cbt-game-generator
Version:
Configuration generator for CBT animation apps
99 lines (98 loc) • 3.81 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
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if (mod && mod.__esModule) return mod;
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__setModuleDefault(result, mod);
return result;
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const gameConfigGenerator_1 = require("./gameConfigGenerator");
const index_1 = require("./index");
const fs = __importStar(require("fs"));
const yargs_1 = __importDefault(require("yargs"));
const helpers_1 = require("yargs/helpers");
// Configure command line arguments
const argv = (0, yargs_1.default)((0, helpers_1.hideBin)(process.argv))
.option('config-path', {
alias: 'c',
description: 'Path to the configuration JSON file',
type: 'string',
demandOption: true
})
.help()
.alias('help', 'h')
.parseSync();
try {
// Read and parse the JSON file
const configContent = fs.readFileSync(argv['config-path'], 'utf-8');
const config = JSON.parse(configContent);
// Validate required fields
const requiredFields = ['skillName', 'gameName', 'gameType', 'numberOfVariants', 'targets'];
const missingFields = requiredFields.filter(field => !(field in config));
if (missingFields.length > 0) {
console.error('Missing required fields in configuration:', missingFields.join(', '));
process.exit(1);
}
// Validate gameType
if (!Object.values(index_1.GameType).includes(config.gameType)) {
console.error('Invalid gameType. Must be one of:', Object.values(index_1.GameType).join(', '));
process.exit(1);
}
// Create and run the generator
const generator = new gameConfigGenerator_1.GameConfigGenerator({
skillName: config.skillName,
gameName: config.gameName,
gameType: config.gameType,
numberOfVariants: config.numberOfVariants,
targets: config.targets,
isIncremental: config.isIncremental
});
generator.generate();
console.log('Game configuration generated successfully!');
}
catch (error) {
if (error instanceof SyntaxError) {
console.error('Invalid JSON file:', error.message);
}
else if (error instanceof Error && 'code' in error && error.code === 'ENOENT') {
console.error('Configuration file not found:', argv['config-path']);
}
else if (error instanceof Error) {
console.error('Error:', error.message);
}
else {
console.error('An unknown error occurred');
}
process.exit(1);
}