cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
96 lines (93 loc) • 3.19 kB
JavaScript
/**
* @license
* Cesium - https://github.com/CesiumGS/cesium
* Version 1.140.0
*
* Copyright 2011-2022 Cesium Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Columbus View (Pat. Pend.)
*
* Portions licensed separately.
* See https://github.com/CesiumGS/cesium/blob/main/LICENSE.md for full licensing details.
*/
import {
Cesium3DTilesTerrainGeometryProcessor_default
} from "./chunk-UQU4RXLT.js";
import "./chunk-7O5XJTVE.js";
import "./chunk-NKT5K3K3.js";
import {
createTaskProcessorWorker_default
} from "./chunk-AMIHNSST.js";
import "./chunk-DVB56LG7.js";
import "./chunk-BJD6QGXZ.js";
import "./chunk-72VYSVEW.js";
import "./chunk-Y7HNNPNK.js";
import "./chunk-44EMEGKW.js";
import "./chunk-6WLHJFD3.js";
import "./chunk-JCI63T3K.js";
import "./chunk-AF3MU2RL.js";
import "./chunk-HRHRYFHS.js";
import "./chunk-YQFTYQMZ.js";
import "./chunk-YJZGW74L.js";
import "./chunk-HKUES6UG.js";
import "./chunk-ILMFADZA.js";
import "./chunk-PVV64VFW.js";
import "./chunk-EDXL4W76.js";
import "./chunk-GOQBUCXH.js";
import "./chunk-ZBZRTRJB.js";
import "./chunk-5GXYJQ2K.js";
import "./chunk-VLDEUTOP.js";
import "./chunk-AJLTU6PF.js";
// packages/engine/Source/Workers/upsampleVerticesFromCesium3DTilesTerrain.js
function upsampleVerticesFromCesium3DTilesTerrain(options, transferableObjects) {
const mesh = Cesium3DTilesTerrainGeometryProcessor_default.upsampleMesh(options);
const verticesBuffer = mesh.vertices.buffer;
const indicesBuffer = mesh.indices.buffer;
const westIndicesBuffer = mesh.westIndicesSouthToNorth.buffer;
const southIndicesBuffer = mesh.southIndicesEastToWest.buffer;
const eastIndicesBuffer = mesh.eastIndicesNorthToSouth.buffer;
const northIndicesBuffer = mesh.northIndicesWestToEast.buffer;
transferableObjects.push(
verticesBuffer,
indicesBuffer,
westIndicesBuffer,
southIndicesBuffer,
eastIndicesBuffer,
northIndicesBuffer
);
const result = {
verticesBuffer,
indicesBuffer,
vertexCountWithoutSkirts: mesh.vertexCountWithoutSkirts,
indexCountWithoutSkirts: mesh.indexCountWithoutSkirts,
encoding: mesh.encoding,
westIndicesBuffer,
southIndicesBuffer,
eastIndicesBuffer,
northIndicesBuffer,
minimumHeight: mesh.minimumHeight,
maximumHeight: mesh.maximumHeight,
boundingSphere: mesh.boundingSphere3D,
orientedBoundingBox: mesh.orientedBoundingBox,
horizonOcclusionPoint: mesh.horizonOcclusionPoint
};
return result;
}
var upsampleVerticesFromCesium3DTilesTerrain_default = createTaskProcessorWorker_default(
upsampleVerticesFromCesium3DTilesTerrain
);
export {
upsampleVerticesFromCesium3DTilesTerrain_default as default
};