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cesium

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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ './Cartographic', './defined', './DeveloperError', './EllipsoidTangentPlane', './Math', './PolygonPipeline', './PolylinePipeline', './WindingOrder' ], function( Cartographic, defined, DeveloperError, EllipsoidTangentPlane, CesiumMath, PolygonPipeline, PolylinePipeline, WindingOrder) { 'use strict'; /** * private */ var WallGeometryLibrary = {}; function latLonEquals(c0, c1) { return ((CesiumMath.equalsEpsilon(c0.latitude, c1.latitude, CesiumMath.EPSILON14)) && (CesiumMath.equalsEpsilon(c0.longitude, c1.longitude, CesiumMath.EPSILON14))); } var scratchCartographic1 = new Cartographic(); var scratchCartographic2 = new Cartographic(); function removeDuplicates(ellipsoid, positions, topHeights, bottomHeights) { var length = positions.length; if (length < 2) { return; } var hasBottomHeights = defined(bottomHeights); var hasTopHeights = defined(topHeights); var hasAllZeroHeights = true; var cleanedPositions = new Array(length); var cleanedTopHeights = new Array(length); var cleanedBottomHeights = new Array(length); var v0 = positions[0]; cleanedPositions[0] = v0; var c0 = ellipsoid.cartesianToCartographic(v0, scratchCartographic1); if (hasTopHeights) { c0.height = topHeights[0]; } hasAllZeroHeights = hasAllZeroHeights && c0.height <= 0; cleanedTopHeights[0] = c0.height; if (hasBottomHeights) { cleanedBottomHeights[0] = bottomHeights[0]; } else { cleanedBottomHeights[0] = 0.0; } var index = 1; for (var i = 1; i < length; ++i) { var v1 = positions[i]; var c1 = ellipsoid.cartesianToCartographic(v1, scratchCartographic2); if (hasTopHeights) { c1.height = topHeights[i]; } hasAllZeroHeights = hasAllZeroHeights && c1.height <= 0; if (!latLonEquals(c0, c1)) { cleanedPositions[index] = v1; // Shallow copy! cleanedTopHeights[index] = c1.height; if (hasBottomHeights) { cleanedBottomHeights[index] = bottomHeights[i]; } else { cleanedBottomHeights[index] = 0.0; } Cartographic.clone(c1, c0); ++index; } else if (c0.height < c1.height) { cleanedTopHeights[index - 1] = c1.height; } } if (hasAllZeroHeights || index < 2) { return; } cleanedPositions.length = index; cleanedTopHeights.length = index; cleanedBottomHeights.length = index; return { positions: cleanedPositions, topHeights: cleanedTopHeights, bottomHeights: cleanedBottomHeights }; } var positionsArrayScratch = new Array(2); var heightsArrayScratch = new Array(2); var generateArcOptionsScratch = { positions : undefined, height : undefined, granularity : undefined, ellipsoid : undefined }; /** * @private */ WallGeometryLibrary.computePositions = function(ellipsoid, wallPositions, maximumHeights, minimumHeights, granularity, duplicateCorners) { var o = removeDuplicates(ellipsoid, wallPositions, maximumHeights, minimumHeights); if (!defined(o)) { return; } wallPositions = o.positions; maximumHeights = o.topHeights; minimumHeights = o.bottomHeights; if (wallPositions.length >= 3) { // Order positions counter-clockwise var tangentPlane = EllipsoidTangentPlane.fromPoints(wallPositions, ellipsoid); var positions2D = tangentPlane.projectPointsOntoPlane(wallPositions); if (PolygonPipeline.computeWindingOrder2D(positions2D) === WindingOrder.CLOCKWISE) { wallPositions.reverse(); maximumHeights.reverse(); minimumHeights.reverse(); } } var length = wallPositions.length; var numCorners = length - 2; var topPositions; var bottomPositions; var minDistance = CesiumMath.chordLength(granularity, ellipsoid.maximumRadius); var generateArcOptions = generateArcOptionsScratch; generateArcOptions.minDistance = minDistance; generateArcOptions.ellipsoid = ellipsoid; if (duplicateCorners) { var count = 0; var i; for (i = 0; i < length - 1; i++) { count += PolylinePipeline.numberOfPoints(wallPositions[i], wallPositions[i+1], minDistance) + 1; } topPositions = new Float64Array(count * 3); bottomPositions = new Float64Array(count * 3); var generateArcPositions = positionsArrayScratch; var generateArcHeights = heightsArrayScratch; generateArcOptions.positions = generateArcPositions; generateArcOptions.height = generateArcHeights; var offset = 0; for (i = 0; i < length - 1; i++) { generateArcPositions[0] = wallPositions[i]; generateArcPositions[1] = wallPositions[i + 1]; generateArcHeights[0] = maximumHeights[i]; generateArcHeights[1] = maximumHeights[i + 1]; var pos = PolylinePipeline.generateArc(generateArcOptions); topPositions.set(pos, offset); generateArcHeights[0] = minimumHeights[i]; generateArcHeights[1] = minimumHeights[i + 1]; bottomPositions.set(PolylinePipeline.generateArc(generateArcOptions), offset); offset += pos.length; } } else { generateArcOptions.positions = wallPositions; generateArcOptions.height = maximumHeights; topPositions = new Float64Array(PolylinePipeline.generateArc(generateArcOptions)); generateArcOptions.height = minimumHeights; bottomPositions = new Float64Array(PolylinePipeline.generateArc(generateArcOptions)); } return { bottomPositions: bottomPositions, topPositions: topPositions, numCorners: numCorners }; }; return WallGeometryLibrary; });