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cbt-game-generator

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Configuration generator for CBT animation apps

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.VariantConfigGenerator = void 0; const fs = __importStar(require("fs")); const path = __importStar(require("path")); class VariantConfigGenerator { constructor(gamePath, gameName, numberOfVariants, subLoIndex) { this.gamePath = gamePath; this.gameName = gameName; this.numberOfVariants = numberOfVariants; this.subLoIndex = subLoIndex; this.subLoDir = path.join(this.gamePath, 'configuration', 'variants-config', `sub-lo-${this.subLoIndex + 1}`); } generate() { fs.mkdirSync(this.subLoDir, { recursive: true }); this.generateVariantsBaseConfig(); this.generateVariantFiles(); } generateVariantsBaseConfig() { const baseConfigContent = `import { ESourcesType } from "../../../../../../shared/constants/resources"; import { E${this.gameName} } from "../../../constants/variantsConfig"; import { generateRandomSelections } from "../../game-config/function"; import { assetLottieWebpMappingSubLo${this.subLoIndex + 1} } from "../../../constants/variantsConfig"; export const variantsBaseConfigSubLo${this.subLoIndex + 1} = generateRandomSelections( assetLottieWebpMappingSubLo${this.subLoIndex + 1}, "sub-lo-${this.subLoIndex + 1}" );`; fs.writeFileSync(path.join(this.subLoDir, `variantsBaseConfigSubLo${this.subLoIndex + 1}.ts`), baseConfigContent); } generateVariantFiles() { const startVariant = this.subLoIndex * this.numberOfVariants + 1; for (let variantIndex = 0; variantIndex < this.numberOfVariants; variantIndex++) { const variantNumber = startVariant + variantIndex; const variantFile = `${this.gameName}V${variantNumber}.ts`; const variantTsContent = `import { shuffleArray } from "../../../../../../../utils/functions"; import { commonAssets, commonProps, } from "../../../../../../shared/constants/commonConfiguration"; import { E${this.gameName}Variants, ${this.gameName.toLowerCase()}ConfigV${this.subLoIndex + 1}, } from "../../../constants/variantsConfig"; import { I${this.gameName} } from "../../../types/configuration"; import { generateActions } from "../../game-config/function"; import { ${this.gameName}BaseProps, assetsBaseConfig, } from "../../game-config/gameBaseConfig"; import { variantsBaseConfigSubLo${this.subLoIndex + 1} } from "./variantsBaseConfigSubLo${this.subLoIndex + 1}"; const actions = shuffleArray(generateActions("v${variantIndex + 1}", ${this.gameName.toLowerCase()}ConfigV${this.subLoIndex + 1}, true)); export const ${this.gameName}V${variantNumber}: I${this.gameName}<E${this.gameName}Variants.V${variantNumber}> = { ...commonProps, ...${this.gameName}BaseProps, variantId: E${this.gameName}Variants.V${variantNumber}, assets: { ...commonAssets, ...assetsBaseConfig, ...variantsBaseConfigSubLo${this.subLoIndex + 1}, }, segments: { speechInteractionDuration: 3, speechSecondInteractionDuration: 2, actions: JSON.parse(JSON.stringify(actions)), }, assetDuration: 0, criteria: 1, listOfAssets: [], };`; fs.writeFileSync(path.join(this.subLoDir, variantFile), variantTsContent); } } } exports.VariantConfigGenerator = VariantConfigGenerator;