capacitor-plugin-scanbot-sdk
Version:
Scanbot Document and Barcode Scanner SDK for Capacitor
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TypeScript
import type { DeepPartial } from '../../utils/utils';
import { PartiallyConstructible } from '../../utils/utils';
/**
Value palette describing the colors of the scanner screens.
*/
export declare class Palette extends PartiallyConstructible {
/**
The primary color used for enabled elements.
Default is "#C8193C"
*/
sbColorPrimary: string;
/**
The primary color used for disabled elements.
Default is "#F5F5F5"
*/
sbColorPrimaryDisabled: string;
/**
The color used to convey a negative meaning.
Default is "#FF3737"
*/
sbColorNegative: string;
/**
The color used to convey a positive meaning.
Default is "#4EFFB4"
*/
sbColorPositive: string;
/**
The color used to convey warnings.
Default is "#FFCE5C"
*/
sbColorWarning: string;
/**
The secondary color used for enabled elements.
Default is "#FFEDEE"
*/
sbColorSecondary: string;
/**
The secondary color used for disabled elements.
Default is "#F5F5F5"
*/
sbColorSecondaryDisabled: string;
/**
The color used for displaying elements on top of the primary color.
Default is "#FFFFFF"
*/
sbColorOnPrimary: string;
/**
The color used for displaying elements on top of the secondary color.
Default is "#C8193C"
*/
sbColorOnSecondary: string;
/**
The color used for surfaces.
Default is "#FFFFFF"
*/
sbColorSurface: string;
/**
The color used for outlines.
Default is "#EFEFEF"
*/
sbColorOutline: string;
/**
The alternative color used on top of surfaces.
Default is "#707070"
*/
sbColorOnSurfaceVariant: string;
/**
The color used on top of surfaces.
Default is "#000000"
*/
sbColorOnSurface: string;
/**
The color with a low alpha (transparency) value used for certain surfaces.
Default is "#00000026"
*/
sbColorSurfaceLow: string;
/**
The color with a high alpha (transparency) value used for certain surfaces.
Default is "#0000007A"
*/
sbColorSurfaceHigh: string;
/**
The color with a very high alpha (transparency) value used to fill certain overlays.
Default is "#000000A3"
*/
sbColorModalOverlay: string;
/** @param source {@displayType `DeepPartial<Palette>`} */
constructor(source?: DeepPartial<Palette>);
}
/**
Configuration of the text field appearance.
*/
export declare class StyledText extends PartiallyConstructible {
/**
Determines whether the text field is visible or not.
Default is true
*/
visible: boolean;
/**
The value of the text field.
Default is ""
*/
text: string;
/**
The text color.
Default is "#FFFFFF"
*/
color: string;
/**
Determines whether to enable drop shadows for the text.
Default is false
*/
useShadow: boolean;
/** @param source {@displayType `DeepPartial<StyledText>`} */
constructor(source?: DeepPartial<StyledText>);
}
/**
Configuration of the icon appearance.
*/
export declare class IconStyle extends PartiallyConstructible {
/**
Determines whether the icon is visible or not.
Default is true
*/
visible: boolean;
/**
The icon color.
Default is "#FFFFFF"
*/
color: string;
/** @param source {@displayType `DeepPartial<IconStyle>`} */
constructor(source?: DeepPartial<IconStyle>);
}
/**
Configuration of the icon appearance on a button.
*/
export declare class IconButton extends PartiallyConstructible {
/**
Determines whether the icon is visible on the button.
Default is true
*/
visible: boolean;
/**
The icon color.
Default is "#FFFFFF"
*/
color: string;
/**
The text to be read when the button is selected through accessibility mode.
Default is ""
*/
accessibilityDescription: string;
/** @param source {@displayType `DeepPartial<IconButton>`} */
constructor(source?: DeepPartial<IconButton>);
}
/**
Configuration of the polygon appearance.
*/
export declare class PolygonStyle extends PartiallyConstructible {
/**
The color of the polygon outline.
Default is "#FFFFFFFF"
*/
strokeColor: string;
/**
The fill color of the polygon.
Default is "#FFFFFF30"
*/
fillColor: string;
/**
The width of the polygon outline in dp.
Default is 2.0
*/
strokeWidth: number;
/**
The corner radius of the polygon in dp.
