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cesium

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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ '../Core/Cartesian2', '../Core/defaultValue', '../Core/defined', '../Core/defineProperties', '../Core/destroyObject', '../Core/DeveloperError', '../Core/Math', '../Core/PixelFormat', './ContextLimits', './MipmapHint', './PixelDatatype', './Sampler', './TextureMagnificationFilter', './TextureMinificationFilter', './TextureWrap', './WebGLConstants' ], function( Cartesian2, defaultValue, defined, defineProperties, destroyObject, DeveloperError, CesiumMath, PixelFormat, ContextLimits, MipmapHint, PixelDatatype, Sampler, TextureMagnificationFilter, TextureMinificationFilter, TextureWrap, WebGLConstants) { 'use strict'; function Texture(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); //>>includeStart('debug', pragmas.debug); if (!defined(options.context)) { throw new DeveloperError('options.context is required.'); } //>>includeEnd('debug'); var context = options.context; var width = options.width; var height = options.height; var source = options.source; if (defined(source)) { if (!defined(width)) { width = defaultValue(source.videoWidth, source.width); } if (!defined(height)) { height = defaultValue(source.videoHeight, source.height); } } var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGBA); var pixelDatatype = defaultValue(options.pixelDatatype, PixelDatatype.UNSIGNED_BYTE); var internalFormat = pixelFormat; if (context.webgl2) { if (pixelFormat === PixelFormat.DEPTH_STENCIL) { internalFormat = WebGLConstants.DEPTH24_STENCIL8; } else if (pixelFormat === PixelFormat.DEPTH_COMPONENT) { if (pixelDatatype === PixelDatatype.UNSIGNED_SHORT) { internalFormat = WebGLConstants.DEPTH_COMPONENT16; } else if (pixelDatatype === PixelDatatype.UNSIGNED_INT) { internalFormat = WebGLConstants.DEPTH_COMPONENT24; } } } //>>includeStart('debug', pragmas.debug); if (!defined(width) || !defined(height)) { throw new DeveloperError('options requires a source field to create an initialized texture or width and height fields to create a blank texture.'); } if (width <= 0) { throw new DeveloperError('Width must be greater than zero.'); } if (width > ContextLimits.maximumTextureSize) { throw new DeveloperError('Width must be less than or equal to the maximum texture size (' + ContextLimits.maximumTextureSize + '). Check maximumTextureSize.'); } if (height <= 0) { throw new DeveloperError('Height must be greater than zero.'); } if (height > ContextLimits.maximumTextureSize) { throw new DeveloperError('Height must be less than or equal to the maximum texture size (' + ContextLimits.maximumTextureSize + '). Check maximumTextureSize.'); } if (!PixelFormat.validate(pixelFormat)) { throw new DeveloperError('Invalid options.pixelFormat.'); } if (!PixelDatatype.validate(pixelDatatype)) { throw new DeveloperError('Invalid options.pixelDatatype.'); } if ((pixelFormat === PixelFormat.DEPTH_COMPONENT) && ((pixelDatatype !== PixelDatatype.UNSIGNED_SHORT) && (pixelDatatype !== PixelDatatype.UNSIGNED_INT))) { throw new DeveloperError('When options.pixelFormat is DEPTH_COMPONENT, options.pixelDatatype must be UNSIGNED_SHORT or UNSIGNED_INT.'); } if ((pixelFormat === PixelFormat.DEPTH_STENCIL) && (pixelDatatype !== PixelDatatype.UNSIGNED_INT_24_8)) { throw new DeveloperError('When options.pixelFormat is DEPTH_STENCIL, options.pixelDatatype must be UNSIGNED_INT_24_8.'); } //>>includeEnd('debug'); if ((pixelDatatype === PixelDatatype.FLOAT) && !context.floatingPointTexture) { throw new DeveloperError('When options.pixelDatatype is FLOAT, this WebGL implementation must support the OES_texture_float extension. Check context.floatingPointTexture.'); } if (PixelFormat.isDepthFormat(pixelFormat)) { //>>includeStart('debug', pragmas.debug); if (defined(source)) { throw new DeveloperError('When options.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, source cannot be provided.'); } //>>includeEnd('debug'); if (!context.depthTexture) { throw new DeveloperError('When options.pixelFormat is DEPTH_COMPONENT or DEPTH_STENCIL, this WebGL implementation must support WEBGL_depth_texture. Check context.depthTexture.'); } } // Use premultiplied alpha for opaque textures should perform better on Chrome: // http://media.tojicode.com/webglCamp4/#20 var preMultiplyAlpha = options.preMultiplyAlpha || pixelFormat === PixelFormat.RGB || pixelFormat === PixelFormat.LUMINANCE; var flipY = defaultValue(options.flipY, true); var gl = context._gl; var textureTarget = gl.TEXTURE_2D; var texture = gl.createTexture(); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(textureTarget, texture); if (defined(source)) { // TODO: _gl.pixelStorei(_gl._UNPACK_ALIGNMENT, 4); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, preMultiplyAlpha); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipY); if (defined(source.arrayBufferView)) { // Source: typed array gl.texImage2D(textureTarget, 0, internalFormat, width, height, 0, pixelFormat, pixelDatatype, source.arrayBufferView); } else if (defined(source.framebuffer)) { // Source: framebuffer if (source.framebuffer !