cbt-game-generator
Version:
Configuration generator for CBT animation apps
111 lines (107 loc) • 4.68 kB
JavaScript
"use strict";
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Object.defineProperty(exports, "__esModule", { value: true });
exports.VariantConfigGenerator = void 0;
const fs = __importStar(require("fs"));
const path = __importStar(require("path"));
class VariantConfigGenerator {
constructor(gamePath, gameName, numberOfVariants, subLoIndex) {
this.gamePath = gamePath;
this.gameName = gameName;
this.numberOfVariants = numberOfVariants;
this.subLoIndex = subLoIndex;
this.subLoDir = path.join(this.gamePath, 'configuration', 'variants-config', `sub-lo-${this.subLoIndex + 1}`);
}
generate() {
fs.mkdirSync(this.subLoDir, { recursive: true });
this.generateVariantsBaseConfig();
this.generateVariantFiles();
}
generateVariantsBaseConfig() {
const baseConfigContent = `import { ESourcesType } from "../../../../../../shared/constants/resources";
import { E${this.gameName} } from "../../../constants/variantsConfig";
import { generateRandomSelections } from "../../game-config/function";
import { assetLottieWebpMappingSubLo${this.subLoIndex + 1} } from "../../../constants/variantsConfig";
export const variantsBaseConfigSubLo${this.subLoIndex + 1} = generateRandomSelections(
assetLottieWebpMappingSubLo${this.subLoIndex + 1},
"sub-lo-${this.subLoIndex + 1}"
);`;
fs.writeFileSync(path.join(this.subLoDir, `variantsBaseConfigSubLo${this.subLoIndex + 1}.ts`), baseConfigContent);
}
generateVariantFiles() {
const startVariant = this.subLoIndex * this.numberOfVariants + 1;
for (let variantIndex = 0; variantIndex < this.numberOfVariants; variantIndex++) {
const variantNumber = startVariant + variantIndex;
const variantFile = `${this.gameName}V${variantNumber}.ts`;
const variantTsContent = `import { shuffleArray } from "../../../../../../../utils/functions";
import {
commonAssets,
commonProps,
} from "../../../../../../shared/constants/commonConfiguration";
import {
E${this.gameName}Variants,
${this.gameName.toLowerCase()}ConfigV${this.subLoIndex + 1},
} from "../../../constants/variantsConfig";
import { I${this.gameName} } from "../../../types/configuration";
import { generateActions } from "../../game-config/function";
import {
${this.gameName}BaseProps,
assetsBaseConfig,
} from "../../game-config/gameBaseConfig";
import { variantsBaseConfigSubLo${this.subLoIndex + 1} } from "./variantsBaseConfigSubLo${this.subLoIndex + 1}";
const actions = shuffleArray(generateActions("v${variantIndex + 1}", ${this.gameName.toLowerCase()}ConfigV${this.subLoIndex + 1}, true));
export const ${this.gameName}V${variantNumber}: I${this.gameName}<E${this.gameName}Variants.V${variantNumber}> = {
...commonProps,
...${this.gameName}BaseProps,
variantId: E${this.gameName}Variants.V${variantNumber},
assets: {
...commonAssets,
...assetsBaseConfig,
...variantsBaseConfigSubLo${this.subLoIndex + 1},
},
segments: {
speechInteractionDuration: 3,
speechSecondInteractionDuration: 2,
actions: JSON.parse(JSON.stringify(actions)),
},
assetDuration: 0,
criteria: 1,
listOfAssets: [],
};`;
fs.writeFileSync(path.join(this.subLoDir, variantFile), variantTsContent);
}
}
}
exports.VariantConfigGenerator = VariantConfigGenerator;