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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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/** * @license * Cesium - https://github.com/CesiumGS/cesium * Version 1.142.0 * * Copyright 2011-2022 Cesium Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Columbus View (Pat. Pend.) * * Portions licensed separately. * See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details. */ import { Cesium3DTilesTerrainGeometryProcessor_default } from "./chunk-424RNO3D.js"; import "./chunk-7WM2PX4V.js"; import "./chunk-VWV2IJRB.js"; import { createTaskProcessorWorker_default } from "./chunk-4S7IE3LB.js"; import "./chunk-4MGMYHOO.js"; import "./chunk-EPYXRCDB.js"; import "./chunk-7J2HKPRH.js"; import "./chunk-SMQZZOW6.js"; import "./chunk-DDWSZVMY.js"; import "./chunk-3VFEWOBI.js"; import "./chunk-E7VQ76KE.js"; import "./chunk-S4MCOY6I.js"; import "./chunk-XZMBNNDX.js"; import "./chunk-C6J67V5A.js"; import "./chunk-MYP774IS.js"; import "./chunk-Q3PY526V.js"; import "./chunk-P3CK7MCY.js"; import "./chunk-TKKIREQ6.js"; import "./chunk-Y5BF6AFU.js"; import "./chunk-V7VQKN6N.js"; import "./chunk-MPZHGZU6.js"; import "./chunk-J6BWOHUF.js"; import "./chunk-AYKR4VBR.js"; import "./chunk-ZP7JMQV4.js"; // packages/engine/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js function upsampleVerticesFromCesium3DTilesTerrain(options, transferableObjects) { const mesh = Cesium3DTilesTerrainGeometryProcessor_default.upsampleMesh(options); const verticesBuffer = mesh.vertices.buffer; const indicesBuffer = mesh.indices.buffer; const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer; const southIndicesBuffer = mesh.southIndicesEastToWest.buffer; const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer; const northIndicesBuffer = mesh.northIndicesWestToEast.buffer; transferableObjects.push( verticesBuffer, indicesBuffer, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer ); const result = { verticesBuffer, indicesBuffer, vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts, indexCountWithoutSkirts: mesh.indexCountWithoutSkirts, encoding: mesh.encoding, westIndicesBuffer, southIndicesBuffer, eastIndicesBuffer, northIndicesBuffer, minimumHeight: mesh.minimumHeight, maximumHeight: mesh.maximumHeight, boundingSphere: mesh.boundingSphere3D, orientedBoundingBox: mesh.orientedBoundingBox, horizonOcclusionPoint: mesh.horizonOcclusionPoint }; return result; } var upsampleVerticesFromCesium3DTilesTerrain_default = createTaskProcessorWorker_default( upsampleVerticesFromCesium3DTilesTerrain ); export { upsampleVerticesFromCesium3DTilesTerrain_default as default };