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cesium

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CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.

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define(['./AttributeCompression-b646d393', './Matrix3-315394f6', './Math-2dbd6b93', './Matrix2-13178034', './createTaskProcessorWorker', './ComponentDatatype-f7b11d02', './defaultValue-0a909f67', './Check-666ab1a0', './WebGLConstants-a8cc3e8c', './RuntimeError-06c93819'], (function (AttributeCompression, Matrix3, Math, Matrix2, createTaskProcessorWorker, ComponentDatatype, defaultValue, Check, WebGLConstants, RuntimeError) { 'use strict'; const maxShort = 32767; const scratchBVCartographic = new Matrix3.Cartographic(); const scratchEncodedPosition = new Matrix3.Cartesian3(); const scratchRectangle = new Matrix2.Rectangle(); const scratchEllipsoid = new Matrix3.Ellipsoid(); const scratchMinMaxHeights = { min: undefined, max: undefined, }; function unpackBuffer(packedBuffer) { packedBuffer = new Float64Array(packedBuffer); let offset = 0; scratchMinMaxHeights.min = packedBuffer[offset++]; scratchMinMaxHeights.max = packedBuffer[offset++]; Matrix2.Rectangle.unpack(packedBuffer, offset, scratchRectangle); offset += Matrix2.Rectangle.packedLength; Matrix3.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid); } function createVectorTilePoints(parameters, transferableObjects) { const positions = new Uint16Array(parameters.positions); unpackBuffer(parameters.packedBuffer); const rectangle = scratchRectangle; const ellipsoid = scratchEllipsoid; const minimumHeight = scratchMinMaxHeights.min; const maximumHeight = scratchMinMaxHeights.max; const positionsLength = positions.length / 3; const uBuffer = positions.subarray(0, positionsLength); const vBuffer = positions.subarray(positionsLength, 2 * positionsLength); const heightBuffer = positions.subarray( 2 * positionsLength, 3 * positionsLength ); AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer); const decoded = new Float64Array(positions.length); for (let i = 0; i < positionsLength; ++i) { const u = uBuffer[i]; const v = vBuffer[i]; const h = heightBuffer[i]; const lon = Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort); const lat = Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort); const alt = Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort); const cartographic = Matrix3.Cartographic.fromRadians( lon, lat, alt, scratchBVCartographic ); const decodedPosition = ellipsoid.cartographicToCartesian( cartographic, scratchEncodedPosition ); Matrix3.Cartesian3.pack(decodedPosition, decoded, i * 3); } transferableObjects.push(decoded.buffer); return { positions: decoded.buffer, }; } var createVectorTilePoints$1 = createTaskProcessorWorker(createVectorTilePoints); return createVectorTilePoints$1; }));