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cesium

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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ './Cartesian3', './defined', './DeveloperError' ], function( Cartesian3, defined, DeveloperError) { 'use strict'; /** * Contains functions for operating on 2D triangles. * * @exports Intersections2D */ var Intersections2D = {}; /** * Splits a 2D triangle at given axis-aligned threshold value and returns the resulting * polygon on a given side of the threshold. The resulting polygon may have 0, 1, 2, * 3, or 4 vertices. * * @param {Number} threshold The threshold coordinate value at which to clip the triangle. * @param {Boolean} keepAbove true to keep the portion of the triangle above the threshold, or false * to keep the portion below. * @param {Number} u0 The coordinate of the first vertex in the triangle, in counter-clockwise order. * @param {Number} u1 The coordinate of the second vertex in the triangle, in counter-clockwise order. * @param {Number} u2 The coordinate of the third vertex in the triangle, in counter-clockwise order. * @param {Number[]} [result] The array into which to copy the result. If this parameter is not supplied, * a new array is constructed and returned. * @returns {Number[]} The polygon that results after the clip, specified as a list of * vertices. The vertices are specified in counter-clockwise order. * Each vertex is either an index from the existing list (identified as * a 0, 1, or 2) or -1 indicating a new vertex not in the original triangle. * For new vertices, the -1 is followed by three additional numbers: the * index of each of the two original vertices forming the line segment that * the new vertex lies on, and the fraction of the distance from the first * vertex to the second one. * * @example * var result = Cesium.Intersections2D.clipTriangleAtAxisAlignedThreshold(0.5, false, 0.2, 0.6, 0.4); * // result === [2, 0, -1, 1, 0, 0.25, -1, 1, 2, 0.5] */ Intersections2D.clipTriangleAtAxisAlignedThreshold = function(threshold, keepAbove, u0, u1, u2, result) { //>>includeStart('debug', pragmas.debug); if (!defined(threshold)) { throw new DeveloperError('threshold is required.'); } if (!defined(keepAbove)) { throw new DeveloperError('keepAbove is required.'); } if (!defined(u0)) { throw new DeveloperError('u0 is required.'); } if (!defined(u1)) { throw new DeveloperError('u1 is required.'); } if (!defined(u2)) { throw new DeveloperError('u2 is required.'); } //>>includeEnd('debug'); if (!defined(result)) { result = []; } else { result.length = 0; } var u0Behind; var u1Behind; var u2Behind; if (keepAbove) { u0Behind = u0 < threshold; u1Behind = u1 < threshold; u2Behind = u2 < threshold; } else { u0Behind = u0 > threshold; u1Behind = u1 > threshold; u2Behind = u2 > threshold; } var numBehind = u0Behind + u1Behind + u2Behind; var u01Ratio; var u02Ratio; var u12Ratio; var u10Ratio; var u20Ratio; var u21Ratio; if (numBehind === 1) { if (u0Behind) { u01Ratio = (threshold - u0) / (u1 - u0); u02Ratio = (threshold - u0) / (u2 - u0); result.push(1); result.push(2); if (u02Ratio !== 1.0) { result.push(-1); result.push(0); result.push(2); result.push(u02Ratio); } if (u01Ratio !== 1.0) { result.push(-1); result.push(0); result.push(1); result.push(u01Ratio); } } else if (u1Behind) { u12Ratio = (threshold - u1) / (u2 - u1); u10Ratio = (threshold - u1) / (u0 - u1); result.push(2); result.push(0); if (u10Ratio !== 1.0) { result.push(-1); result.push(1); result.push(0); result.push(u10Ratio); } if (u12Ratio !== 1.0) { result.push(-1); result.push(1); result.push(2); result.push(u12Ratio); } } else if (u2Behind) { u20Ratio = (threshold - u2) / (u0 - u2); u21Ratio = (threshold - u2) / (u1 - u2); result.push(0); result.push(1); if (u21Ratio !