffset = isNorthChild ? -maxShort : 0;
var westIndices = [];
var southIndices = [];
var eastIndices = [];
var northIndices = [];
var minimumHeight = Number.MAX_VALUE;
var maximumHeight = -minimumHeight;
var cartesianVertices = verticesScratch;
cartesianVertices.length = 0;
var ellipsoid = Ellipsoid.clone(parameters.ellipsoid);
var rectangle = parameters.childRectangle;
var north = rectangle.north;
var south = rectangle.south;
var east = rectangle.east;
var west = rectangle.west;
if (east < west) {
east += CesiumMath.TWO_PI;
}
for (i = 0; i < uBuffer.length; ++i) {
u = Math.round(uBuffer[i]);
if (u <= minU) {
westIndices.push(i);
u = 0;
} else if (u >= maxU) {
eastIndices.push(i);
u = maxShort;
} else {
u = u * 2 + uOffset;
}
uBuffer[i] = u;
v = Math.round(vBuffer[i]);
if (v <= minV) {
southIndices.push(i);
v = 0;
} else if (v >= maxV) {
northIndices.push(i);
v = maxShort;
} else {
v = v * 2 + vOffset;
}
vBuffer[i] = v;
height = CesiumMath.lerp(parentMinimumHeight, parentMaximumHeight, heightBuffer[i] / maxShort);
if (height < minimumHeight) {
minimumHeight = height;
}
if (height > maximumHeight) {
maximumHeight = height;
}
heightBuffer[i] = height;
cartographicScratch.longitude = CesiumMath.lerp(west, east, u / maxShort);
cartographicScratch.latitude = CesiumMath.lerp(south, north, v / maxShort);
cartographicScratch.height = height;
ellipsoid.cartographicToCartesian(cartographicScratch, cartesian3Scratch);
cartesianVertices.push(cartesian3Scratch.x);
cartesianVertices.push(cartesian3Scratch.y);
cartesianVertices.push(cartesian3Scratch.z);
}
var boundingSphere = BoundingSphere.fromVertices(cartesianVertices, Cartesian3.ZERO, 3, boundingSphereScratch);
var orientedBoundingBox = OrientedBoundingBox.fromRectangle(rectangle, minimumHeight, maximumHeight, ellipsoid, orientedBoundingBoxScratch);
var occluder = new EllipsoidalOccluder(ellipsoid);
var horizonOcclusionPoint = occluder.computeHorizonCullingPointFromVertices(boundingSphere.center, cartesianVertices, 3, boundingSphere.center, horizonOcclusionPointScratch);
var heightRange = maximumHeight - minimumHeight;
var vertices = new Uint16Array(uBuffer.length + vBuffer.length + heightBuffer.length);
for (i = 0; i < uBuffer.length; ++i) {
vertices[i] = uBuffer[i];
}
var start = uBuffer.length;
for (i = 0; i < vBuffer.length; ++i) {
vertices[start + i] = vBuffer[i];
}
start += vBuffer.length;
for (i = 0; i < heightBuffer.length; ++i) {
vertices[start + i] = maxShort * (heightBuffer[i] - minimumHeight) / heightRange;
}
var indicesTypedArray = IndexDatatype.createTypedArray(uBuffer.length, indices);
var encodedNormals;
if (hasVertexNormals) {
var normalArray = new Uint8Array(normalBuffer);
transferableObjects.push(vertices.buffer, indicesTypedArray.buffer, normalArray.buffer);
encodedNormals = normalArray.buffer;
} else {
transferableObjects.push(vertices.buffer, indicesTypedArray.buffer);
}
return {
vertices : vertices.buffer,
encodedNormals : encodedNormals,
indices : indicesTypedArray.buffer,
minimumHeight : minimumHeight,
maximumHeight : maximumHeight,
westIndices : westIndices,
southIndices : southIndices,
eastIndices : eastIndices,
northIndices : northIndices,
boundingSphere : boundingSphere,
orientedBoundingBox : orientedBoundingBox,
horizonOcclusionPoint : horizonOcclusionPoint
};
}
function Vertex() {
this.vertexBuffer = undefined;
this.index = undefined;
this.first = undefined;
this.second = undefined;
this.ratio = undefined;
}
Vertex.prototype.clone = function(result) {
if (!defined(result)) {
result = new Vertex();
}
result.uBuffer = this.uBuffer;
result.vBuffer = this.vBuffer;
result.heightBuffer = this.heightBuffer;
result.normalBuffer = this.normalBuffer;
result.index = this.index;
result.first = this.first;
result.second = this.second;
result.ratio = this.ratio;
return result;
};
Vertex.prototype.initializeIndexed = function(uBuffer, vBuffer, heightBuffer, normalBuffer, index) {
this.uBuffer = uBuffer;
this.vBuffer = vBuffer;
this.heightBuffer = heightBuffer;
this.normalBuffer = normalBuffer;
this.index = index;
this.first = undefined;
this.second = undefined;
this.ratio = undefined;
};
Vertex.prototype.initializeFromClipResult = function(clipResult, index, vertices) {
var nextIndex = index + 1;
if (clipResult[index] !== -1) {
vertices[clipResult[index]].clone(this);
} else {
this.vertexBuffer = undefined;
this.index = undefined;
this.first = vertices[clipResult[nextIndex]];
++nextIndex;
this.second = vertices[clipResult[nextIndex]];
++nextIndex;
this.ratio = clipResult[nextIndex];
++nextIndex;
}
return nextIndex;
};
Vertex.prototype.getKey = function() {
if (this.isIndexed()) {
return this.index;
}
return JSON.stringify({
first : this.first.getKey(),
second : this.second.getKey(),
ratio : this.ratio
});
};
Vertex.prototype.isIndexed = function() {
return defined(this.index);
};
Vertex.prototype.getH = function() {
if (defined(this.index)) {
return this.heightBuffer[this.index];
}
return CesiumMath.lerp(this.first.getH(), this.second.getH(), this.ratio);
};
Vertex.prototype.getU = function() {
if (defined(this.index)) {
return this.uBuffer[this.index];
}
return CesiumMath.lerp(this.first.getU(), this.second.getU(), this.ratio);
};
Vertex.prototype.getV = function() {
if (defined(this.index)) {
return this.vBuffer[this.index];
}
return CesiumMath.lerp(this.first.getV(), this.second.getV(), this.ratio);
};
var encodedScratch = new Cartesian2();
// An upsampled triangle may be clipped twice before it is assigned an index
// In this case, we need a buffer to handle the recursion of getNormalX() and getNormalY().
