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cbt-game-generator

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Configuration generator for CBT animation apps

286 lines (263 loc) 9.06 kB
import * as fs from 'fs'; import * as path from 'path'; export class GameConfigGenerator { private gameConfigDir: string; constructor( private gamePath: string, private gameName: string, private gameType: string ) { this.gameConfigDir = path.join(this.gamePath, 'configuration', 'game-config'); } generate(): void { fs.mkdirSync(this.gameConfigDir, { recursive: true }); this.generateGameBaseConfig(); this.generateFunction(); } private generateGameBaseConfig(): void { const baseConfigContent = `import { I${this.gameName} } from "../../types/configuration"; import { E${this.gameName}Variants } from "../../constants/variantsConfig"; export const ${this.gameName}BaseProps: Partial<I${this.gameName}<E${this.gameName}Variants>> = { gameType: "${this.gameType}", assetDuration: 0, criteria: 1, listOfAssets: [], }; export const assetsBaseConfig = {};`; fs.writeFileSync(path.join(this.gameConfigDir, 'gameBaseConfig.ts'), baseConfigContent); } private generateFunction(): void { const functionContent = `import { EGameLevel } from "../../../../../shared/constants/gameStates"; import { ESourcesType } from "../../../../../shared/constants/resources"; import { E${this.gameName}Targets } from "../../constants/targets"; import { E${this.gameName}, EReinforcementTypes, AssetsMapping, } from "../../constants/variantsConfig"; export const generateActions = ( variant: "v1" | "v2" | "v3", ${this.gameName.toLowerCase()}Config: Record<string, any>, changeLanguage: boolean = false, ) => { return Object.entries(${this.gameName.toLowerCase()}Config).map(([target, room]) => ({ target: E${this.gameName}Targets[target as keyof typeof E${this.gameName}Targets], display: { id: E${this.gameName}[\`\${target}_LOTTIE\` as keyof typeof E${this.gameName}], }, backgroundDisplay: { id: E${this.gameName}[\`\${target}_WEBP\` as keyof typeof E${this.gameName}], }, facePrompt: { id: E${this.gameName}[\`\${target}_FACE_PROMPT\` as keyof typeof E${this.gameName}], }, halfFacePrompt: { id: E${this.gameName}[\`\${target}_FACE_PROMPT_HALF\` as keyof typeof E${this.gameName}], }, showVisualCue: variant != "v3", changeLanguage: changeLanguage, [EGameLevel.INTRO]: variant === "v1" ? { audio: [ { id: E${this.gameName}[\`WHAT_IS_THIS_AUDIO\` as keyof typeof E${this.gameName}], }, { id: E${this.gameName}[\`\${room}_AUDIO\` as keyof typeof E${this.gameName}], }, ], } : { audio: [ { id: E${this.gameName}[\`WHAT_IS_THIS_AUDIO\` as keyof typeof E${this.gameName}], }, ], }, [EGameLevel.INTRO_REPEAT]: variant === "v1" ? { audio: [ { id: E${this.gameName}[\`WHAT_IS_THIS_AUDIO\` as keyof typeof E${this.gameName}], }, ], } : {}, [EGameLevel.INTERACTION]: {}, [EGameLevel.INTRO_2]: variant == "v2" ? { audio: [ { id: E${this.gameName}[\`WHAT_IS_THIS_AUDIO\` as keyof typeof E${this.gameName}], }, { id: E${this.gameName}[\`\${room}_AUDIO\` as keyof typeof E${this.gameName}], }, ], } : { audio: [ { id: E${this.gameName}[\`WHAT_IS_THIS_AUDIO\` as keyof typeof E${this.gameName}], }, ], }, [EGameLevel.INTERACTION_2]: {}, [EGameLevel.INTRO_3]: variant === "v2" || variant === "v3" ? { audio: [], video: [ { id: E${this.gameName}[\`\${room}_FACE_PROMPT\` as keyof typeof E${this.gameName}], }, ], } : { audio: [ { id: E${this.gameName}[\`WHAT_IS_THIS_AUDIO\` as keyof typeof E${this.gameName}], }, ], video: [ { id: E${this.gameName}[\`\${room}_FACE_PROMPT\` as keyof typeof E${this.gameName}], }, ], }, [EGameLevel.INTERACTION_3]: {}, [EGameLevel.REINFORCEMENT]: { [EReinforcementTypes.SUCCESS]: { audio: [ { id: E${this.gameName}[\`SUCCESS_REINFORCEMENT\` as keyof typeof E${this.gameName}], }, { id: