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cesium

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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ '../Renderer/WebGLConstants', './defined', './DeveloperError', './freezeObject', './Math' ], function( WebGLConstants, defined, DeveloperError, freezeObject, CesiumMath) { 'use strict'; /** * Constants for WebGL index datatypes. These corresponds to the * <code>type</code> parameter of {@link http://www.khronos.org/opengles/sdk/docs/man/xhtml/glDrawElements.xml|drawElements}. * * @exports IndexDatatype */ var IndexDatatype = { /** * 8-bit unsigned byte corresponding to <code>UNSIGNED_BYTE</code> and the type * of an element in <code>Uint8Array</code>. * * @type {Number} * @constant */ UNSIGNED_BYTE : WebGLConstants.UNSIGNED_BYTE, /** * 16-bit unsigned short corresponding to <code>UNSIGNED_SHORT</code> and the type * of an element in <code>Uint16Array</code>. * * @type {Number} * @constant */ UNSIGNED_SHORT : WebGLConstants.UNSIGNED_SHORT, /** * 32-bit unsigned int corresponding to <code>UNSIGNED_INT</code> and the type * of an element in <code>Uint32Array</code>. * * @type {Number} * @constant */ UNSIGNED_INT : WebGLConstants.UNSIGNED_INT }; /** * Returns the size, in bytes, of the corresponding datatype. * * @param {IndexDatatype} indexDatatype The index datatype to get the size of. * @returns {Number} The size in bytes. * * @example * // Returns 2 * var size = Cesium.IndexDatatype.getSizeInBytes(Cesium.IndexDatatype.UNSIGNED_SHORT); */ IndexDatatype.getSizeInBytes = function(indexDatatype) { switch(indexDatatype) { case IndexDatatype.UNSIGNED_BYTE: return Uint8Array.BYTES_PER_ELEMENT; case IndexDatatype.UNSIGNED_SHORT: return Uint16Array.BYTES_PER_ELEMENT; case IndexDatatype.UNSIGNED_INT: return Uint32Array.BYTES_PER_ELEMENT; } //>>includeStart('debug', pragmas.debug); throw new DeveloperError('indexDatatype is required and must be a valid IndexDatatype constant.'); //>>includeEnd('debug'); }; /** * Validates that the provided index datatype is a valid {@link IndexDatatype}. * * @param {IndexDatatype} indexDatatype The index datatype to validate. * @returns {Boolean} <code>true</code> if the provided index datatype is a valid value; otherwise, <code>false</code>. * * @example * if (!Cesium.IndexDatatype.validate(indexDatatype)) { * throw new Cesium.DeveloperError('indexDatatype must be a valid value.'); * } */ IndexDatatype.validate = function(indexDatatype) { return defined(indexDatatype) && (indexDatatype === IndexDatatype.UNSIGNED_BYTE || indexDatatype === IndexDatatype.UNSIGNED_SHORT || indexDatatype === IndexDatatype.UNSIGNED_INT); }; /** * Creates a typed array that will store indices, using either <code><Uint16Array</code> * or <code>Uint32Array</code> depending on the number of vertices. * * @param {Number} numberOfVertices Number of vertices that the indices will reference. * @param {Any} indicesLengthOrArray Passed through to the typed array constructor. * @returns {Uint16Array|Uint32Array} A <code>Uint16Array</code> or <code>Uint32Array</code> constructed with <code>indicesLengthOrArray</code>. * * @example * this.indices = Cesium.IndexDatatype.createTypedArray(positions.length / 3, numberOfIndices); */ IndexDatatype.createTypedArray = function(numberOfVertices, indicesLengthOrArray) { //>>includeStart('debug', pragmas.debug); if (!defined(numberOfVertices)) { throw new DeveloperError('numberOfVertices is required.'); } //>>includeEnd('debug'); if (numberOfVertices >= CesiumMath.SIXTY_FOUR_KILOBYTES) { return new Uint32Array(indicesLengthOrArray); } return new Uint16Array(indicesLengthOrArray); }; /** * Creates a typed array from a source array buffer. The resulting typed array will store indices, using either <code><Uint16Array</code> * or <code>Uint32Array</code> depending on the number of vertices. * * @param {Number} numberOfVertices Number of vertices that the indices will reference. * @param {ArrayBuffer} sourceArray Passed through to the typed array constructor. * @param {Number} byteOffset Passed through to the typed array constructor. * @param {Number} length Passed through to the typed array constructor. * @returns {Uint16Array|Uint32Array} A <code>Uint16Array</code> or <code>Uint32Array</code> constructed with <code>sourceArray</code>, <code>byteOffset</code>, and <code>length</code>. * */ IndexDatatype.createTypedArrayFromArrayBuffer = function(numberOfVertices, sourceArray, byteOffset, length) { //>>includeStart('debug', pragmas.debug); if (!defined(numberOfVertices)) { throw new DeveloperError('numberOfVertices is required.'); } if (!defined(sourceArray)) { throw new DeveloperError('sourceArray is required.'); } if (!defined(byteOffset)) { throw new DeveloperError('byteOffset is required.'); } //>>includeEnd('debug'); if (numberOfVertices >= CesiumMath.SIXTY_FOUR_KILOBYTES) { return new Uint32Array(sourceArray, byteOffset, length); } return new Uint16Array(sourceArray, byteOffset, length); }; return freezeObject(IndexDatatype); });