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cesium

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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ '../Renderer/WebGLConstants', './freezeObject' ], function( WebGLConstants, freezeObject) { 'use strict'; /** * The type of a geometric primitive, i.e., points, lines, and triangles. * * @exports PrimitiveType */ var PrimitiveType = { /** * Points primitive where each vertex (or index) is a separate point. * * @type {Number} * @constant */ POINTS : WebGLConstants.POINTS, /** * Lines primitive where each two vertices (or indices) is a line segment. Line segments are not necessarily connected. * * @type {Number} * @constant */ LINES : WebGLConstants.LINES, /** * Line loop primitive where each vertex (or index) after the first connects a line to * the previous vertex, and the last vertex implicitly connects to the first. * * @type {Number} * @constant */ LINE_LOOP : WebGLConstants.LINE_LOOP, /** * Line strip primitive where each vertex (or index) after the first connects a line to the previous vertex. * * @type {Number} * @constant */ LINE_STRIP : WebGLConstants.LINE_STRIP, /** * Triangles primitive where each three vertices (or indices) is a triangle. Triangles do not necessarily share edges. * * @type {Number} * @constant */ TRIANGLES : WebGLConstants.TRIANGLES, /** * Triangle strip primitive where each vertex (or index) after the first two connect to * the previous two vertices forming a triangle. For example, this can be used to model a wall. * * @type {Number} * @constant */ TRIANGLE_STRIP : WebGLConstants.TRIANGLE_STRIP, /** * Triangle fan primitive where each vertex (or index) after the first two connect to * the previous vertex and the first vertex forming a triangle. For example, this can be used * to model a cone or circle. * * @type {Number} * @constant */ TRIANGLE_FAN : WebGLConstants.TRIANGLE_FAN, /** * @private */ validate : function(primitiveType) { return primitiveType === PrimitiveType.POINTS || primitiveType === PrimitiveType.LINES || primitiveType === PrimitiveType.LINE_LOOP || primitiveType === PrimitiveType.LINE_STRIP || primitiveType === PrimitiveType.TRIANGLES || primitiveType === PrimitiveType.TRIANGLE_STRIP || primitiveType === PrimitiveType.TRIANGLE_FAN; } }; return freezeObject(PrimitiveType); });