E${this.gameName}[\`\${room}_AUDIO\` as keyof typeof E${this.gameName}], }, { id: E${this.gameName}[\`CLAPPING_AUDIO\` as keyof typeof E${this.gameName}], }, ], }, [EReinforcementTypes.PARTIAL_SUCCESS]: { audio: [ { id: E${this.gameName}[\`PARTIAL_SUCCESS_REINFORCEMENT\` as keyof typeof E${this.gameName}], }, { id: E${this.gameName}[\`\${room}_AUDIO\` as keyof typeof E${this.gameName}], }, ], }, [EReinforcementTypes.FAILURE]: { audio: generateReinforcementAudio(room), video: [ { id: E${this.gameName}[\`\${room}_FACE_PROMPT_HALF\` as keyof typeof E${this.gameName}], }, ], }, }, [EGameLevel.EXIT]: { audio: [ { id: E${this.gameName}[\`EXIT_AUDIO\` as keyof typeof E${this.gameName}], }, ], }, })); }; export const generatesAudio = (room: any, variant: string) => { let audio: { id: E${this.gameName} }[] = []; audio = [ { id: E${this.gameName}[\`\${room}_AUDIO\` as keyof typeof E${this.gameName}], }, ]; return audio; }; export const generateReinforcementAudio = (room: any) => { let audio: { id: E${this.gameName} }[] = []; audio = [ { id: E${this.gameName}[\`THIS_IS_A_AUDIO\` as keyof typeof E${this.gameName}], }, { id: E${this.gameName}[\`\${room}_AUDIO\` as keyof typeof E${this.gameName}], }, ]; return audio; }; const getRandomItem = (array: AssetsMapping[]): AssetsMapping => { return array[Math.floor(Math.random() * array.length)]; }; const generateLottiePath = (lo: string, selected?: any) => { return [ \`expressive-skill/${this.convertToKebabCase(this.gameName)}/textures/\${lo}/\${selected.lottie}\`, selected.lottie2 ? \`expressive-skill/${this.convertToKebabCase(this.gameName)}/textures/\${lo}/\${selected.lottie2}\` : null, ].filter((each) => each !== null); }; const generateWebpPath = (lo: string, selected?: any) => { return [ \`expressive-skill/${this.convertToKebabCase(this.gameName)}/textures/\${lo}/\${selected.backgroundWebp}\`, selected.backgroundWebp2 ? \`expressive-skill/${this.convertToKebabCase(this.gameName)}/textures/\${lo}/\${selected.backgroundWebp2}\` : null, ].filter((each) => each !== null); }; export const generateRandomSelections = ( assetLottieWebpMapping: Record<string, AssetsMapping[]>, lo: string, ) => { const results: Record<string, any> = {}; Object.entries(assetLottieWebpMapping).forEach(([key, values]) => { const selected = getRandomItem(values); const lottieKey = \`\${key}_LOTTIE\`; const webpKey = \`\${key}_WEBP\`; const facePromptKey = \`\${key}_FACE_PROMPT\`; const halfFacePromptKey = \`\${key}_FACE_PROMPT_HALF\`; results[E${this.gameName}[facePromptKey as keyof typeof E${this.gameName}]] = { name: facePromptKey, type: ESourcesType.VIDEO, id: E${this.gameName}[facePromptKey as keyof typeof E${this.gameName}], path: [ \`expressive-skill/${this.convertToKebabCase(this.gameName)}/videos/\${lo}/\${selected.facePrompt}\`, ], }; results[E${this.gameName}[halfFacePromptKey as keyof typeof E${this.gameName}]] = { name: halfFacePromptKey, type: ESourcesType.VIDEO, id: E${this.gameName}[halfFacePromptKey as keyof typeof E${this.gameName}], path: [ \`expressive-skill/${this.convertToKebabCase(this.gameName)}/videos/\${lo}/\${selected.halfFacePrompt}\`, ], }; results[E${this.gameName}[lottieKey as keyof typeof E${this.gameName}]] = { name: lottieKey, type: ESourcesType.LOTTIE, id: E${this.gameName}[lottieKey as keyof typeof E${this.gameName}], path: generateLottiePath(lo, selected), }; results[E${this.gameName}[webpKey as keyof typeof E${this.gameName}]] = { name: webpKey, type: ESourcesType.TEXTURE, id: E${this.gameName}[webpKey as keyof typeof E${this.gameName}], path: generateWebpPath(lo, selected), }; }); return results; };`; fs.writeFileSync(path.join(this.gameConfigDir, 'function.ts'), functionContent); } private convertToKebabCase(str: string): string { return str .replace(/([a-z])([A-Z])/g, '$1-$2') .toLowerCase(); } }