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ccgui

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/** * * Copyright (c) 2010-2012 cocos2d-x.org * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * * converted to Javascript / cocos2d-x by Angus C */ cc.ControlSaturationBrightnessPicker = cc.Control.extend({ _saturation:0, _brightness:0, _background:null, _overlay:null, _shadow:null, _slider:null, _startPos:null, _boxPos:0, _boxSize:0, getSaturation:function () { return this._saturation; }, getBrightness:function () { return this._brightness; }, //not sure if these need to be there actually. I suppose someone might want to access the sprite? getBackground:function () { return this._background; }, getOverlay:function () { return this._brightness; }, getShadow:function () { return this._shadow; }, getSlider:function () { return this._slider; }, getStartPos:function () { return this._startPos; }, initWithTargetAndPos:function (target, pos) { if (cc.Control.prototype.init.call(this)) { this.setTouchEnabled(true); // Add background and slider sprites this._background = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPickerBackground.png", target, pos, cc.p(0.0, 0.0)); this._overlay = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPickerOverlay.png", target, pos, cc.p(0.0, 0.0)); this._shadow = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPickerShadow.png", target, pos, cc.p(0.0, 0.0)); this._slider = cc.ControlUtils.addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, cc.p(0.5, 0.5)); this._startPos = pos; // starting position of the colour picker this._boxPos = 35; // starting position of the virtual box area for picking a colour this._boxSize = this._background.getContentSize().width / 2; // the size (width and height) of the virtual box for picking a colour from return true; } else return false; }, setEnabled:function (enabled) { cc.Control.prototype.setEnabled.call(this, enabled); if (this._slider) { this._slider.setOpacity(enabled ? 255 : 128); } }, updateWithHSV:function (hsv) { var hsvTemp = new cc.HSV(); hsvTemp.s = 1; hsvTemp.h = hsv.h; hsvTemp.v = 1; var rgb = cc.ControlUtils.RGBfromHSV(hsvTemp); this._background.setColor(cc.c3(0 | (rgb.r * 255), 0 | (rgb.g * 255), 0 | (rgb.b * 255))); }, updateDraggerWithHSV:function (hsv) { // Set the position of the slider to the correct saturation and brightness var pos = cc.p(this._startPos.x + this._boxPos + (this._boxSize * (1 - hsv.s)), this._startPos.y + this._boxPos + (this._boxSize * hsv.v)); // update this._updateSliderPosition(pos); }, _updateSliderPosition:function (sliderPosition) { // Clamp the position of the icon within the circle // Get the center point of the bkgd image var centerX = this._startPos.x + this._background.getBoundingBox().width * 0.5; var centerY = this._startPos.y + this._background.getBoundingBox().height * 0.5; // Work out the distance difference between the location and center var dx = sliderPosition.x - centerX; var dy = sliderPosition.y - centerY; var dist = Math.sqrt(dx * dx + dy * dy); // Update angle by using the direction of the location var angle = Math.atan2(dy, dx); // Set the limit to the slider movement within the colour picker var limit = this._background.getBoundingBox().width * 0.5; // Check distance doesn't exceed the bounds of the circle if (dist > limit) { sliderPosition.x = centerX + limit * Math.cos(angle); sliderPosition.y = centerY + limit * Math.sin(angle); } // Set the position of the dragger this._slider.setPosition(sliderPosition); // Clamp the position within the virtual box for colour selection if (sliderPosition.x < this._startPos.x + this._boxPos) sliderPosition.x = this._startPos.x + this._boxPos; else if (sliderPosition.x > this._startPos.x + this._boxPos + this._boxSize - 1) sliderPosition.x = this._startPos.x + this._boxPos + this._boxSize - 1; if (sliderPosition.y < this._startPos.y + this._boxPos) sliderPosition.y = this._startPos.y + this._boxPos; else if (sliderPosition.y > this._startPos.y + this._boxPos + this._boxSize) sliderPosition.y = this._startPos.y + this._boxPos + this._boxSize; // Use the position / slider width to determin the percentage the dragger is at this._saturation = 1.0 - Math.abs((this._startPos.x + this._boxPos - sliderPosition.x) / this._boxSize); this._brightness = Math.abs((this._startPos.y + this._boxPos - sliderPosition.y) / this._boxSize); }, _checkSliderPosition:function (location) { // Clamp the position of the icon within the circle // get the center point of the bkgd image var centerX = this._startPos.x + this._background.getBoundingBox().width * 0.5; var centerY = this._startPos.y + this._background.getBoundingBox().height * 0.5; // work out the distance difference between the location and center var dx = location.x - centerX; var dy = location.y - centerY; var dist = Math.sqrt(dx * dx + dy * dy); // check that the touch location is within the bounding rectangle before sending updates if (dist <= this._background.getBoundingBox().width * 0.5) { this._updateSliderPosition(location); this.sendActionsForControlEvents(cc.CONTROL_EVENT_VALUECHANGED); return true; } return false; }, onTouchBegan:function (touch, event) { if (!this.isEnabled() || !this.isVisible()) { return false; } // Get the touch location var touchLocation = this.getTouchLocation(touch); // Check the touch position on the slider return this._checkSliderPosition(touchLocation); }, onTouchMoved:function (touch, event) { // Get the touch location var touchLocation = this.getTouchLocation(touch); //small modification: this allows changing of the colour, even if the touch leaves the bounding area //this._updateSliderPosition(touchLocation); //this.sendActionsForControlEvents(cc.CONTROL_EVENT_VALUECHANGED); // Check the touch position on the slider this._checkSliderPosition(touchLocation); } }); cc.ControlSaturationBrightnessPicker.create = function (target, pos) { var pRet = new cc.ControlSaturationBrightnessPicker(); pRet.initWithTargetAndPos(target, pos); return pRet; };