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catapult

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Game development asset server. Monitors files for changes and notifies clients of changes, serves spreadsheets as json.

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<!doctype html> <!-- Default Flambe webapp launcher. You can copy this to into your project at /web/index.html to customize. --> <html> <head> <title>Flambe App</title> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no"> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <meta name="format-detection" content="telephone=no"> <link rel="apple-touch-icon-precomposed" href="logo.png"> <link rel="shortcut icon" href="logo.png"> <style> body { text-align: center; margin: 0; background: black; color: #404040; font-family: sans-serif; font-size: 10pt; } a { color: #F88113; text-decoration: none; } a:hover { text-decoration: underline; } #content { width: 640px; height: 480px; margin: 60px auto 20px auto; box-shadow: 0px 4px 16px -4px #333; } /* On small devices, fill the entire screen and hide the rest of the page. */ @media (max-device-width: 8in), (max-device-height: 8in) { html { /* Prevent scrollbars from causing a resize feedback loop. */ overflow: hidden; } html, body { height: 100%; } #content { height: 100%; width: 100%; margin: inherit; box-shadow: none; } .no-mobile { display: none; } } </style> </head> <body> <div id="content"></div> <script src="flambe.js"></script> <script> flambe.embed(["targets/main-flash.swf", "targets/main-html.js"], "content"); </script> <footer class="no-mobile"> <p> <a href="?">Default</a> | <a href="?flambe=flash">Flash</a> | <a href="?flambe=html">HTML5</a> </p> <p>Cooked with <a href="https://github.com/aduros/flambe">Flambe</a></p> </footer> </body> </html>