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Cesium is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/*global define*/ define([ './defaultValue', './defined', './DeveloperError', './freezeObject', './Math' ], function( defaultValue, defined, DeveloperError, freezeObject, CesiumMath) { 'use strict'; /** * A 3D Cartesian point. * @alias Cartesian3 * @constructor * * @param {Number} [x=0.0] The X component. * @param {Number} [y=0.0] The Y component. * @param {Number} [z=0.0] The Z component. * * @see Cartesian2 * @see Cartesian4 * @see Packable */ function Cartesian3(x, y, z) { /** * The X component. * @type {Number} * @default 0.0 */ this.x = defaultValue(x, 0.0); /** * The Y component. * @type {Number} * @default 0.0 */ this.y = defaultValue(y, 0.0); /** * The Z component. * @type {Number} * @default 0.0 */ this.z = defaultValue(z, 0.0); } /** * Converts the provided Spherical into Cartesian3 coordinates. * * @param {Spherical} spherical The Spherical to be converted to Cartesian3. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */ Cartesian3.fromSpherical = function(spherical, result) { //>>includeStart('debug', pragmas.debug); if (!defined(spherical)) { throw new DeveloperError('spherical is required'); } //>>includeEnd('debug'); if (!defined(result)) { result = new Cartesian3(); } var clock = spherical.clock; var cone = spherical.cone; var magnitude = defaultValue(spherical.magnitude, 1.0); var radial = magnitude * Math.sin(cone); result.x = radial * Math.cos(clock); result.y = radial * Math.sin(clock); result.z = magnitude * Math.cos(cone); return result; }; /** * Creates a Cartesian3 instance from x, y and z coordinates. * * @param {Number} x The x coordinate. * @param {Number} y The y coordinate. * @param {Number} z The z coordinate. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */ Cartesian3.fromElements = function(x, y, z, result) { if (!defined(result)) { return new Cartesian3(x, y, z); } result.x = x; result.y = y; result.z = z; return result; }; /** * Duplicates a Cartesian3 instance. * * @param {Cartesian3} cartesian The Cartesian to duplicate. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. (Returns undefined if cartesian is undefined) */ Cartesian3.clone = function(cartesian, result) { if (!defined(cartesian)) { return undefined; } if (!defined(result)) { return new Cartesian3(cartesian.x, cartesian.y, cartesian.z); } result.x = cartesian.x; result.y = cartesian.y; result.z = cartesian.z; return result; }; /** * Creates a Cartesian3 instance from an existing Cartesian4. This simply takes the * x, y, and z properties of the Cartesian4 and drops w. * @function * * @param {Cartesian4} cartesian The Cartesian4 instance to create a Cartesian3 instance from. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */ Cartesian3.fromCartesian4 = Cartesian3.clone; /** * The number of elements used to pack the object into an array. * @type {Number} */ Cartesian3.packedLength = 3; /** * Stores the provided instance into the provided array. * * @param {Cartesian3} value The value to pack. * @param {Number[]} array The array to pack into. * @param {Number} [startingIndex=0] The index into the array at which to start packing the elements. */ Cartesian3.pack = function(value, array, startingIndex) { //>>includeStart('debug', pragmas.debug); if (!defined(value)) { throw new DeveloperError('value is required'); } if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); array[startingIndex++] = value.x; array[startingIndex++] = value.y; array[startingIndex] = value.z; }; /** * Retrieves an instance from a packed array. * * @param {Number[]} array The packed array. * @param {Number} [startingIndex=0] The starting index of the element to be unpacked. * @param {Cartesian3} [result] The object into which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */ Cartesian3.unpack = function(array, startingIndex, result) { //>>includeStart('debug', pragmas.debug); if (!defined(array)) { throw new DeveloperError('array is required'); } //>>includeEnd('debug'); startingIndex = defaultValue(startingIndex, 0); if (!defined(result)) { result = new Cartesian3(); } result.x = array[startingIndex++]; result.y = array[startingIndex++]; result.z = array[startingIndex]; return result; }; /** * Creates a Cartesian3 from three consecutive elements in an array. * @function * * @param {Number[]} array The array whose three consecutive elements correspond to the x, y, and z components, respectively. * @param {Number} [startingIndex=0] The offset into the array of the first element, which corresponds to the x component. