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cbt-game-generator

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Configuration generator for CBT animation apps

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#!/usr/bin/env node "use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); const gameConfigGenerator_1 = require("./gameConfigGenerator"); const index_1 = require("./index"); const fs = __importStar(require("fs")); const yargs_1 = __importDefault(require("yargs")); const helpers_1 = require("yargs/helpers"); // Configure command line arguments const argv = (0, yargs_1.default)((0, helpers_1.hideBin)(process.argv)) .option('config-path', { alias: 'c', description: 'Path to the configuration JSON file', type: 'string', demandOption: true }) .help() .alias('help', 'h') .parseSync(); try { // Read and parse the JSON file const configContent = fs.readFileSync(argv['config-path'], 'utf-8'); const config = JSON.parse(configContent); // Validate required fields const requiredFields = ['skillName', 'gameName', 'gameType', 'numberOfVariants', 'targets']; const missingFields = requiredFields.filter(field => !(field in config)); if (missingFields.length > 0) { console.error('Missing required fields in configuration:', missingFields.join(', ')); process.exit(1); } // Validate gameType if (!Object.values(index_1.GameType).includes(config.gameType)) { console.error('Invalid gameType. Must be one of:', Object.values(index_1.GameType).join(', ')); process.exit(1); } // Create and run the generator const generator = new gameConfigGenerator_1.GameConfigGenerator({ skillName: config.skillName, gameName: config.gameName, gameType: config.gameType, numberOfVariants: config.numberOfVariants, targets: config.targets, isIncremental: config.isIncremental }); generator.generate(); console.log('Game configuration generated successfully!'); } catch (error) { if (error instanceof SyntaxError) { console.error('Invalid JSON file:', error.message); } else if (error instanceof Error && 'code' in error && error.code === 'ENOENT') { console.error('Configuration file not found:', argv['config-path']); } else if (error instanceof Error) { console.error('Error:', error.message); } else { console.error('An unknown error occurred'); } process.exit(1); }