cbt-game-generator
Version:
Configuration generator for CBT animation apps
98 lines (95 loc) • 3.9 kB
JavaScript
"use strict";
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.MainGenerator = void 0;
const fs = __importStar(require("fs"));
const path = __importStar(require("path"));
class MainGenerator {
constructor(gamePath, gameName, numberOfVariants, numberOfSubLos) {
this.gamePath = gamePath;
this.gameName = gameName;
this.numberOfVariants = numberOfVariants;
this.numberOfSubLos = numberOfSubLos;
}
generate() {
const mainContent = `import { useLocation } from "react-router-dom";
import { T${this.gameName} } from "./types/tagTypes";
import { E${this.gameName}Variants } from "./constants/variantsConfig";
${this.generateImports()}
export default function Main({
children,
}: {
children: (gameWithVariantConfig: T${this.gameName}) => void;
}) {
const location = useLocation();
const pathSegments = location.pathname.split("/").filter(Boolean);
const variantId = pathSegments[pathSegments.length - 1]; // Last segment
let gameWithVariantConfig;
switch (variantId) {
${this.generateSwitchCases()}
default:
console.warn("Unknown Game ID");
break;
}
return <>{children(gameWithVariantConfig!)}</>;
}`;
fs.writeFileSync(path.join(this.gamePath, 'Main.tsx'), mainContent);
}
generateImports() {
const imports = [];
for (let subLoIndex = 0; subLoIndex < this.numberOfSubLos; subLoIndex++) {
const startVariant = subLoIndex * this.numberOfVariants + 1;
for (let variantIndex = 0; variantIndex < this.numberOfVariants; variantIndex++) {
const variantNumber = startVariant + variantIndex;
imports.push(`import { ${this.gameName}V${variantNumber} } from "./configuration/variants-config/sub-lo-${subLoIndex + 1}/${this.gameName}V${variantNumber}";`);
}
}
return imports.join('\n');
}
generateSwitchCases() {
const cases = [];
for (let subLoIndex = 0; subLoIndex < this.numberOfSubLos; subLoIndex++) {
const startVariant = subLoIndex * this.numberOfVariants + 1;
for (let variantIndex = 0; variantIndex < this.numberOfVariants; variantIndex++) {
const variantNumber = startVariant + variantIndex;
cases.push(` case E${this.gameName}Variants.V${variantNumber}:
gameWithVariantConfig = ${this.gameName}V${variantNumber};
break;`);
}
}
return cases.join('\n');
}
}
exports.MainGenerator = MainGenerator;