Default is 0.0
*/
cornerRadius: number;
/** @param source {@displayType `DeepPartial<PolygonStyle>`} */
constructor(source?: DeepPartial<PolygonStyle>);
}
/**
Configuration of the background appearance for buttons and hints.
*/
export declare class BackgroundStyle extends PartiallyConstructible {
/**
The color of the outline.
Default is "#FFFFFFFF"
*/
strokeColor: string;
/**
The fill color.
Default is "#FFFFFF30"
*/
fillColor: string;
/**
The width of the outline in dp.
Default is 2.0
*/
strokeWidth: number;
/** @param source {@displayType `DeepPartial<BackgroundStyle>`} */
constructor(source?: DeepPartial<BackgroundStyle>);
}
/**
Configuration of the appearance for foreground elements (e.g. text and/or icons, etc).
*/
export declare class ForegroundStyle extends PartiallyConstructible {
/**
Determines whether the icon is visible or not.
Default is true
*/
iconVisible: boolean;
/**
The color used for foreground elements.
Default is "#FFFFFF"
*/
color: string;
/**
Determines whether to use drop shadows for foreground elements.
Default is false
*/
useShadow: boolean;
/** @param source {@displayType `DeepPartial<ForegroundStyle>`} */
constructor(source?: DeepPartial<ForegroundStyle>);
}
/**
Configuration of the badge.
*/
export declare class BadgeStyle extends PartiallyConstructible {
/**
Determines whether the badge is visible or not.
Default is true
*/
visible: boolean;
/**
Configuration of the background appearance for the badge.
*/
background: BackgroundStyle;
/**
The color of the badge's foreground (icon, text).
Default is "?sbColorOnSurface"
*/
foregroundColor: string;
/** @param source {@displayType `DeepPartial<BadgeStyle>`} */
constructor(source?: DeepPartial<BadgeStyle>);
}
/**
Configuration of the round button.
*/
export declare class RoundButton extends PartiallyConstructible {
/**
Determines whether the button is visible or not.
Default is true
*/
visible: boolean;
/**
The text to be read when the button is selected through accessibility mode.
Default is ""
*/
accessibilityDescription: string;
/**
The color of the button's background.
Default is "#0000007A"
*/
backgroundColor: string;
/**
The color of the button's foreground (icon, text).
Default is "#FFFFFF"
*/
foregroundColor: string;
/**
The color of the button's background when the button is active (selected, toggled).
Default is "#FFCE5C"
*/
activeBackgroundColor: string;
/**
The color of the button's foreground (icon, text) when the button is active (selected, toggled).
Default is "#1C1B1F"
*/
activeForegroundColor: string;
/** @param source {@displayType `DeepPartial<RoundButton>`} */
constructor(source?: DeepPartial<RoundButton>);
}
/**
Configuration of the button with a badge.
*/
export declare class BadgedButton extends PartiallyConstructible {
/**
The color of the badge's background.
Default is "#FFFFFF"
*/
badgeBackgroundColor: string;
/**
The color of the badge's foreground (icon, text).
Default is "#C8193C"
*/
badgeForegroundColor: string;
/**
Determines whether the button is visible or not.
Default is true
*/
visible: boolean;
/**
The color of the button's background.
Default is "#0000007A"
*/
backgroundColor: string;
/**
The color of the button's foreground (icon, text).
Default is "#FFFFFF"
*/
foregroundColor: string;
/**
The color of the button's background when the button is active (selected, toggled).
Default is "#FFCE5C"
*/
activeBackgroundColor: string;
/**
The color of the button's foreground (icon, text) when the button is active (selected, toggled).
Default is "#1C1B1F"
*/
activeForegroundColor: string;
/** @param source {@displayType `DeepPartial<BadgedButton>`} */
constructor(source?: DeepPartial<BadgedButton>);
}
/**
Configuration of the button.
*/
export declare class ButtonConfiguration extends PartiallyConstructible {
/**
Determines whether the button is visible or not.
Default is true
*/
visible: boolean;
/**
The text to be displayed on the button.
Default is ""
*/
text: string;
/**
The text to be read when the button is selected through accessibility mode.
Default is ""
*/
accessibilityDescription: string;
/**
Configuration of the background appearance for the button.
*/
background: BackgroundStyle;
/**
Configuration of the appearance for foreground elements (e.g. text and/or icons, etc) of the button.
