cbt-game-generator
Version:
Configuration generator for CBT animation apps
140 lines (129 loc) • 4.97 kB
JavaScript
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.TypesGenerator = void 0;
const fs = __importStar(require("fs"));
const path = __importStar(require("path"));
class TypesGenerator {
constructor(gamePath, gameName, numberOfVariants) {
this.gamePath = gamePath;
this.gameName = gameName;
this.numberOfVariants = numberOfVariants;
this.typesDir = path.join(this.gamePath, 'types');
}
generate() {
fs.mkdirSync(this.typesDir, { recursive: true });
this.generateConfiguration();
this.generateTagTypes();
}
generateConfiguration() {
const configContent = `import { EGames } from "../../../../shared/constants/Games";
import {
EGameLevel,
EReinforcements,
} from "../../../../shared/constants/gameStates";
import { ICommonConfiguration } from "../../../../shared/types/commonConfiguration";
import { ISources } from "../../../../shared/types/resources";
import { E${this.gameName}Targets } from "../constants/targets";
import {
E${this.gameName},
E${this.gameName}Variants,
} from "../constants/variantsConfig";
import { T${this.gameName}Tags } from "./tagTypes";
export interface IVariantsMapping
extends Record<E${this.gameName}, T${this.gameName}Tags> {
${Array.from({ length: this.numberOfVariants }, (_, i) => ` [E${this.gameName}Variants.V${i + 1}]: E${this.gameName}Targets;`).join('\n')}
}
export interface I${this.gameName}<Variant extends E${this.gameName}Variants>
extends ICommonConfiguration<EGames.${this.gameName}, Variant> {
segments: ISegments;
}
export interface ISegments {
speechInteractionDuration?: number;
speechSecondInteractionDuration?: number;
actions: ISegmentActions[];
}
export interface ISegmentActions {
target: E${this.gameName}Targets;
backgroundDisplay: IDisplayObjects;
display: IDisplayObjects;
showVisualCue: boolean;
lottieAudio: IAudioPrompt;
changeLanguage?: boolean;
[EGameLevel.INTRO]: IGameLevelCommon;
[EGameLevel.INTRO_REPEAT]: IGameLevelCommon;
[EGameLevel.INTERACTION]: IGameLevelCommon;
[EGameLevel.INTRO_2]: IGameLevelCommon;
[EGameLevel.INTERACTION_2]: IGameLevelCommon;
[EGameLevel.INTRO_3]: IGameLevelCommon;
[EGameLevel.INTERACTION_3]: IGameLevelCommon;
[EGameLevel.REINFORCEMENT]: IReinforcement;
}
export interface IDisplay {
mainDisplay: IDisplayObjects[];
clueDisplay: IDisplayObjects[];
lottieDisplay: IDisplayObjects[];
}
export interface IGameLevelCommon {
audio?: IAudioPrompt[];
video?: IAudioPrompt[];
showPulse: boolean;
}
export interface IDisplayObjects {
id: ISources["id"];
}
export interface IAudioPrompt {
id: ISources["id"];
delay?: number;
}
interface IReinforcement {
[EReinforcements.SUCCESS]: IGameLevelCommon;
[EReinforcements.PARTIAL_SUCCESS]: IGameLevelCommon;
[EReinforcements.FAILURE]: IGameLevelCommon;
showPulse?: boolean;
}`;
fs.writeFileSync(path.join(this.typesDir, 'configuration.ts'), configContent);
}
generateTagTypes() {
const tagTypesContent = `import { E${this.gameName}Targets } from "../constants/targets";
import { E${this.gameName}Variants } from "../constants/variantsConfig";
import { I${this.gameName} } from "./configuration";
export type T${this.gameName}Tags = E${this.gameName}Targets;
export type T${this.gameName} =
${Array.from({ length: this.numberOfVariants }, (_, i) => ` | I${this.gameName}<E${this.gameName}Variants.V${i + 1}>`).join('\n')};`;
fs.writeFileSync(path.join(this.typesDir, 'tagTypes.ts'), tagTypesContent);
}
}
exports.TypesGenerator = TypesGenerator;