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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.144.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { Cesium3DTilesTerrainGeometryProcessor_default } from "./chunk-E2NKV5YT.js"; import "./chunk-O3DKEX7Q.js"; import "./chunk-UF46SZEZ.js"; import { createTaskProcessorWorker_default } from "./chunk-W5OCKMPJ.js"; import "./chunk-B3QHNA4A.js"; import "./chunk-NXGQBQWE.js"; import "./chunk-TNWKJNUZ.js"; import "./chunk-PVTSNNVI.js"; import "./chunk-7XM5JK5F.js"; import "./chunk-GHXVQVUM.js"; import "./chunk-R4K7EHOU.js"; import "./chunk-6FHT43QR.js"; import "./chunk-2H5264K7.js"; import "./chunk-CQNFIAZU.js"; import "./chunk-CRCGE4J4.js"; import "./chunk-ERKUET22.js"; import "./chunk-DSGLDRTI.js"; import "./chunk-YGFVAGYF.js"; import "./chunk-FQ42MT7M.js"; import "./chunk-UAZUP4I5.js"; import "./chunk-SA2A2AN5.js"; import "./chunk-ACTVJHSP.js"; import "./chunk-XLQZNQ4Z.js"; import "./chunk-PCL3Y7H5.js"; // packages/engine/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js function upsampleVerticesFromCesium3DTilesTerrain(options, transferableObjects) { const mesh = Cesium3DTilesTerrainGeometryProcessor_default.upsampleMesh(options); const verticesBuffer = mesh.vertices.buffer; const indicesBuffer = mesh.indices.buffer; const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer; const southIndicesBuffer = mesh.southIndicesEastToWest.buffer; const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer; const northIndicesBuffer = mesh.northIndicesWestToEast.buffer; transferableObjects.push( verticesBuffer, indicesBuffer, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer ); const result = { verticesBuffer, indicesBuffer, vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts, indexCountWithoutSkirts: mesh.indexCountWithoutSkirts, encoding: mesh.encoding, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer, minimumHeight: mesh.minimumHeight, maximumHeight: mesh.maximumHeight, boundingSphere: mesh.boundingSphere3D, orientedBoundingBox: mesh.orientedBoundingBox, horizonOcclusionPoint: mesh.horizonOcclusionPoint }; return result; } var upsampleVerticesFromCesium3DTilesTerrain_default = createTaskProcessorWorker_default( upsampleVerticesFromCesium3DTilesTerrain ); export { upsampleVerticesFromCesium3DTilesTerrain_default as default };