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cesium

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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ '../Core/Cartesian3', '../Core/defaultValue', '../Core/defined', '../Core/defineProperties', '../Core/DeveloperError', '../Core/Ellipsoid', '../Core/Event', '../Core/JulianDate', '../Core/Matrix3', '../Core/Quaternion', '../Core/Transforms', './Property', './VelocityVectorProperty' ], function( Cartesian3, defaultValue, defined, defineProperties, DeveloperError, Ellipsoid, Event, JulianDate, Matrix3, Quaternion, Transforms, Property, VelocityVectorProperty) { 'use strict'; /** * A {@link Property} which evaluates to a {@link Quaternion} rotation * based on the velocity of the provided {@link PositionProperty}. * * @alias VelocityOrientationProperty * @constructor * * @param {Property} [position] The position property used to compute the orientation. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid used to determine which way is up. * * @example * //Create an entity with position and orientation. * var position = new Cesium.SampledProperty(); * position.addSamples(...); * var entity = viewer.entities.add({ * position : position, * orientation : new Cesium.VelocityOrientationProperty(position) * })); */ function VelocityOrientationProperty(position, ellipsoid) { this._velocityVectorProperty = new VelocityVectorProperty(position); this._subscription = undefined; this._ellipsoid = undefined; this._definitionChanged = new Event(); this.ellipsoid = defaultValue(ellipsoid, Ellipsoid.WGS84); var that = this; this._velocityVectorProperty.definitionChanged.addEventListener(function() { that._definitionChanged.raiseEvent(that); }); } defineProperties(VelocityOrientationProperty.prototype, { /** * Gets a value indicating if this property is constant. * @memberof VelocityOrientationProperty.prototype * * @type {Boolean} * @readonly */ isConstant : { get : function() { return Property.isConstant(this._velocityVectorProperty); } }, /** * Gets the event that is raised whenever the definition of this property changes. * @memberof VelocityOrientationProperty.prototype * * @type {Event} * @readonly */ definitionChanged : { get : function() { return this._definitionChanged; } }, /** * Gets or sets the position property used to compute orientation. * @memberof VelocityOrientationProperty.prototype * * @type {Property} */ position : { get : function() { return this._velocityVectorProperty.position; }, set : function(value) { this._velocityVectorProperty.position = value; } }, /** * Gets or sets the ellipsoid used to determine which way is up. * @memberof VelocityOrientationProperty.prototype * * @type {Property} */ ellipsoid : { get : function() { return this._ellipsoid; }, set : function(value) { var oldValue = this._ellipsoid; if (oldValue !== value) { this._ellipsoid = value; this._definitionChanged.raiseEvent(this); } } } }); var positionScratch = new Cartesian3(); var velocityScratch = new Cartesian3(); var rotationScratch = new Matrix3(); /** * Gets the value of the property at the provided time. * * @param {JulianDate} [time] The time for which to retrieve the value. * @param {Quaternion} [result] The object to store the value into, if omitted, a new instance is created and returned. * @returns {Quaternion} The modified result parameter or a new instance if the result parameter was not supplied. */ VelocityOrientationProperty.prototype.getValue = function(time, result) { var velocity = this._velocityVectorProperty._getValue(time, velocityScratch, positionScratch); if (!defined(velocity)) { return undefined; } Transforms.rotationMatrixFromPositionVelocity(positionScratch, velocity, this._ellipsoid, rotationScratch); return Quaternion.fromRotationMatrix(rotationScratch, result); }; /** * Compares this property to the provided property and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Property} [other] The other property. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */ VelocityOrientationProperty.prototype.equals = function(other) { return this === other ||// (other instanceof VelocityOrientationProperty && Property.equals(this._velocityVectorProperty, other._velocityVectorProperty) && (this._ellipsoid === other._ellipsoid || this._ellipsoid.equals(other._ellipsoid))); }; return VelocityOrientationProperty; });