UNPKG

cbt-game-generator

Version:

Configuration generator for CBT animation apps

85 lines (84 loc) 3.63 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.GameMappingUpdater = void 0; const fs = __importStar(require("fs")); const path = __importStar(require("path")); class GameMappingUpdater { constructor(skillName, gameName, gameId) { this.skillName = skillName; this.gameName = gameName; this.gameId = gameId; } update() { this.updateGamesTs(); this.updateSkillLoMapping(); } updateGamesTs() { const gamesPath = path.join('src/experience/shared/constants/Games.ts'); const content = fs.readFileSync(gamesPath, 'utf-8'); // Add new game to EGames enum const newGameEntry = ` ${this.gameName} = "${this.gameId}",`; const updatedContent = content.replace(/(\s+export enum EGames {)/, `$1\n${newGameEntry}`); fs.writeFileSync(gamesPath, updatedContent); } updateSkillLoMapping() { const mappingPath = path.join('src/experience/shared/constants/skillLoMapping.ts'); const content = fs.readFileSync(mappingPath, 'utf-8'); // Add new import statement const importPath = `../../games/${this.skillName}/${this.convertToKebabCase(this.gameName)}/${this.gameName}`; const newImport = `const ${this.gameName} = lazy(() => import("${importPath}"));\n`; const newMainImport = `const ${this.gameName}Main = lazy(() => import("${importPath}/Main"));\n`; // Add imports after the first import statement let updatedContent = content.replace(/(import { lazy } from "react";\n)/, `$1${newImport}${newMainImport}`); // Add new mapping entry const newMapping = ` ${this.gameId}: { skill: "${this.skillName}", lo: "${this.convertToKebabCase(this.gameName)}", id: "${this.gameId}", MainComp: ${this.gameName}Main, GameComp: ${this.gameName}, },`; // Add mapping before the closing brace of skillLoMapping updatedContent = updatedContent.replace(/(\s+};\s*$)/, `${newMapping}\n$1`); fs.writeFileSync(mappingPath, updatedContent); } convertToKebabCase(str) { return str .replace(/([a-z])([A-Z])/g, '$1-$2') .toLowerCase(); } } exports.GameMappingUpdater = GameMappingUpdater;