== 1.0) { result.push(-1); result.push(2); result.push(1); result.push(u21Ratio); } if (u20Ratio !== 1.0) { result.push(-1); result.push(2); result.push(0); result.push(u20Ratio); } } } else if (numBehind === 2) { if (!u0Behind && u0 !== threshold) { u10Ratio = (threshold - u1) / (u0 - u1); u20Ratio = (threshold - u2) / (u0 - u2); result.push(0); result.push(-1); result.push(1); result.push(0); result.push(u10Ratio); result.push(-1); result.push(2); result.push(0); result.push(u20Ratio); } else if (!u1Behind && u1 !== threshold) { u21Ratio = (threshold - u2) / (u1 - u2); u01Ratio = (threshold - u0) / (u1 - u0); result.push(1); result.push(-1); result.push(2); result.push(1); result.push(u21Ratio); result.push(-1); result.push(0); result.push(1); result.push(u01Ratio); } else if (!u2Behind && u2 !== threshold) { u02Ratio = (threshold - u0) / (u2 - u0); u12Ratio = (threshold - u1) / (u2 - u1); result.push(2); result.push(-1); result.push(0); result.push(2); result.push(u02Ratio); result.push(-1); result.push(1); result.push(2); result.push(u12Ratio); } } else if (numBehind !== 3) { // Completely in front of threshold result.push(0); result.push(1); result.push(2); } // else Completely behind threshold return result; }; /** * Compute the barycentric coordinates of a 2D position within a 2D triangle. * * @param {Number} x The x coordinate of the position for which to find the barycentric coordinates. * @param {Number} y The y coordinate of the position for which to find the barycentric coordinates. * @param {Number} x1 The x coordinate of the triangle's first vertex. * @param {Number} y1 The y coordinate of the triangle's first vertex. * @param {Number} x2 The x coordinate of the triangle's second vertex. * @param {Number} y2 The y coordinate of the triangle's second vertex. * @param {Number} x3 The x coordinate of the triangle's third vertex. * @param {Number} y3 The y coordinate of the triangle's third vertex. * @param {Cartesian3} [result] The instance into to which to copy the result. If this parameter * is undefined, a new instance is created and returned. * @returns {Cartesian3} The barycentric coordinates of the position within the triangle. * * @example * var result = Cesium.Intersections2D.computeBarycentricCoordinates(0.0, 0.0, 0.0, 1.0, -1, -0.5, 1, -0.5); * // result === new Cesium.Cartesian3(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0); */ Intersections2D.computeBarycentricCoordinates = function(x, y, x1, y1, x2, y2, x3, y3, result) { //>>includeStart('debug', pragmas.debug); if (!defined(x)) { throw new DeveloperError('x is required.'); } if (!defined(y)) { throw new DeveloperError('y is required.'); } if (!defined(x1)) { throw new DeveloperError('x1 is required.'); } if (!defined(y1)) { throw new DeveloperError('y1 is required.'); } if (!defined(x2)) { throw new DeveloperError('x2 is required.'); } if (!defined(y2)) { throw new DeveloperError('y2 is required.'); } if (!defined(x3)) { throw new DeveloperError('x3 is required.'); } if (!defined(y3)) { throw new DeveloperError('y3 is required.'); } //>>includeEnd('debug'); var x1mx3 = x1 - x3; var x3mx2 = x3 - x2; var y2my3 = y2 - y3; var y1my3 = y1 - y3; var inverseDeterminant = 1.0 / (y2my3 * x1mx3 + x3mx2 * y1my3); var ymy3 = y - y3; var xmx3 = x - x3; var l1 = (y2my3 * xmx3 + x3mx2 * ymy3) * inverseDeterminant; var l2 = (-y1my3 * xmx3 + x1mx3 * ymy3) * inverseDeterminant; var l3 = 1.0 - l1 - l2; if (defined(result)) { result.x = l1; result.y = l2; result.z = l3; return result; } else { return new Cartesian3(l1, l2, l3); } }; return Intersections2D; });