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cbt-game-generator

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Configuration generator for CBT animation apps

156 lines (146 loc) 5.46 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.ConstantsGenerator = void 0; const fs = __importStar(require("fs")); const path = __importStar(require("path")); class ConstantsGenerator { constructor(gamePath, gameName, gameType, numberOfVariants, targets) { this.gamePath = gamePath; this.gameName = gameName; this.gameType = gameType; this.numberOfVariants = numberOfVariants; this.targets = targets; } generate() { const constantsDir = path.join(this.gamePath, 'constants'); fs.mkdirSync(constantsDir, { recursive: true }); this.generateTargets(constantsDir); this.generateVariantsConfig(constantsDir); this.generateDefaults(constantsDir); } generateTargets(constantsDir) { const targetsContent = `export enum E${this.gameName}Targets { ${Object.values(this.targets).flat().map(target => ` ${target} = "${target}",`).join('\n')} }`; fs.writeFileSync(path.join(constantsDir, 'targets.ts'), targetsContent); } generateVariantsConfig(constantsDir) { const variantsContent = `export enum E${this.gameName}Variants { ${Array.from({ length: this.numberOfVariants }, (_, i) => ` V${i + 1} = "${this.generateUniqueId()}",`).join('\n')} } export enum ECategories { SPEECH = "SPEECH", } export enum EObjectsNames { PLAY_BUTTON = "play-button", BACKGROUND = "background", INTRO_PROMPT = "intro-prompt", INTERACTION_PROMPT = "interaction-prompt", REINFORCEMENT_PROMPT = "reinforcement-prompt", } export enum E${this.gameName} { // Default values PLAY_BUTTON, BACKGROUND, SPEECH_VISUAL_CLUES, SUCCESS_REINFORCEMENT, FAILURE_REINFORCEMENT, PARTIAL_SUCCESS_REINFORCEMENT, CLAPPING_AUDIO, FONT, EXIT_AUDIO, WHAT_IS_THIS_AUDIO, THIS_IS_A_AUDIO, // Target-based properties ${Object.values(this.targets).flat().map(target => { const properties = [ ` ${target}_LOTTIE`, ` ${target}_WEBP`, ` ${target}_AUDIO` ]; if (this.gameType === 'SPEECH') { properties.push(` ${target}_FACE_PROMPT`, ` ${target}_FACE_PROMPT_HALF`); } return properties.join(',\n'); }).join(',\n')} } export enum EGame2States { INTRO = "intro", INTERACTION = "interaction", INTERACTION_SECOND_CHANCE_INTRO = "interaction2_intro", INTERACTION_SECOND_CHANCE = "interaction2", REINFORCEMENT = "reinforcement", } export enum EReinforcementTypes { SUCCESS = "success", PARTIAL_SUCCESS = "partial-success", FAILURE = "failure", } export interface AssetsMapping { backgroundWebp: string; lottie: string; audio?: string; facePrompt?: string; halfFacePrompt?: string; } ${Object.entries(this.targets).map(([subLo, targets], index) => `export const ${this.gameName.toLowerCase()}ConfigV${index + 1}: Record<string, any> = { ${targets.map(target => ` ${target}: "${target}",`).join('\n')} };`).join('\n\n')} ${Object.entries(this.targets).map(([subLo, targets], index) => `export const assetLottieWebpMappingSubLo${index + 1}: Record<string, AssetsMapping[]> = { ${targets.map(target => ` ${target}: [ { backgroundWebp: "${target.toLowerCase()}.webp", lottie: "${target.toLowerCase()}.json", ${this.gameType === 'SPEECH' ? `facePrompt: "${target.toLowerCase()}.mp4", halfFacePrompt: "${target.toLowerCase()}_half.mp4",` : ''} }, ],`).join('\n')} };`).join('\n\n')}`; fs.writeFileSync(path.join(constantsDir, 'variantsConfig.ts'), variantsContent); } generateDefaults(constantsDir) { fs.writeFileSync(path.join(constantsDir, 'defaults.ts'), 'export const defaults = {};'); } generateUniqueId() { const chars = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; let result = ''; for (let i = 0; i < 8; i++) { result += chars.charAt(Math.floor(Math.random() * chars.length)); } return result; } } exports.ConstantsGenerator = ConstantsGenerator;