UNPKG

cerceis-lib

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Contains list of quality of life functions that is written in TypeScript and es6

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export declare const FromNum: { /** * A generic roll. Anything larger than 100 will be true, * lesser than 0 will be false. * @param percentage 0~100 * @returns Fail(false)/Success(true) */ roll(percentage: number): boolean; /** * Dice roll for your typical TRPG game. * Ex) FromNum.diceRoll(3).D(20) = Roll 3 D20 Dice. * Ex) FromNum.diceRoll(1).D(6) = Roll 1 D6 Dice. * @param num number of dice to roll * @returns diceRoll; */ diceRoll(num: number): { _diceRoll: (max: number) => number; /** * * @param diceType Type of dice, can be any number, but typically are, 3, 6, 10, 20. * @returns number[] */ D: (diceType: number) => number[]; }; /** * Scale number down to 0 ~ 1. * @param x Input number * @param min Min number * @param max Max number * @returns scaled value. */ minMaxScale(x: number, min: number, max: number): number; /** * Return scaled down number back to normal. * @param x Input number * @param min Min number * @param max Max number * @returns original value. */ unMinMaxScale(x: number, min: number, max: number): number; /** * Return the sum of the values. * @param nums Array of numbers * @returns number[]. */ sum(nums: number[]): number; /** * SoftMax functions/ softargmax/ normalized exponential function. * Returns a vector of K real numbers into a probability distribution of K possible outcomes. * Returns a new array. * @param nums Array of numbers * @returns number[]. */ softMax(input: number[]): number[]; /** * Return the mean of an list of numbers. * @param nums Array of numbers * @returns number. */ mean(input: number[]): number; /** * Convert numeric values into Roman Numeral string. * @param number Input number. * @returns string */ toRomanNumeral(number: number): string; /** * Sigmoid function * A sigmoid function is a bounded, differentiable, * real function that is defined for all real input values * and has a non-negative derivative at each point and exactly one inflection point. * @param {(Number|Number[])} x number. * @returns number */ sigmoid(x: number | number[]): number | number[]; /** * ReLU (Rectified Linear Unit function) * // f(x) = max(0, x) * The rectified linear activation function or ReLU * is a non-linear function or piecewise linear function * that will output the input directly if it is positive, otherwise, it will output zero. * @param {Number[])} x number. * @returns number[] */ relu(xs: number[]): number[]; /** * Softplus function (Smoother version of ReLU) * // f(x) = log(1+ exp(x)) * @param {Number[])} x number. * @returns number[] */ softPlus(xs: number[]): number[]; /** * Round number to nearest specified number. * @param n Number to round * @param r Number to round up to * @returns Rounded number */ toNearest(n: number, r: number): number; /** * Convert number into short readable string. * ! Does not round number to nearest when decimal is cutted. * @param n Input number * @param decimal Default = 2, number of decimal to retain. * @param maxLen Default = 3, maximum length allowed, overwrites decimal. Ex) 240.5k -> 240k even if decimal is set to 1. * @returns Shorten string. */ toShortReadable(n: number, decimal?: number, maxLen?: number): string; };