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. * * @example * // Create a Cartesian3 with (1.0, 2.0, 3.0) * var v = [1.0, 2.0, 3.0]; * var p = Cesium.Cartesian3.fromArray(v); * * // Create a Cartesian3 with (1.0, 2.0, 3.0) using an offset into an array * var v2 = [0.0, 0.0, 1.0, 2.0, 3.0]; * var p2 = Cesium.Cartesian3.fromArray(v2, 2); */ Cartesian3.fromArray = Cartesian3.unpack; /** * Computes the value of the maximum component for the supplied Cartesian. * * @param {Cartesian3} cartesian The cartesian to use. * @returns {Number} The value of the maximum component. */ Cartesian3.maximumComponent = function(cartesian) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } //>>includeEnd('debug'); return Math.max(cartesian.x, cartesian.y, cartesian.z); }; /** * Computes the value of the minimum component for the supplied Cartesian. * * @param {Cartesian3} cartesian The cartesian to use. * @returns {Number} The value of the minimum component. */ Cartesian3.minimumComponent = function(cartesian) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } //>>includeEnd('debug'); return Math.min(cartesian.x, cartesian.y, cartesian.z); }; /** * Compares two Cartesians and computes a Cartesian which contains the minimum components of the supplied Cartesians. * * @param {Cartesian3} first A cartesian to compare. * @param {Cartesian3} second A cartesian to compare. * @param {Cartesian3} result The object into which to store the result. * @returns {Cartesian3} A cartesian with the minimum components. */ Cartesian3.minimumByComponent = function(first, second, result) { //>>includeStart('debug', pragmas.debug); if (!defined(first)) { throw new DeveloperError('first is required.'); } if (!defined(second)) { throw new DeveloperError('second is required.'); } if (!defined(result)) { throw new DeveloperError('result is required.'); } //>>includeEnd('debug'); result.x = Math.min(first.x, second.x); result.y = Math.min(first.y, second.y); result.z = Math.min(first.z, second.z); return result; }; /** * Compares two Cartesians and computes a Cartesian which contains the maximum components of the supplied Cartesians. * * @param {Cartesian3} first A cartesian to compare. * @param {Cartesian3} second A cartesian to compare. * @param {Cartesian3} result The object into which to store the result. * @returns {Cartesian3} A cartesian with the maximum components. */ Cartesian3.maximumByComponent = function(first, second, result) { //>>includeStart('debug', pragmas.debug); if (!defined(first)) { throw new DeveloperError('first is required.'); } if (!defined(second)) { throw new DeveloperError('second is required.'); } if (!defined(result)) { throw new DeveloperError('result is required.'); } //>>includeEnd('debug'); result.x = Math.max(first.x, second.x); result.y = Math.max(first.y, second.y); result.z = Math.max(first.z, second.z); return result; }; /** * Computes the provided Cartesian's squared magnitude. * * @param {Cartesian3} cartesian The Cartesian instance whose squared magnitude is to be computed. * @returns {Number} The squared magnitude. */ Cartesian3.magnitudeSquared = function(cartesian) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } //>>includeEnd('debug'); return cartesian.x * cartesian.x + cartesian.y * cartesian.y + cartesian.z * cartesian.z; }; /** * Computes the Cartesian's magnitude (length). * * @param {Cartesian3} cartesian The Cartesian instance whose magnitude is to be computed. * @returns {Number} The magnitude. */ Cartesian3.magnitude = function(cartesian) { return