var depth = -1;
var cartesianScratch1 = [new Cartesian3(), new Cartesian3()];
var cartesianScratch2 = [new Cartesian3(), new Cartesian3()];
function lerpOctEncodedNormal(vertex, result) {
++depth;
var first = cartesianScratch1[depth];
var second = cartesianScratch2[depth];
first = AttributeCompression.octDecode(vertex.first.getNormalX(), vertex.first.getNormalY(), first);
second = AttributeCompression.octDecode(vertex.second.getNormalX(), vertex.second.getNormalY(), second);
cartesian3Scratch = Cartesian3.lerp(first, second, vertex.ratio, cartesian3Scratch);
Cartesian3.normalize(cartesian3Scratch, cartesian3Scratch);
AttributeCompression.octEncode(cartesian3Scratch, result);
--depth;
return result;
}
Vertex.prototype.getNormalX = function() {
if (defined(this.index)) {
return this.normalBuffer[this.index * 2];
}
encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
return encodedScratch.x;
};
Vertex.prototype.getNormalY = function() {
if (defined(this.index)) {
return this.normalBuffer[this.index * 2 + 1];
}
encodedScratch = lerpOctEncodedNormal(this, encodedScratch);
return encodedScratch.y;
};
var polygonVertices = [];
polygonVertices.push(new Vertex());
polygonVertices.push(new Vertex());
polygonVertices.push(new Vertex());
polygonVertices.push(new Vertex());
function addClippedPolygon(uBuffer, vBuffer, heightBuffer, normalBuffer, indices, vertexMap, clipped, triangleVertices, hasVertexNormals) {
if (clipped.length === 0) {
return;
}
var numVertices = 0;
var clippedIndex = 0;
while (clippedIndex < clipped.length) {
clippedIndex = polygonVertices[numVertices++].initializeFromClipResult(clipped, clippedIndex, triangleVertices);
}
for (var i = 0; i < numVertices; ++i) {
var polygonVertex = polygonVertices[i];
if (!polygonVertex.isIndexed()) {
var key = polygonVertex.getKey();
if (defined(vertexMap[key])) {
polygonVertex.newIndex = vertexMap[key];
} else {
var newIndex = uBuffer.length;
uBuffer.push(polygonVertex.getU());
vBuffer.push(polygonVertex.getV());
heightBuffer.push(polygonVertex.getH());
if (hasVertexNormals) {
normalBuffer.push(polygonVertex.getNormalX());
normalBuffer.push(polygonVertex.getNormalY());
}
polygonVertex.newIndex = newIndex;
vertexMap[key] = newIndex;
}
} else {
polygonVertex.newIndex = vertexMap[polygonVertex.index];
polygonVertex.uBuffer = uBuffer;
polygonVertex.vBuffer = vBuffer;
polygonVertex.heightBuffer = heightBuffer;
if (hasVertexNormals) {
polygonVertex.normalBuffer = normalBuffer;
}
}
}
if (numVertices === 3) {
// A triangle.
indices.push(polygonVertices[0].newIndex);
indices.push(polygonVertices[1].newIndex);
indices.push(polygonVertices[2].newIndex);
} else if (numVertices === 4) {
// A quad - two triangles.
indices.push(polygonVertices[0].newIndex);
indices.push(polygonVertices[1].newIndex);
indices.push(polygonVertices[2].newIndex);
indices.push(polygonVertices[0].newIndex);
indices.push(polygonVertices[2].newIndex);
indices.push(polygonVertices[3].newIndex);
}
}
return createTaskProcessorWorker(upsampleQuantizedTerrainMesh);
});