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cbt-game-generator

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Configuration generator for CBT animation apps

73 lines (72 loc) 3.15 kB
"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.AssetDirectoryGenerator = void 0; const fs = __importStar(require("fs")); const path = __importStar(require("path")); class AssetDirectoryGenerator { constructor(skillName, gameName, targets) { this.skillName = skillName; this.gameName = gameName; this.targets = targets; } generate() { const basePath = path.join('public', 'assets', this.skillName.toLowerCase(), this.convertToKebabCase(this.gameName)); // Create textures and videos directories for each sub-lo Object.keys(this.targets).forEach((subLo) => { // Create textures directory const texturesPath = path.join(basePath, 'textures', subLo); fs.mkdirSync(texturesPath, { recursive: true }); // Create videos directory const videosPath = path.join(basePath, 'videos', subLo); fs.mkdirSync(videosPath, { recursive: true }); // Create placeholder files for each target this.targets[subLo].forEach(target => { // Create texture files fs.writeFileSync(path.join(texturesPath, `${target.toLowerCase()}.webp`), ''); fs.writeFileSync(path.join(texturesPath, `${target.toLowerCase()}.json`), ''); // Create video files fs.writeFileSync(path.join(videosPath, `${target.toLowerCase()}.mp4`), ''); fs.writeFileSync(path.join(videosPath, `${target.toLowerCase()}_half.mp4`), ''); }); }); } convertToKebabCase(str) { return str .replace(/([a-z])([A-Z])/g, '$1-$2') .toLowerCase(); } } exports.AssetDirectoryGenerator = AssetDirectoryGenerator;