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cbt-game-generator

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Configuration generator for CBT animation apps

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.MainGenerator = void 0; const fs = __importStar(require("fs")); const path = __importStar(require("path")); class MainGenerator { constructor(gamePath, gameName, numberOfVariants, numberOfSubLos) { this.gamePath = gamePath; this.gameName = gameName; this.numberOfVariants = numberOfVariants; this.numberOfSubLos = numberOfSubLos; } generate() { const mainContent = `import { useLocation } from "react-router-dom"; import { T${this.gameName} } from "./types/tagTypes"; import { E${this.gameName}Variants } from "./constants/variantsConfig"; ${this.generateImports()} export default function Main({ children, }: { children: (gameWithVariantConfig: T${this.gameName}) => void; }) { const location = useLocation(); const pathSegments = location.pathname.split("/").filter(Boolean); const variantId = pathSegments[pathSegments.length - 1]; // Last segment let gameWithVariantConfig; switch (variantId) { ${this.generateSwitchCases()} default: console.warn("Unknown Game ID"); break; } return <>{children(gameWithVariantConfig!)}</>; }`; fs.writeFileSync(path.join(this.gamePath, 'Main.tsx'), mainContent); } generateImports() { const imports = []; for (let subLoIndex = 0; subLoIndex < this.numberOfSubLos; subLoIndex++) { const startVariant = subLoIndex * this.numberOfVariants + 1; for (let variantIndex = 0; variantIndex < this.numberOfVariants; variantIndex++) { const variantNumber = startVariant + variantIndex; imports.push(`import { ${this.gameName}V${variantNumber} } from "./configuration/variants-config/sub-lo-${subLoIndex + 1}/${this.gameName}V${variantNumber}";`); } } return imports.join('\n'); } generateSwitchCases() { const cases = []; for (let subLoIndex = 0; subLoIndex < this.numberOfSubLos; subLoIndex++) { const startVariant = subLoIndex * this.numberOfVariants + 1; for (let variantIndex = 0; variantIndex < this.numberOfVariants; variantIndex++) { const variantNumber = startVariant + variantIndex; cases.push(` case E${this.gameName}Variants.V${variantNumber}: gameWithVariantConfig = ${this.gameName}V${variantNumber}; break;`); } } return cases.join('\n'); } } exports.MainGenerator = MainGenerator;