Math.sqrt(Cartesian3.magnitudeSquared(cartesian)); }; var distanceScratch = new Cartesian3(); /** * Computes the distance between two points. * * @param {Cartesian3} left The first point to compute the distance from. * @param {Cartesian3} right The second point to compute the distance to. * @returns {Number} The distance between two points. * * @example * // Returns 1.0 * var d = Cesium.Cartesian3.distance(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(2.0, 0.0, 0.0)); */ Cartesian3.distance = function(left, right) { //>>includeStart('debug', pragmas.debug); if (!defined(left) || !defined(right)) { throw new DeveloperError('left and right are required.'); } //>>includeEnd('debug'); Cartesian3.subtract(left, right, distanceScratch); return Cartesian3.magnitude(distanceScratch); }; /** * Computes the squared distance between two points. Comparing squared distances * using this function is more efficient than comparing distances using {@link Cartesian3#distance}. * * @param {Cartesian3} left The first point to compute the distance from. * @param {Cartesian3} right The second point to compute the distance to. * @returns {Number} The distance between two points. * * @example * // Returns 4.0, not 2.0 * var d = Cesium.Cartesian3.distanceSquared(new Cesium.Cartesian3(1.0, 0.0, 0.0), new Cesium.Cartesian3(3.0, 0.0, 0.0)); */ Cartesian3.distanceSquared = function(left, right) { //>>includeStart('debug', pragmas.debug); if (!defined(left) || !defined(right)) { throw new DeveloperError('left and right are required.'); } //>>includeEnd('debug'); Cartesian3.subtract(left, right, distanceScratch); return Cartesian3.magnitudeSquared(distanceScratch); }; /** * Computes the normalized form of the supplied Cartesian. * * @param {Cartesian3} cartesian The Cartesian to be normalized. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.normalize = function(cartesian, result) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); var magnitude = Cartesian3.magnitude(cartesian); result.x = cartesian.x / magnitude; result.y = cartesian.y / magnitude; result.z = cartesian.z / magnitude; return result; }; /** * Computes the dot (scalar) product of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @returns {Number} The dot product. */ Cartesian3.dot = function(left, right) { //>>includeStart('debug', pragmas.debug); if (!defined(left)) { throw new DeveloperError('left is required'); } if (!defined(right)) { throw new DeveloperError('right is required'); } //>>includeEnd('debug'); return left.x * right.x + left.y * right.y + left.z * right.z; }; /** * Computes the componentwise product of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.multiplyComponents = function(left, right, result) { //>>includeStart('debug', pragmas.debug); if (!defined(left)) { throw new DeveloperError('left is required'); } if (!defined(right)) { throw new DeveloperError('right is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = left.x * right.x; result.y = left.y * right.y; result.z = left.z * right.z; return result; }; /** * Computes the componentwise sum of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.add = function(left, right, result) { //>>includeStart('debug', pragmas.debug); if (!defined(left)) { throw new DeveloperError('left is required'); } if (!defined(right)) { throw new DeveloperError('right is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = left.x + right.x; result.y = left.y + right.y; result.z = left.z + right.z; return result; }; /** * Computes the componentwise difference of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.subtract = function(left, right, result) { //>>includeStart('debug', pragmas.debug); if (!defined(left)) { throw new DeveloperError('left is required'); } if (!defined(right)) { throw new DeveloperError('right is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = left.x - right.x; result.y = left.y - right.y; result.z = left.z - right.z; return result; }; /** * Multiplies the provided Cartesian componentwise by the provided scalar. * * @param {Cartesian3} cartesian The Cartesian to be scaled. * @param {Number} scalar The scalar to multiply with. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.multiplyByScalar = function(cartesian, scalar, result) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } if (typeof scalar !== 'number') { throw new DeveloperError('scalar is required and must be a number.'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = cartesian.x * scalar; result.y = cartesian.y * scalar; result.z = cartesian.z * scalar; return result; }; /** * Divides the provided Cartesian componentwise by the provided scalar. * * @param {Cartesian3} cartesian The Cartesian to be divided. * @param {Number} scalar The scalar to divide by. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.divideByScalar = function(cartesian, scalar, result) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } if (typeof scalar !== 'number') { throw new DeveloperError('scalar is required and must be a number.'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = cartesian.x / scalar; result.y = cartesian.y / scalar; result.z = cartesian.z / scalar; return result; }; /** * Negates the provided Cartesian. * * @param {Cartesian3} cartesian The Cartesian to be negated. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.negate = function(cartesian, result) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = -cartesian.x; result.y = -cartesian.y; result.z = -cartesian.z; return result; }; /** * Computes the absolute value of the provided Cartesian. * * @param {Cartesian3} cartesian The Cartesian whose absolute value is to be computed. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.abs = function(cartesian, result) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); result.x = Math.abs(cartesian.x); result.y = Math.abs(cartesian.y); result.z = Math.abs(cartesian.z); return result; }; var lerpScratch = new Cartesian3(); /** * Computes the linear interpolation or extrapolation at t using the provided cartesians. * * @param {Cartesian3} start The value corresponding to t at 0.0. * @param {Cartesian3} end The value corresponding to t at 1.0. * @param {Number} t The point along t at which to interpolate. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The modified result parameter. */ Cartesian3.lerp = function(start, end, t, result) { //>>includeStart('debug', pragmas.debug); if (!defined(start)) { throw new DeveloperError('start is required.'); } if (!defined(end)) { throw new DeveloperError('end is required.'); } if (typeof t !== 'number') { throw new DeveloperError('t is required and must be a number.'); } if (!defined(result)) { throw new DeveloperError('result is required.'); } //>>includeEnd('debug'); Cartesian3.multiplyByScalar(end, t, lerpScratch); result = Cartesian3.multiplyByScalar(start, 1.0 - t, result); return Cartesian3.add(lerpScratch, result, result); }; var angleBetweenScratch = new Cartesian3(); var angleBetweenScratch2 = new Cartesian3(); /** * Returns the angle, in radians, between the provided Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @returns {Number} The angle between the Cartesians. */ Cartesian3.angleBetween = function(left, right) { //>>includeStart('debug', pragmas.debug); if (!defined(left)) { throw new DeveloperError('left is required'); } if (!defined(right)) { throw new DeveloperError('right is required'); } //>>includeEnd('debug'); Cartesian3.normalize(left, angleBetweenScratch); Cartesian3.normalize(right, angleBetweenScratch2); var cosine = Cartesian3.dot(angleBetweenScratch, angleBetweenScratch2); var sine = Cartesian3.magnitude(Cartesian3.cross(angleBetweenScratch, angleBetweenScratch2, angleBetweenScratch)); return Math.atan2(sine, cosine); }; var mostOrthogonalAxisScratch = new Cartesian3(); /** * Returns the axis that is most orthogonal to the provided Cartesian. * * @param {Cartesian3} cartesian The Cartesian on which to find the most orthogonal axis. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The most orthogonal axis. */ Cartesian3.mostOrthogonalAxis = function(cartesian, result) { //>>includeStart('debug', pragmas.debug); if (!defined(cartesian)) { throw new DeveloperError('cartesian is required.'); } if (!defined(result)) { throw new DeveloperError('result is required.'); } //>>includeEnd('debug'); var f = Cartesian3.normalize(cartesian, mostOrthogonalAxisScratch); Cartesian3.abs(f, f); if (f.x <= f.y) { if (f.x <= f.z) { result = Cartesian3.clone(Cartesian3.UNIT_X, result); } else { result = Cartesian3.clone(Cartesian3.UNIT_Z, result); } } else { if (f.y <= f.z) { result = Cartesian3.clone(Cartesian3.UNIT_Y, result); } else { result = Cartesian3.clone(Cartesian3.UNIT_Z, result); } } return result; }; /** * Compares the provided Cartesians componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartesian3} [left] The first Cartesian. * @param {Cartesian3} [right] The second Cartesian. * @returns {Boolean} <code>true</code> if left and right are equal, <code>false</code> otherwise. */ Cartesian3.equals = function(left, right) { return (left === right) || ((defined(left)) && (defined(right)) && (left.x === right.x) && (left.y === right.y) && (left.z === right.z)); }; /** * @private */ Cartesian3.equalsArray = function(cartesian, array, offset) { return cartesian.x === array[offset] && cartesian.y === array[offset + 1] && cartesian.z === array[offset + 2]; }; /** * Compares the provided Cartesians componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {Cartesian3} [left] The first Cartesian. * @param {Cartesian3} [right] The second Cartesian. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} <code>true</code> if left and right are within the provided epsilon, <code>false</code> otherwise. */ Cartesian3.equalsEpsilon = function(left, right, relativeEpsilon, absoluteEpsilon) { return (left === right) || (defined(left) && defined(right) && CesiumMath.equalsEpsilon(left.x, right.x, relativeEpsilon, absoluteEpsilon) && CesiumMath.equalsEpsilon(left.y, right.y, relativeEpsilon, absoluteEpsilon) && CesiumMath.equalsEpsilon(left.z, right.z, relativeEpsilon, absoluteEpsilon)); }; /** * Computes the cross (outer) product of two Cartesians. * * @param {Cartesian3} left The first Cartesian. * @param {Cartesian3} right The second Cartesian. * @param {Cartesian3} result The object onto which to store the result. * @returns {Cartesian3} The cross product. */ Cartesian3.cross = function(left, right, result) { //>>includeStart('debug', pragmas.debug); if (!defined(left)) { throw new DeveloperError('left is required'); } if (!defined(right)) { throw new DeveloperError('right is required'); } if (!defined(result)) { throw new DeveloperError('result is required'); } //>>includeEnd('debug'); var leftX = left.x; var leftY = left.y; var leftZ = left.z; var rightX = right.x; var rightY = right.y; var rightZ = right.z; var x = leftY * rightZ - leftZ * rightY; var y = leftZ * rightX - leftX * rightZ; var z = leftX * rightY - leftY * rightX; result.x = x; result.y = y; result.z = z; return result; }; /** * Returns a Cartesian3 position from longitude and latitude values given in degrees. * * @param {Number} longitude The longitude, in degrees * @param {Number} latitude The latitude, in degrees * @param {Number} [height=0.0] The height, in meters, above the ellipsoid. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The position * * @example * var position = Cesium.Cartesian3.fromDegrees(-115.0, 37.0); */ Cartesian3.fromDegrees = function(longitude, latitude, height, ellipsoid, result) { //>>includeStart('debug', pragmas.debug); if (!defined(longitude)) { throw new DeveloperError('longitude is required'); } if (!defined(latitude)) { throw new DeveloperError('latitude is required'); } //>>includeEnd('debug'); var lon = CesiumMath.toRadians(longitude); var lat = CesiumMath.toRadians(latitude); return Cartesian3.fromRadians(lon, lat, height, ellipsoid, result); }; var scratchN = new Cartesian3(); var scratchK = new Cartesian3(); var wgs84RadiiSquared = new Cartesian3(6378137.0 * 6378137.0, 6378137.0 * 6378137.0, 6356752.3142451793 * 6356752.3142451793); /** * Returns a Cartesian3 position from longitude and latitude values given in radians. * * @param {Number} longitude The longitude, in radians * @param {Number} latitude The latitude, in radians * @param {Number} [height=0.0] The height, in meters, above the ellipsoid. