cbt-game-generator
Version:
Configuration generator for CBT animation apps
73 lines (72 loc) • 3.15 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
exports.AssetDirectoryGenerator = void 0;
const fs = __importStar(require("fs"));
const path = __importStar(require("path"));
class AssetDirectoryGenerator {
constructor(skillName, gameName, targets) {
this.skillName = skillName;
this.gameName = gameName;
this.targets = targets;
}
generate() {
const basePath = path.join('public', 'assets', this.skillName.toLowerCase(), this.convertToKebabCase(this.gameName));
// Create textures and videos directories for each sub-lo
Object.keys(this.targets).forEach((subLo) => {
// Create textures directory
const texturesPath = path.join(basePath, 'textures', subLo);
fs.mkdirSync(texturesPath, { recursive: true });
// Create videos directory
const videosPath = path.join(basePath, 'videos', subLo);
fs.mkdirSync(videosPath, { recursive: true });
// Create placeholder files for each target
this.targets[subLo].forEach(target => {
// Create texture files
fs.writeFileSync(path.join(texturesPath, `${target.toLowerCase()}.webp`), '');
fs.writeFileSync(path.join(texturesPath, `${target.toLowerCase()}.json`), '');
// Create video files
fs.writeFileSync(path.join(videosPath, `${target.toLowerCase()}.mp4`), '');
fs.writeFileSync(path.join(videosPath, `${target.toLowerCase()}_half.mp4`), '');
});
});
}
convertToKebabCase(str) {
return str
.replace(/([a-z])([A-Z])/g, '$1-$2')
.toLowerCase();
}
}
exports.AssetDirectoryGenerator = AssetDirectoryGenerator;