cesium
Version:
CesiumJS is a JavaScript library for creating 3D globes and 2D maps in a web browser without a plugin.
80 lines (62 loc) • 2.96 kB
JavaScript
define(['./AttributeCompression-b646d393', './Matrix3-315394f6', './Math-2dbd6b93', './Matrix2-13178034', './createTaskProcessorWorker', './ComponentDatatype-f7b11d02', './defaultValue-0a909f67', './Check-666ab1a0', './WebGLConstants-a8cc3e8c', './RuntimeError-06c93819'], (function (AttributeCompression, Matrix3, Math, Matrix2, createTaskProcessorWorker, ComponentDatatype, defaultValue, Check, WebGLConstants, RuntimeError) { 'use strict';
const maxShort = 32767;
const scratchBVCartographic = new Matrix3.Cartographic();
const scratchEncodedPosition = new Matrix3.Cartesian3();
const scratchRectangle = new Matrix2.Rectangle();
const scratchEllipsoid = new Matrix3.Ellipsoid();
const scratchMinMaxHeights = {
min: undefined,
max: undefined,
};
function unpackBuffer(packedBuffer) {
packedBuffer = new Float64Array(packedBuffer);
let offset = 0;
scratchMinMaxHeights.min = packedBuffer[offset++];
scratchMinMaxHeights.max = packedBuffer[offset++];
Matrix2.Rectangle.unpack(packedBuffer, offset, scratchRectangle);
offset += Matrix2.Rectangle.packedLength;
Matrix3.Ellipsoid.unpack(packedBuffer, offset, scratchEllipsoid);
}
function createVectorTilePoints(parameters, transferableObjects) {
const positions = new Uint16Array(parameters.positions);
unpackBuffer(parameters.packedBuffer);
const rectangle = scratchRectangle;
const ellipsoid = scratchEllipsoid;
const minimumHeight = scratchMinMaxHeights.min;
const maximumHeight = scratchMinMaxHeights.max;
const positionsLength = positions.length / 3;
const uBuffer = positions.subarray(0, positionsLength);
const vBuffer = positions.subarray(positionsLength, 2 * positionsLength);
const heightBuffer = positions.subarray(
2 * positionsLength,
3 * positionsLength
);
AttributeCompression.AttributeCompression.zigZagDeltaDecode(uBuffer, vBuffer, heightBuffer);
const decoded = new Float64Array(positions.length);
for (let i = 0; i < positionsLength; ++i) {
const u = uBuffer[i];
const v = vBuffer[i];
const h = heightBuffer[i];
const lon = Math.CesiumMath.lerp(rectangle.west, rectangle.east, u / maxShort);
const lat = Math.CesiumMath.lerp(rectangle.south, rectangle.north, v / maxShort);
const alt = Math.CesiumMath.lerp(minimumHeight, maximumHeight, h / maxShort);
const cartographic = Matrix3.Cartographic.fromRadians(
lon,
lat,
alt,
scratchBVCartographic
);
const decodedPosition = ellipsoid.cartographicToCartesian(
cartographic,
scratchEncodedPosition
);
Matrix3.Cartesian3.pack(decodedPosition, decoded, i * 3);
}
transferableObjects.push(decoded.buffer);
return {
positions: decoded.buffer,
};
}
var createVectorTilePoints$1 = createTaskProcessorWorker(createVectorTilePoints);
return createVectorTilePoints$1;
}));