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The position * * @example * var position = Cesium.Cartesian3.fromRadians(-2.007, 0.645); */ Cartesian3.fromRadians = function(longitude, latitude, height, ellipsoid, result) { //>>includeStart('debug', pragmas.debug); if (!defined(longitude)) { throw new DeveloperError('longitude is required'); } if (!defined(latitude)) { throw new DeveloperError('latitude is required'); } //>>includeEnd('debug'); height = defaultValue(height, 0.0); var radiiSquared = defined(ellipsoid) ? ellipsoid.radiiSquared : wgs84RadiiSquared; var cosLatitude = Math.cos(latitude); scratchN.x = cosLatitude * Math.cos(longitude); scratchN.y = cosLatitude * Math.sin(longitude); scratchN.z = Math.sin(latitude); scratchN = Cartesian3.normalize(scratchN, scratchN); Cartesian3.multiplyComponents(radiiSquared, scratchN, scratchK); var gamma = Math.sqrt(Cartesian3.dot(scratchN, scratchK)); scratchK = Cartesian3.divideByScalar(scratchK, gamma, scratchK); scratchN = Cartesian3.multiplyByScalar(scratchN, height, scratchN); if (!defined(result)) { result = new Cartesian3(); } return Cartesian3.add(scratchK, scratchN, result); }; /** * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in degrees. * * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * var positions = Cesium.Cartesian3.fromDegreesArray([-115.0, 37.0, -107.0, 33.0]); */ Cartesian3.fromDegreesArray = function(coordinates, ellipsoid, result) { //>>includeStart('debug', pragmas.debug); if (!defined(coordinates)) { throw new DeveloperError('positions is required.'); } //>>includeEnd('debug'); var pos = new Array(coordinates.length); for (var i = 0; i < coordinates.length; i++) { pos[i] = CesiumMath.toRadians(coordinates[i]); } return Cartesian3.fromRadiansArray(pos, ellipsoid, result); }; /** * Returns an array of Cartesian3 positions given an array of longitude and latitude values given in radians. * * @param {Number[]} coordinates A list of longitude and latitude values. Values alternate [longitude, latitude, longitude, latitude...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the coordinates lie. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * var positions = Cesium.Cartesian3.fromRadiansArray([-2.007, 0.645, -1.867, .575]); */ Cartesian3.fromRadiansArray = function(coordinates, ellipsoid, result) { //>>includeStart('debug', pragmas.debug); if (!defined(coordinates)) { throw new DeveloperError('positions is required.'); } if (coordinates.length < 2) { throw new DeveloperError('positions length cannot be less than 2.'); } if (coordinates.length % 2 !== 0) { throw new DeveloperError('positions length must be a multiple of 2.'); } //>>includeEnd('debug'); var length = coordinates.length; if (!defined(result)) { result = new Array(length/2); } else { result.length = length/2; } for ( var i = 0; i < length; i+=2) { var lon = coordinates[i]; var lat = coordinates[i+1]; result[i/2] = Cartesian3.fromRadians(lon, lat, 0, ellipsoid, result[i/2]); } return result; }; /** * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in degrees. * * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height,, longitude, latitude, height...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * var positions = Cesium.Cartesian3.fromDegreesArrayHeights([-115.0, 37.0, 100000.0, -107.0, 33.0, 150000.0]); */ Cartesian3.fromDegreesArrayHeights = function(coordinates, ellipsoid, result) { //>>includeStart('debug', pragmas.debug); if (!defined(coordinates)) { throw new DeveloperError('positions is required.'); } if (coordinates.length < 3) { throw new DeveloperError('positions length cannot be less than 3.'); } if (coordinates.length % 3 !