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ccgui

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/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright 2012 Stewart Hamilton-Arrandale. http://creativewax.co.uk Modified by Yannick Loriot. http://yannickloriot.com http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ cc.RGBA = function(r,g,b,a){ this.r = r ; // percent this.g = g ; // percent this.b = b ; // percent this.a = a ; // percent }; cc.HSV = function(h,s,v){ this.h = h ; // angle in degrees this.s = s ; // percent this.v = v ; // percent }; cc.ControlUtils = {}; cc.ControlUtils.addSpriteToTargetWithPosAndAnchor = function(spriteName,target,pos,anchor){ var sprite =cc.Sprite.createWithSpriteFrameName(spriteName); if (!sprite) return null; sprite.setPosition(pos); sprite.setAnchorPoint(anchor); target.addChild(sprite); return sprite; }; cc.ControlUtils.HSVfromRGB = function(rgbaValue){ var out = new cc.HSV(); var min, max, delta; min = rgbaValue.r < rgbaValue.g ? rgbaValue.r : rgbaValue.g; min = min < rgbaValue.b ? min : rgbaValue.b; max = rgbaValue.r > rgbaValue.g ? rgbaValue.r : rgbaValue.g; max = max > rgbaValue.b ? max : rgbaValue.b; out.v = max; // v delta = max - min; if( max > 0.0 ){ out.s = (delta / max); // s } else { // r = g = b = 0 // s = 0, v is undefined out.s = 0.0; out.h = -1; // its now undefined (don't know if setting to NAN is a good idea) return out; } if( rgbaValue.r >= max ){ // > is bogus, just keeps compilor happy out.h = ( rgbaValue.g - rgbaValue.b ) / delta; // between yellow & magenta } else { if( rgbaValue.g >= max ) out.h = 2.0 + ( rgbaValue.b - rgbaValue.r ) / delta; // between cyan & yellow else out.h = 4.0 + ( rgbaValue.r - rgbaValue.g ) / delta; // between magenta & cyan } out.h *= 60.0; // degrees if( out.h < 0.0 ) out.h += 360.0; return out; }; cc.ControlUtils.RGBfromHSV = function(hsvValue){ var hh, p, q, t, ff; var i; var out = new cc.RGBA(); out.a = 1; if (hsvValue.s <= 0.0){ // < is bogus, just shuts up warnings if (!hsvValue.h){ // value.h == NAN out.r = hsvValue.v; out.g = hsvValue.v; out.b = hsvValue.v; return out; } // error - should never happen out.r = 0.0; out.g = 0.0; out.b = 0.0; return out; } hh = hsvValue.h; if(hh >= 360.0) hh = 0.0; hh /= 60.0; i = 0 | hh; ff = hh - i; p = hsvValue.v * (1.0 - hsvValue.s); q = hsvValue.v * (1.0 - (hsvValue.s * ff)); t = hsvValue.v * (1.0 - (hsvValue.s * (1.0 - ff))); switch(i) { case 0: out.r = hsvValue.v; out.g = t; out.b = p; break; case 1: out.r = q; out.g = hsvValue.v; out.b = p; break; case 2: out.r = p; out.g = hsvValue.v; out.b = t; break; case 3: out.r = p; out.g = q; out.b = hsvValue.v; break; case 4: out.r = t; out.g = p; out.b = hsvValue.v; break; default: out.r = hsvValue.v; out.g = p; out.b = q; break; } return out; }; cc.ControlUtils.CCRectUnion = function(rect1, rect2){ return cc.rectUnion(rect1,rect2); };