*/
foreground: ForegroundStyle;
/** @param source {@displayType `DeepPartial<ButtonConfiguration>`} */
constructor(source?: DeepPartial<ButtonConfiguration>);
}
/**
Configuration for the popup menu items.
*/
export declare class PopupMenuItem extends PartiallyConstructible {
/**
The text to be displayed on the button.
*/
title: StyledText;
/**
The text to be read when the button is selected through accessibility mode.
Default is ""
*/
accessibilityDescription: string;
/**
Configuration of the icon appearance.
*/
icon: IconStyle;
/** @param source {@displayType `DeepPartial<PopupMenuItem>`} */
constructor(source?: DeepPartial<PopupMenuItem>);
}
/**
Configuration of the button located on a bar.
*/
export declare class BarButtonConfiguration extends PartiallyConstructible {
/**
Determines whether the button is visible or not.
Default is true
*/
visible: boolean;
/**
The text to be displayed on the button.
*/
title: StyledText;
/**
The text to be read when the button is selected through accessibility mode.
Default is ""
*/
accessibilityDescription: string;
/**
Configuration of the background appearance for the button.
*/
background: BackgroundStyle;
/**
Configuration of the icon appearance.
*/
icon: IconStyle;
/** @param source {@displayType `DeepPartial<BarButtonConfiguration>`} */
constructor(source?: DeepPartial<BarButtonConfiguration>);
}
/**
Configure the orientation of the interface.
- `NONE`:
Do not restrict the interface's orientation.
- `PORTRAIT`:
Lock the orientation to portrait.
- `LANDSCAPE`:
Lock the orientation to landscape.
*/
export type OrientationLockMode = 'NONE' | 'PORTRAIT' | 'LANDSCAPE';
export declare const OrientationLockModeValues: OrientationLockMode[];
/**
Configuration of the camera preview mode.
- `FIT_IN`:
In this mode, the camera preview frames will be scaled to fit inside the layout view size - the full preview frame content will be visible, but unused edges might appear in the preview layout.
- `FILL_IN`:
In this mode, the camera preview frames fill the entire layout view - the preview frames may contain additional content at the edges that are not visible in the preview layout.
*/
export type CameraPreviewMode = 'FIT_IN' | 'FILL_IN';
export declare const CameraPreviewModeValues: CameraPreviewMode[];
/**
Determines the successful detection sound.
- `MODERN_BEEP`:
A modern beep sound.
- `CLASSIC_BEEP`:
The old, classic beep sound.
*/
export type SoundType = 'MODERN_BEEP' | 'CLASSIC_BEEP';
export declare const SoundTypeValues: SoundType[];
/**
Configuration for the sound.
*/
export declare class Sound extends PartiallyConstructible {
/**
Determine whether the beep sound should be enabled or not when a barcode is detected.
Default is true
*/
successBeepEnabled: boolean;
/**
Determines the successful detection sound.
Default is MODERN_BEEP
*/
soundType: SoundType;
/** @param source {@displayType `DeepPartial<Sound>`} */
constructor(source?: DeepPartial<Sound>);
}
/**
Configure the vibration.
*/
export declare class Vibration extends PartiallyConstructible {
/**
Determine whether vibration should be enabled or not when a barcode is detected.
Default is false
*/
enabled: boolean;
/** @param source {@displayType `DeepPartial<Vibration>`} */
constructor(source?: DeepPartial<Vibration>);
}
/**
Configuration of timeouts.
*/
export declare class Timeouts extends PartiallyConstructible {
/**
Sets the length of time, in milliseconds, when the scanner should auto close. Default is 0 (disabled).
Default is 0
*/
autoCancelTimeout: number;
/**
Sets the length of time, in milliseconds, that the first scan will be delayed by. Default is 0 (disabled).
Default is 0
*/
initialScanDelay: number;
/** @param source {@displayType `DeepPartial<Timeouts>`} */
constructor(source?: DeepPartial<Timeouts>);
}
/**
Represents the insets of a rectangle.
*/
export declare class EdgeInsets extends PartiallyConstructible {
/**
The top inset.
Default is 0.0
*/
top: number;
/**
The left inset.
Default is 0.0
*/
left: number;
/**
The bottom inset.
Default is 0.0
*/
bottom: number;
/**
The right inset.
Default is 0.0
*/
right: number;
/** @param source {@displayType `DeepPartial<EdgeInsets>`} */
constructor(source?: DeepPartial<EdgeInsets>);
}