cesium
Version:
Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
60 lines (52 loc) • 1.85 kB
JavaScript
/*global define*/
define([
'./Math'
], function(
CesiumMath) {
'use strict';
/**
* @private
*/
var CylinderGeometryLibrary = {};
/**
* @private
*/
CylinderGeometryLibrary.computePositions = function(length, topRadius, bottomRadius, slices, fill){
var topZ = length * 0.5;
var bottomZ = -topZ;
var twoSlice = slices + slices;
var size = (fill) ? 2 * twoSlice : twoSlice;
var positions = new Float64Array(size*3);
var i;
var index = 0;
var tbIndex = 0;
var bottomOffset = (fill) ? twoSlice*3 : 0;
var topOffset = (fill) ? (twoSlice + slices)*3 : slices*3;
for (i = 0; i < slices; i++) {
var angle = i / slices * CesiumMath.TWO_PI;
var x = Math.cos(angle);
var y = Math.sin(angle);
var bottomX = x * bottomRadius;
var bottomY = y * bottomRadius;
var topX = x * topRadius;
var topY = y * topRadius;
positions[tbIndex + bottomOffset] = bottomX;
positions[tbIndex + bottomOffset + 1] = bottomY;
positions[tbIndex + bottomOffset + 2] = bottomZ;
positions[tbIndex + topOffset] = topX;
positions[tbIndex + topOffset + 1] = topY;
positions[tbIndex + topOffset + 2] = topZ;
tbIndex += 3;
if (fill) {
positions[index++] = bottomX;
positions[index++] = bottomY;
positions[index++] = bottomZ;
positions[index++] = topX;
positions[index++] = topY;
positions[index++] = topZ;
}
}
return positions;
};
return CylinderGeometryLibrary;
});