== context.defaultFramebuffer) { source.framebuffer._bind(); } gl.copyTexImage2D(textureTarget, 0, internalFormat, source.xOffset, source.yOffset, width, height, 0); if (source.framebuffer !== context.defaultFramebuffer) { source.framebuffer._unBind(); } } else { // Source: ImageData, HTMLImageElement, HTMLCanvasElement, or HTMLVideoElement gl.texImage2D(textureTarget, 0, internalFormat, pixelFormat, pixelDatatype, source); } } else { gl.texImage2D(textureTarget, 0, internalFormat, width, height, 0, pixelFormat, pixelDatatype, null); } gl.bindTexture(textureTarget, null); this._context = context; this._textureFilterAnisotropic = context._textureFilterAnisotropic; this._textureTarget = textureTarget; this._texture = texture; this._pixelFormat = pixelFormat; this._pixelDatatype = pixelDatatype; this._width = width; this._height = height; this._dimensions = new Cartesian2(width, height); this._preMultiplyAlpha = preMultiplyAlpha; this._flipY = flipY; this._sampler = undefined; this.sampler = defined(options.sampler) ? options.sampler : new Sampler(); } /** * Creates a texture, and copies a subimage of the framebuffer to it. When called without arguments, * the texture is the same width and height as the framebuffer and contains its contents. * * @param {Object} options Object with the following properties: * @param {Context} options.context The context in which the Texture gets created. * @param {PixelFormat} [options.pixelFormat=PixelFormat.RGB] The texture's internal pixel format. * @param {Number} [options.framebufferXOffset=0] An offset in the x direction in the framebuffer where copying begins from. * @param {Number} [options.framebufferYOffset=0] An offset in the y direction in the framebuffer where copying begins from. * @param {Number} [options.width=canvas.clientWidth] The width of the texture in texels. * @param {Number} [options.height=canvas.clientHeight] The height of the texture in texels. * @param {Framebuffer} [options.framebuffer=defaultFramebuffer] The framebuffer from which to create the texture. If this * parameter is not specified, the default framebuffer is used. * @returns {Texture} A texture with contents from the framebuffer. * * @exception {DeveloperError} Invalid pixelFormat. * @exception {DeveloperError} pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} framebufferXOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferYOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferXOffset + width must be less than or equal to canvas.clientWidth. * @exception {DeveloperError} framebufferYOffset + height must be less than or equal to canvas.clientHeight. * * * @example * // Create a texture with the contents of the framebuffer. * var t = Texture.fromFramebuffer({ * context : context * }); * * @see Sampler * * @private */ Texture.fromFramebuffer = function(options) { options = defaultValue(options, defaultValue.EMPTY_OBJECT); //>>includeStart('debug', pragmas.debug); if (!defined(options.context)) { throw new DeveloperError('options.context is required.'); } //>>includeEnd('debug'); var context = options.context; var gl = context._gl; var pixelFormat = defaultValue(options.pixelFormat, PixelFormat.RGB); var framebufferXOffset = defaultValue(options.framebufferXOffset, 0); var framebufferYOffset = defaultValue(options.framebufferYOffset, 0); var width = defaultValue(options.width, gl.drawingBufferWidth); var height = defaultValue(options.height, gl.drawingBufferHeight); var framebuffer = options.framebuffer; //>>includeStart('debug', pragmas.debug); if (!defined(options.context)) { throw new DeveloperError('context is required.'); } if (!PixelFormat.validate(pixelFormat)) { throw new DeveloperError('Invalid pixelFormat.'); } if (PixelFormat.isDepthFormat(pixelFormat)) { throw new DeveloperError('pixelFormat cannot be DEPTH_COMPONENT or DEPTH_STENCIL.'); } if (framebufferXOffset < 0) { throw new DeveloperError('framebufferXOffset must be greater than or equal to zero.'); } if (framebufferYOffset < 0) { throw new DeveloperError('framebufferYOffset must be greater than or equal to zero.'); } if (framebufferXOffset + width > gl.drawingBufferWidth) { throw new DeveloperError('framebufferXOffset + width must be less than or equal to drawingBufferWidth'); } if (framebufferYOffset + height > gl.drawingBufferHeight) { throw new DeveloperError('framebufferYOffset + height must be less than or equal to drawingBufferHeight.'); } //>>includeEnd('debug'); var texture = new Texture({ context : context, width : width, height : height, pixelFormat : pixelFormat, source : { framebuffer : defined(framebuffer) ? framebuffer : context.defaultFramebuffer, xOffset : framebufferXOffset, yOffset : framebufferYOffset, width : width, height : height } }); return texture; }; defineProperties(Texture.prototype, { /** * The sampler to use when sampling this texture. * Create a sampler by calling {@link Sampler}. If this * parameter is not specified, a default sampler is used. The default sampler clamps texture * coordinates in both directions, uses linear filtering for both magnification and minifcation, * and uses a maximum anisotropy of 1.0. * @memberof Texture.prototype * @type {Object} */ sampler : { get : function() { return this._sampler; }, set : function(sampler) { var minificationFilter = sampler.minificationFilter; var magnificationFilter = sampler.magnificationFilter; var mipmap = (minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_NEAREST) || (minificationFilter === TextureMinificationFilter.NEAREST_MIPMAP_LINEAR) || (minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_NEAREST) || (minificationFilter === TextureMinificationFilter.LINEAR_MIPMAP_LINEAR); // float textures only support nearest filtering, so override the sampler's settings if (this._pixelDatatype === PixelDatatype.FLOAT) { minificationFilter = mipmap ? TextureMinificationFilter.NEAREST_MIPMAP_NEAREST : TextureMinificationFilter.NEAREST; magnificationFilter = TextureMagnificationFilter.NEAREST; } var gl = this._context._gl; var target = this._textureTarget; gl.activeTexture(gl.TEXTURE0); gl.bindTexture(target, this._texture); gl.texParameteri(target, gl.TEXTURE_MIN_FILTER, minificationFilter); gl.texParameteri(target, gl.TEXTURE_MAG_FILTER, magnificationFilter); gl.texParameteri(target, gl.TEXTURE_WRAP_S, sampler.wrapS); gl.texParameteri(target, gl.TEXTURE_WRAP_T, sampler.wrapT); if (defined(this._textureFilterAnisotropic)) { gl.texParameteri(target, this._textureFilterAnisotropic.TEXTURE_MAX_ANISOTROPY_EXT, sampler.maximumAnisotropy); } gl.bindTexture(target, null); this._sampler = sampler; } }, pixelFormat : { get : function() { return this._pixelFormat; } }, pixelDatatype : { get : function() { return this._pixelDatatype; } }, dimensions : { get : function() { return this._dimensions; } }, preMultiplyAlpha : { get : function() { return this._preMultiplyAlpha; } }, flipY : { get : function() { return this._flipY; } }, width : { get : function() { return this._width; } }, height : { get : function() { return this._height; } }, _target : { get : function() { return this._textureTarget; } } }); /** * Copy new image data into this texture, from a source {@link ImageData}, {@link Image}, {@link Canvas}, or {@link Video}. * or an object with width, height, and arrayBufferView properties. * * @param {Object} source The source {@link ImageData}, {@link Image}, {@link Canvas}, or {@link Video}, * or an object with width, height, and arrayBufferView properties. * @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into. * @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into. * * @exception {DeveloperError} Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} xOffset must be greater than or equal to zero. * @exception {DeveloperError} yOffset must be greater than or equal to zero. * @exception {DeveloperError} xOffset + source.width must be less than or equal to width. * @exception {DeveloperError} yOffset + source.height must be less than or equal to height. * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called. * * @example * texture.copyFrom({ * width : 1, * height : 1, * arrayBufferView : new Uint8Array([255, 0, 0, 255]) * }); */ Texture.prototype.copyFrom = function(source, xOffset, yOffset) { xOffset = defaultValue(xOffset, 0); yOffset = defaultValue(yOffset, 0); //>>includeStart('debug', pragmas.debug); if (!defined(source)) { throw new DeveloperError('source is required.'); } if (PixelFormat.isDepthFormat(this._pixelFormat)) { throw new DeveloperError('Cannot call copyFrom when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.'); } if (xOffset < 0) { throw new DeveloperError('xOffset must be greater than or equal to zero.'); } if (yOffset < 0) { throw new DeveloperError('yOffset must be greater than or equal to zero.'); } if (xOffset + source.width > this._width) { throw new DeveloperError('xOffset + source.width must be less than or equal to width.'); } if (yOffset + source.height > this._height) { throw new DeveloperError('yOffset + source.height must be less than or equal to height.'); } //>>includeEnd('debug'); var gl = this._context._gl; var target = this._textureTarget; // TODO: gl.pixelStorei(gl._UNPACK_ALIGNMENT, 4); gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, this._preMultiplyAlpha); gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, this._flipY); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(target, this._texture); if (source.arrayBufferView) { gl.texSubImage2D(target, 0, xOffset, yOffset, source.width, source.height, this._pixelFormat, this._pixelDatatype, source.arrayBufferView); } else { gl.texSubImage2D(target, 0, xOffset, yOffset, this._pixelFormat, this._pixelDatatype, source); } gl.bindTexture(target, null); }; /** * @param {Number} [xOffset=0] The offset in the x direction within the texture to copy into. * @param {Number} [yOffset=0] The offset in the y direction within the texture to copy into. * @param {Number} [framebufferXOffset=0] optional * @param {Number} [framebufferYOffset=0] optional * @param {Number} [width=width] optional * @param {Number} [height=height] optional * * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT. * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called. * @exception {DeveloperError} xOffset must be greater than or equal to zero. * @exception {DeveloperError} yOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferXOffset must be greater than or equal to zero. * @exception {DeveloperError} framebufferYOffset must be greater than or equal to zero. * @exception {DeveloperError} xOffset + width must be less than or equal to width. * @exception {DeveloperError} yOffset + height must be less than or equal to height. */ Texture.prototype.copyFromFramebuffer = function(xOffset, yOffset, framebufferXOffset, framebufferYOffset, width, height) { xOffset = defaultValue(xOffset, 0); yOffset = defaultValue(yOffset, 0); framebufferXOffset = defaultValue(framebufferXOffset, 0); framebufferYOffset = defaultValue(framebufferYOffset, 0); width = defaultValue(width, this._width); height = defaultValue(height, this._height); //>>includeStart('debug', pragmas.debug); if (PixelFormat.isDepthFormat(this._pixelFormat)) { throw new DeveloperError('Cannot call copyFromFramebuffer when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.'); } if (this._pixelDatatype === PixelDatatype.FLOAT) { throw new DeveloperError('Cannot call copyFromFramebuffer when the texture pixel data type is FLOAT.'); } if (xOffset < 0) { throw new DeveloperError('xOffset must be greater than or equal to zero.'); } if (yOffset < 0) { throw new DeveloperError('yOffset must be greater than or equal to zero.'); } if (framebufferXOffset < 0) { throw new DeveloperError('framebufferXOffset must be greater than or equal to zero.'); } if (framebufferYOffset < 0) { throw new DeveloperError('framebufferYOffset must be greater than or equal to zero.'); } if (xOffset + width > this._width) { throw new DeveloperError('xOffset + width must be less than or equal to width.'); } if (yOffset + height > this._height) { throw new DeveloperError('yOffset + height must be less than or equal to height.'); } //>>includeEnd('debug'); var gl = this._context._gl; var target = this._textureTarget; gl.activeTexture(gl.TEXTURE0); gl.bindTexture(target, this._texture); gl.copyTexSubImage2D(target, 0, xOffset, yOffset, framebufferXOffset, framebufferYOffset, width, height); gl.bindTexture(target, null); }; /** * @param {MipmapHint} [hint=MipmapHint.DONT_CARE] optional. * * @exception {DeveloperError} Cannot call generateMipmap when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL. * @exception {DeveloperError} hint is invalid. * @exception {DeveloperError} This texture's width must be a power of two to call generateMipmap(). * @exception {DeveloperError} This texture's height must be a power of two to call generateMipmap(). * @exception {DeveloperError} This texture was destroyed, i.e., destroy() was called. */ Texture.prototype.generateMipmap = function(hint) { hint = defaultValue(hint, MipmapHint.DONT_CARE); //>>includeStart('debug', pragmas.debug); if (PixelFormat.isDepthFormat(this._pixelFormat)) { throw new DeveloperError('Cannot call generateMipmap when the texture pixel format is DEPTH_COMPONENT or DEPTH_STENCIL.'); } if (this._width > 1 && !CesiumMath.isPowerOfTwo(this._width)) { throw new DeveloperError('width must be a power of two to call generateMipmap().'); } if (this._height > 1 && !CesiumMath.isPowerOfTwo(this._height)) { throw new DeveloperError('height must be a power of two to call generateMipmap().'); } if (!MipmapHint.validate(hint)) { throw new DeveloperError('hint is invalid.'); } //>>includeEnd('debug'); var gl = this._context._gl; var target = this._textureTarget; gl.hint(gl.GENERATE_MIPMAP_HINT, hint); gl.activeTexture(gl.TEXTURE0); gl.bindTexture(target, this._texture); gl.generateMipmap(target); gl.bindTexture(target, null); }; Texture.prototype.isDestroyed = function() { return false; }; Texture.prototype.destroy = function() { this._context._gl.deleteTexture(this._texture); return destroyObject(this); }; return Texture; });