== 0) { throw new DeveloperError('positions length must be a multiple of 3.'); } //>>includeEnd('debug'); var pos = new Array(coordinates.length); for (var i = 0; i < coordinates.length; i+=3) { pos[i] = CesiumMath.toRadians(coordinates[i]); pos[i+1] = CesiumMath.toRadians(coordinates[i+1]); pos[i+2] = coordinates[i+2]; } return Cartesian3.fromRadiansArrayHeights(pos, ellipsoid, result); }; /** * Returns an array of Cartesian3 positions given an array of longitude, latitude and height values where longitude and latitude are given in radians. * * @param {Number[]} coordinates A list of longitude, latitude and height values. Values alternate [longitude, latitude, height,, longitude, latitude, height...]. * @param {Ellipsoid} [ellipsoid=Ellipsoid.WGS84] The ellipsoid on which the position lies. * @param {Cartesian3[]} [result] An array of Cartesian3 objects to store the result. * @returns {Cartesian3[]} The array of positions. * * @example * var positions = Cesium.Cartesian3.fromRadiansArrayHeights([-2.007, 0.645, 100000.0, -1.867, .575, 150000.0]); */ Cartesian3.fromRadiansArrayHeights = function(coordinates, ellipsoid, result) { //>>includeStart('debug', pragmas.debug); if (!defined(coordinates)) { throw new DeveloperError('positions is required.'); } if (coordinates.length < 3) { throw new DeveloperError('positions length cannot be less than 3.'); } if (coordinates.length % 3 !== 0) { throw new DeveloperError('positions length must be a multiple of 3.'); } //>>includeEnd('debug'); var length = coordinates.length; if (!defined(result)) { result = new Array(length/3); } else { result.length = length/3; } for ( var i = 0; i < length; i+=3) { var lon = coordinates[i]; var lat = coordinates[i+1]; var alt = coordinates[i+2]; result[i/3] = Cartesian3.fromRadians(lon, lat, alt, ellipsoid, result[i/3]); } return result; }; /** * An immutable Cartesian3 instance initialized to (0.0, 0.0, 0.0). * * @type {Cartesian3} * @constant */ Cartesian3.ZERO = freezeObject(new Cartesian3(0.0, 0.0, 0.0)); /** * An immutable Cartesian3 instance initialized to (1.0, 0.0, 0.0). * * @type {Cartesian3} * @constant */ Cartesian3.UNIT_X = freezeObject(new Cartesian3(1.0, 0.0, 0.0)); /** * An immutable Cartesian3 instance initialized to (0.0, 1.0, 0.0). * * @type {Cartesian3} * @constant */ Cartesian3.UNIT_Y = freezeObject(new Cartesian3(0.0, 1.0, 0.0)); /** * An immutable Cartesian3 instance initialized to (0.0, 0.0, 1.0). * * @type {Cartesian3} * @constant */ Cartesian3.UNIT_Z = freezeObject(new Cartesian3(0.0, 0.0, 1.0)); /** * Duplicates this Cartesian3 instance. * * @param {Cartesian3} [result] The object onto which to store the result. * @returns {Cartesian3} The modified result parameter or a new Cartesian3 instance if one was not provided. */ Cartesian3.prototype.clone = function(result) { return Cartesian3.clone(this, result); }; /** * Compares this Cartesian against the provided Cartesian componentwise and returns * <code>true</code> if they are equal, <code>false</code> otherwise. * * @param {Cartesian3} [right] The right hand side Cartesian. * @returns {Boolean} <code>true</code> if they are equal, <code>false</code> otherwise. */ Cartesian3.prototype.equals = function(right) { return Cartesian3.equals(this, right); }; /** * Compares this Cartesian against the provided Cartesian componentwise and returns * <code>true</code> if they pass an absolute or relative tolerance test, * <code>false</code> otherwise. * * @param {Cartesian3} [right] The right hand side Cartesian. * @param {Number} relativeEpsilon The relative epsilon tolerance to use for equality testing. * @param {Number} [absoluteEpsilon=relativeEpsilon] The absolute epsilon tolerance to use for equality testing. * @returns {Boolean} <code>true</code> if they are within the provided epsilon, <code>false</code> otherwise. */ Cartesian3.prototype.equalsEpsilon = function(right, relativeEpsilon, absoluteEpsilon) { return Cartesian3.equalsEpsilon(this, right, relativeEpsilon, absoluteEpsilon); }; /** * Creates a string representing this Cartesian in the format '(x, y, z)'. * * @returns {String} A string representing this Cartesian in the format '(x, y, z)'. */ Cartesian3.prototype.toString = function() { return '(' + this.x + ', ' + this.y + ', ' + this.z + ')'; }; return Cartesian3; });